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> Simulation RPG Maker 95, File Updated: 3 Jan 2009
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firebird42
post Jan 21 2010, 03:57 PM
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I also have something similar:



But these outlines still allow human error to surface. What may actually be better is not a grid for putting graphics on, but a sort of measurement to align sprites against... For "manual" methods such as these I haven't played around with enough to get a firm grasp but I'm sure there's an easier method, either automatic or manually.

EDIT: Forgive any blurriness, for photobucket automatically converts Bitmaps into PNG formats in a manner which is lossy.
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RyuKoshi
post Jan 21 2010, 05:23 PM
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from lookin at yours i think one i put in my last psot is simpler and since i began usign mine i havent had any error's to say ecept for the once inawhile large sprite which looks off.


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Dyhalto
post Jan 21 2010, 06:39 PM
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Simplicity.
I use the Fill tool on the red box (large so I don't have to use precision accuracy).
The blue-grey BG is there so I can see stuff.


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retrom
post May 2 2010, 05:02 AM
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From what Ive heard this is pretty lame but Ive always been curious.
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Dyhalto
post May 2 2010, 05:54 AM
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You heard wrong. The tool isn't lame. Tools who scoff at it are lame.
It has it's limitations, but none that can't be worked around to make an interesting game.


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Allen Hunter
post May 3 2010, 09:10 AM
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back, and i have a surprised for you sir...
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Tools are those that listen to what other tools have to say.


--------------------
QUOTE (#megagaming IRC)
Maybe they should stop being little bitches and confront him about it instead of doing it through proxy if they have issue
Your point?
Zero_Hawk what are you talking about? Proxys? wut
Zero_Hawk what is your def of a proxy?
Well see I thought you meant web proxy :| But I am not doing it for them
4. an ally or confederate who can be relied upon to speak or act in one's behalf.
I know you did.

Wonderful examples of primitive human stupidity:
https://rpgcrisis.net/forums/index.php?showtopic=2615
https://rpgcrisis.net/forums/index.php?showtopic=2467
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https://rpgcrisis.net/forums/index.php?showtopic=2071
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DrJones
post May 12 2010, 02:20 PM
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I agree the tool is outdated, well, it was already dated at the time of its release. However, the best tool is always the one that achieves what you want to do in the most simple way, and Sim Rpg maker 95 is still pretty good at what it does. A pity it doesn't get a newer version, but not many people got hooked with the original.
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Dyhalto
post May 12 2010, 05:37 PM
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Precisely why we need a revised version. Sim RPGMaker 2010.


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Quest for the Starfire
...some banners are getting too fat :)
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Elemental Crisis
post May 12 2010, 11:39 PM
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QUOTE (Dyhalto @ May 12 2010, 05:37 PM) *
Precisely why we need a revised version. Sim RPGMaker 2010.

Agreed, I'd would love to see an updated version. Next time your online send me a message, I want to send you the latest SRPG95 build I've been working on in my spare time.


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Dyhalto
post May 13 2010, 02:36 PM
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You're the one whose never on tongue.gif


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...some banners are getting too fat :)
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