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> Generica, [RM2k3] A full-length retro RPG made in 10 days!
kentona
post May 10 2009, 09:13 AM
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A generic RPG created in 10 days!



..:: OVERVIEW ::..


Welcome to Generica!  Done in that classic NES style (as seen in Dragon Fantasy II and Hellion), Generica will follow the story of our heroes as they leave their remote mountain village to kill the evil Slayer King.

For 22 years the Slayer King has ruled Generica with an iron gauntlet.  The general populace is cowed and broken, and the nobles, knights and armies are fighting wars in far off lands for the bloodthirsty and seemingly invincible Slayer King.   Large tracks of land have been left fallow and overrun by the wilderness.  Villages lay abandoned, and even cities seem like ghosttowns.  Hopelessness rules the day.

Our heroes must find the Gladius Generica - the only weapon capable of felling the evil lord - before it is too late.  Yet the only one who knows its location is the reclusive old coot known as the Fisher King...and he is clearly insane...


..:: SCREENSHOTS ::..













..:: CLASSES ::..


Soldier
A powerful fighter with a great defense and a good deal of hardy equipment.  His Impact skill will allow him to dish out a lot of damage.

Warrior
A rough and tumble fighter, who can dual-wield claws.  High HP, low defense and speedy attacks mark this hero. 

Freelancer
A little from column A, a little from B.  The Freelancer can do it all, but does nothing exceptionally well.

Thief
A fast little bugger who can equip multi-strike and attack-all type weapons.  Oh, and he can steal.

Mage
The spell-flinging nuke who is as fragile as he is smart.  Pretty good at debuffing, too.

Druid
The healer who also knows how to buff his allies.  Knows poisons, too.  Rumors have it that he can also shapeshift into a dragon...

Paladin
The healer-warrior.  Strikes a balance between healing and fighting.

Straken
One of the creature-like peoples of the north.  More animal than human, the Straken starts off as a fast melee warrior and then evolves into a fearsome dark wizard.

Party Selection screen:



..:: NOTES ::..


This project took 10 days to complete, from a fresh projec to a full game download.  It isn't a particularily long game, nor does it have any amazing custom systems.  It's pretty much an RPG that RPG Maker was designed to make.  Enjoy!

If you thought Hero's Realm was "old-shool" you haven't seen anything yet!


..:: DOWNLOAD ::..


Full Game: http://www.rpgmaker.net/games/1044/downloads/


..::REVIEWS ::..


Read 'em: http://www.rpgmaker.net/games/1044/reviews/
(There's one by Dark Gaia, even)
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Elemental Crisis
post May 14 2009, 10:13 AM
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Wow! This looks amazing! Adding it to my One Day Play list. smile.gif


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kentona
post May 16 2009, 03:57 PM
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This game was finished in 10 days - a little nostalgia trip. You'll finish the game around level 23, after about...oh, 5 hours max of play time.

And when I say nostalgia, I mean this game can get Nintendo-hard at times.
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Bandito
post Jun 28 2009, 06:58 AM
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This is too retro for me.


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Lyric Induced
post Jun 28 2009, 01:44 PM
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Hey man, awesome! I'm making a game like this too. I love retro games; I'll definitely play it. =D


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RATED-RKOFRANKLI...
post Jun 28 2009, 08:02 PM
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This game has the look of the classic retro style! I like some games going back to the old school. Your maps look well done. The story is nice too!


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Dyhalto
post Jul 7 2009, 07:00 AM
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Bitchin'.
Born in the NES and being a Dragon Warrior player, I'll definitely check this out.


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Midnight Assassi...
post Jul 9 2009, 03:31 AM
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Hm, this game looks sub-par.

First off, the name is a bit lame - Generica. Basically you took 'Generic', meaning regular and bland and slapped on an A on the end. That shows that your creativity in said part is almost nil.

You also stated that the game was mad in ten days. This basically means that you have no dedication towards the project. unless anyone has played this, there could be a bug or two.

The storyline is also a below-par work. You just snagged an old generic RPG storyline and did, as per usual, ripped a few names off and stuck them back on with a weak glue. The storyline is hardly original and immersing - it's about as fun as watching a flower die.

The colors burn my eyes. Try to change them around and make them visible. I couldn't last ten seconds without screeching at the color choices. They are too bright and make most everything indistinguishable.

I understand you might be trying to make this a "generic RPG", and you've succeeded, but most wouldn't want to play this. If they'd want to, most would go and blow the dust off their old SNES and stick an old RPG cartridge in.

There's my verdict - love it or hate it.


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kentona
post Jul 21 2009, 05:09 AM
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QUOTE (Midnight Assassin @ Jul 9 2009, 05:31 AM) *
Hm, this game looks sub-par.

First off, the name is a bit lame - Generica. Basically you took 'Generic', meaning regular and bland and slapped on an A on the end. That shows that your creativity in said part is almost nil.

You also stated that the game was mad in ten days. This basically means that you have no dedication towards the project. unless anyone has played this, there could be a bug or two.

The storyline is also a below-par work. You just snagged an old generic RPG storyline and did, as per usual, ripped a few names off and stuck them back on with a weak glue. The storyline is hardly original and immersing - it's about as fun as watching a flower die.

The colors burn my eyes. Try to change them around and make them visible. I couldn't last ten seconds without screeching at the color choices. They are too bright and make most everything indistinguishable.

I understand you might be trying to make this a "generic RPG", and you've succeeded, but most wouldn't want to play this. If they'd want to, most would go and blow the dust off their old SNES and stick an old RPG cartridge in.

There's my verdict - love it or hate it.

Hahaha! Wow this is one of the most ignorant and falsely judgemental posts I've ever read! Way to assume your way to elitism. (I love your post)

1. The name is memorable and perfectly suited towards the game's content.
2. The game was made in 10 days. The storyline was made a few years ago by a group of my peers. It is based upon the Arthurian legend of the Fisher King, a man who's fate of his kingdom is tied to his virility. The story was (naturally) adapted for RPG gameplay.
3. The style is Dragon Warrior IV rips. It is unfortunate that you are yoo young to appreciate it.
4. SNES is far to advanced for this work. And the point of neo-retro RPGs is to create new games in the old style. Kind of like how Megaman 9 dropped a nostalgia bomb last year.

So yeah, I'm selling it as a nostalgia trip, because that's what it is. If it looks too old for you then it probably is.

But judging from the content of your post, you haven't played it. Might as well check out the reviews: http://rpgmaker.net/games/1044/reviews/
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Lyric Induced
post Jul 21 2009, 01:30 PM
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QUOTE (Midnight Assassin @ Jul 9 2009, 04:31 AM) *
Hm, this game looks sub-par.

First off, the name is a bit lame - Generica. Basically you took 'Generic', meaning regular and bland and slapped on an A on the end. That shows that your creativity in said part is almost nil.

You also stated that the game was mad in ten days. This basically means that you have no dedication towards the project. unless anyone has played this, there could be a bug or two.

The storyline is also a below-par work. You just snagged an old generic RPG storyline and did, as per usual, ripped a few names off and stuck them back on with a weak glue. The storyline is hardly original and immersing - it's about as fun as watching a flower die.

The colors burn my eyes. Try to change them around and make them visible. I couldn't last ten seconds without screeching at the color choices. They are too bright and make most everything indistinguishable.

I understand you might be trying to make this a "generic RPG", and you've succeeded, but most wouldn't want to play this. If they'd want to, most would go and blow the dust off their old SNES and stick an old RPG cartridge in.

There's my verdict - love it or hate it.


That was indeed very elitist and ignorant. >___>


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Allen Hunter
post Jul 21 2009, 05:24 PM
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back, and i have a surprised for you sir...
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[sarcasm]You know he's right, guys--we should change the title to Final Fantasy 34,643,643,965,435: Sequel here, adopt 3d graphics or use RM2k charsets of FF7/FF8/FF10, and put lots of anime hentai to get this game somewhere. Let's also NOT rip off another RPG game's storyline, (unlike most do), because we want to be so original that nobody in the end cares. And I bet he can even make a better game than this and also in less than 10 days![/sarcasm]

Keep up the RM2k/RM2k3, brothers and sisters!


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Maybe they should stop being little bitches and confront him about it instead of doing it through proxy if they have issue
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Zero_Hawk what are you talking about? Proxys? wut
Zero_Hawk what is your def of a proxy?
Well see I thought you meant web proxy :| But I am not doing it for them
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kikingbot
post Jul 22 2009, 12:41 AM
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i think we should respect midnight assassin's comment...

all of us have our own insights about the game..
^^
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Dyhalto
post Jul 22 2009, 09:12 AM
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QUOTE (kikingbot @ Jul 22 2009, 03:41 AM) *
i think we should respect midnight assassin's comment...

all of us have our own insights about the game..
^^

I'm all for respecting opinions, but the man has no tact. His "review" looks like he gawked at the screenshots and immediately hit the keyboard, making sure to spellcheck the big words before posting. Shameful....


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NES Player
post Jul 22 2009, 11:08 AM
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QUOTE (Midnight Assassin @ Jul 9 2009, 11:31 AM) *
Hm, this game looks sub-par.

Thank Nature this game doesn't rehash the same old Mack & Blue graphics...

QUOTE
First off, the name is a bit lame - Generica. Basically you took 'Generic', meaning regular and bland and slapped on an A on the end. That shows that your creativity in said part is almost nil.

I suppose a game with a bad name determines the creativity of the author in naming. I have seen authors who entitled their game with excellent names, and once have managed a rather basic name. But never mind all the good titles an author made, if someone entitled their game with a lousy title it really shows lack of naming creativity.

QUOTE
You also stated that the game was mad in ten days. This basically means that you have no dedication towards the project. unless anyone has played this, there could be a bug or two.

Seems to be an impressive 10-day project...

QUOTE
The storyline is also a below-par work. You just snagged an old generic RPG storyline and did, as per usual, ripped a few names off and stuck them back on with a weak glue. The storyline is hardly original and immersing - it's about as fun as watching a flower die.

Back in the 8-bit era, storyline isn't very epic according to what I remember. Sure there may be better stories on some NES RPG's, however back then games can be primitive, and be respected as classics in today's era. Final Fantasy and Dragon Warrior play as examples. The concept behind this game is to draw an audience, which may be a small audience, back into the glory days of when simple gaming was appreciated.

QUOTE
The colors burn my eyes. Try to change them around and make them visible. I couldn't last ten seconds without screeching at the color choices. They are too bright and make most everything indistinguishable.

I suppose you don't have a like for 8-bit graphics. Being an avid NES player I appreciate the 8-bit graphics above every other graphics schemes, even above most of the SNES 16-bit scheme. I don't care for the fancy, heavily detailed design of the environment around my player. The colors of this game appeal to my taste very well.

QUOTE
I understand you might be trying to make this a "generic RPG", and you've succeeded, but most wouldn't want to play this. If they'd want to, most would go and blow the dust off their old SNES and stick an old RPG cartridge in.

Why are you referring to a SNES RPG?

QUOTE
There's my verdict - love it or hate it.

Your opinions are welcome, but I don't think you understand the whole concept of this game.


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Obsession
post Jul 22 2009, 11:15 AM
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Well said, NES. :3

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post Jul 22 2009, 11:25 AM
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Midnight what you said was rude. You told the creator to change the colors because they hurt your eyes. That is just extremely rude. The colors are not too bright. If you can look at other projects then you should be able to look at this one just fine. NES Player you said it every well to this man.


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Midnight Assassi...
post Jul 24 2009, 03:45 AM
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Reply to NES Player
QUOTE (NES Player @ Jul 23 2009, 05:08 AM) *
I suppose a game with a bad name determines the creativity of the author in naming. I have seen authors who entitled their game with excellent names, and once have managed a rather basic name. But never mind all the good titles an author made, if someone entitled their game with a lousy title it really shows lack of naming creativity.

I agree. I spend a while thinking of a fitting name that captures the project's feel and atmosphere.


QUOTE (NES Player @ Jul 23 2009, 05:08 AM) *
Seems to be an impressive 10-day project...

Yeah, it is pretty impressive for ten days. But the creator stated that "the storyline was made a few years ago by a group of my peers". This looks like a bit more than ten days worth of work...

QUOTE (NES Player @ Jul 23 2009, 05:08 AM) *
Back in the 8-bit era, storyline isn't very epic according to what I remember. Sure there may be better stories on some NES RPG's, however back then games can be primitive, and be respected as classics in today's era. Final Fantasy and Dragon Warrior play as examples. The concept behind this game is to draw an audience, which may be a small audience, back into the glory days of when simple gaming was appreciated.

Well, thank god that someone explained it to me! IF it was explained that it was meant to pull NES players back into the nostalgia of the good ol' days, then I'd have understood.

QUOTE (NES Player @ Jul 23 2009, 05:08 AM) *
I suppose you don't have a like for 8-bit graphics. Being an avid NES player I appreciate the 8-bit graphics above every other graphics schemes, even above most of the SNES 16-bit scheme. I don't care for the fancy, heavily detailed design of the environment around my player. The colors of this game appeal to my taste very well.

NES games were pretty advanced for their time.

QUOTE (NES Player @ Jul 23 2009, 05:08 AM) *
Your opinions are welcome, but I don't think you understand the whole concept of this game.

Well, now that someone took the time to explain it to me nicely, I finally understand it. If the others would have told me and the others that this was meant to be a nostalgia trip-inducing relic, maybe my review would be more useful, so to speak.


Reply to Frank
QUOTE (RATED-RKOFRANKLIN @ Jul 23 2009, 05:25 AM) *
Midnight what you said was rude. You told the creator to change the colors because they hurt your eyes. That is just extremely rude. The colors are not too bright. If you can look at other projects then you should be able to look at this one just fine. NES Player you said it every well to this man.

Just shut up Frank. I'm not a NES fanatic - I've only played a NES once. These colors are new to me. Also, that's my opinion. I'm guessing you've played the NES a few times, eh? I've never had that liberty. The oldest console I've played was probably a SEGA MegaDrive. If they burn my eyes, do I say "Oh, those colors are fine with me!" - no. I say "Those colors hurt my eyes". I seriously walked off with sore eyes after looking at those screenies. If you go to the doctor with a broken knee and say "My knee is broken", you're telling him the truth and only the truth. Same here with my eyes and those screenshots.
But now that NES has explained the reason that they are so bright, I can excuse them. I'm not saying that my eyes will not hurt again, I just understand now why they're so bright.


Reply to that smartass called Allen Hunter
QUOTE (Allen Hunter @ Jul 22 2009, 11:24 AM) *
[sarcasm]You know he's right, guys--we should change the title to Final Fantasy 34,643,643,965,435: Sequel here, adopt 3d graphics or use RM2k charsets of FF7/FF8/FF10, and put lots of anime hentai to get this game somewhere. Let's also NOT rip off another RPG game's storyline, (unlike most do), because we want to be so original that nobody in the end cares. And I bet he can even make a better game than this and also in less than 10 days![/sarcasm]

Keep up the RM2k/RM2k3, brothers and sisters!


Okay. Listen here you smartass. I told him what was wrong and that's it. I never said that I could make a better game in ten days. I never said that the name should be an FF ripoff. I never said that 3D graphics would be better. I never said that RM2K sprites would suit. As for the storyline, I find a good RPG needs a plotline about 60%-100% original.


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Allen Hunter
post Jul 24 2009, 04:30 AM
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QUOTE
Yeah, it is pretty impressive for ten days. But the creator stated that "the storyline was made a few years ago by a group of my peers". This looks like a bit more than ten days worth of work...

Still, you have to complement the guy for actually making the whole RPG in ten days, regardless of how long it took to make a plot. Not even I am great with plot, and I've been struggling for years on coming up with even a good cliched one that avoids the save the world bs. Really, how many RPGs can you name out there that are less than 50% cliched? It's always about saving the world from some villain. Then again, plot isn't the sole reason I play RPGs for. Sure, there are great (even cliched) plots for RPGs, but the gameplay is terrible or nothing special. I myself prefer fun gameplay and below average plot instead. Why? Because games are about playing them, not mainly using them to extract ideas for your novel.

If you don't find the gameplay style of Generica special, that is because you are only young and did not get to enjoy the fun and simplicity of the past. If you did, you would realize just how less-creative developers are nowadays with video games. Tell me when did Grand Theft Auto, Guitar Hero, or Halo ever have a bigger impact than Super Mario Bros., Zelda, Mega Man, Metroid, Donkey Kong, etc.?

QUOTE
Okay. Listen here you smartass. I told him what was wrong and that's it. I never said that I could make a better game in ten days. I never said that the name should be an FF ripoff. I never said that 3D graphics would be better. I never said that RM2K sprites would suit. As for the storyline, I find a good RPG needs a plotline about 60%-100% original.

I'm sorry you were so hurt by my satirical post against your silly arguments. And you finally complemented the guy by saying that you can't make a better game in ten days. You know, he put alot of work there for 10 days, and yet you start giving him negative criticism? So there's really no reason for you to argue when someone alone was building this game from A to Z in under 10 days. Do you even realize how horrible it is when you lose motivation for weeks, months, even years? Stop being so pathetic over this and grow your damned pubes out already.

And I mentioned Rm2k/Rm2k3 because they're far more respectable and simpler-to-use programs than your flawed and limited RMVX. That is why I gave the cheers to everyone out there using Rm2k.

QUOTE
NES games were pretty advanced for their time.

Not only that, but the NES itself revolutionized gaming and paved the way as the years went on. Then again, you're only 13 and people this age have been introduced to MySpace first and not Classmates.com (they started in 1995 and assuming this is your birthyear, you were crapping your diapers for a living). So what knowledge would they have about the 8-bit world over the badly-aged 3D?

QUOTE
I'm not a NES fanatic - I've only played a NES once. These colors are new to me. Also, that's my opinion. I'm guessing you've played the NES a few times, eh? I've never had that liberty. The oldest console I've played was probably a SEGA MegaDrive. If they burn my eyes, do I say "Oh, those colors are fine with me!" - no. I say "Those colors hurt my eyes". I seriously walked off with sore eyes after looking at those screenies. If you go to the doctor with a broken knee and say "My knee is broken", you're telling him the truth and only the truth. Same here with my eyes and those screenshots.

Well, now that someone took the time to explain it to me nicely, I finally understand it. If the others would have told me and the others that this was meant to be a nostalgia trip-inducing relic, maybe my review would be more useful, so to speak.

Well, thank god that someone explained it to me! IF it was explained that it was meant to pull NES players back into the nostalgia of the good ol' days, then I'd have understood.

Again, you're only 13. The only time I've ever had my eyes burned by 8-bit or 16-bit graphics was when I stared too close to the screen, which I shouldn't. And even that kind of pain isn't as bad as you allegedly describe. I could do the same for 3D. Give maturity some time and you'll avoid overlooking. That is so common within tykes these days;you tell them not to go and touch the burning flames, yet they stubbornly do it anyway. After screaming in pain, they get angry at their parents for no apparent reason, when it should be the tyke itself and a lesson to be learned. I can compare this story to your reasonings for bashing this game. It is a nostalgia game, yes. You are not forced to like it or hate it whether you want to or not.

At your age, you may not understand this, but I myself love the beauty of 16-bit SNES and Sega graphics, much more than anything XBOX 360 or PlayStation 3 could ever pull. Why? Is it necessary for games to try to look more "realistic" so the companies can milk off the pockets of fatass rich kids who only play games for the polished 3D graphics, with more lag/loading times than the classic consoles and more absurd gameplay concepts? I do not agree.

PS: If you don't want people to condescend you anymore, then you shouldn't be bashing other peoples' games like that, when you clearly cannot make a full game using an RPG Maker in 10 days. Atleast complement people more often without coming off negative like you can do better than that. That's just how the way it goes. I 100% respect this game, and not just because it's nostalgia, but because I accept the fact I will not make a detailed game within 10 days, let alone even a year.


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QUOTE (#megagaming IRC)
Maybe they should stop being little bitches and confront him about it instead of doing it through proxy if they have issue
Your point?
Zero_Hawk what are you talking about? Proxys? wut
Zero_Hawk what is your def of a proxy?
Well see I thought you meant web proxy :| But I am not doing it for them
4. an ally or confederate who can be relied upon to speak or act in one's behalf.
I know you did.

Wonderful examples of primitive human stupidity:
https://rpgcrisis.net/forums/index.php?showtopic=2615
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https://rpgcrisis.net/forums/index.php?showtopic=1615
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+Quote Post
NES Player
post Jul 24 2009, 07:32 AM
Post #19


Psychotic dumbass
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QUOTE (Midnight Assassin @ Jul 24 2009, 12:45 PM) *
Reply to NES Player

I agree. I spend a while thinking of a fitting name that captures the project's feel and atmosphere.

Generica seems to fit the project's feel and atmosphere, don't you think? The intentions of this project is to make a generic RPG. This game isn't called Generica for nothing, hence the term "Generic."


QUOTE
Yeah, it is pretty impressive for ten days. But the creator stated that "the storyline was made a few years ago by a group of my peers". This looks like a bit more than ten days worth of work...

It doesn't change the fact that you judged this game for it's brief development period. You pointed this out in relation to "no dedication."


QUOTE
Well, thank god that someone explained it to me! IF it was explained that it was meant to pull NES players back into the nostalgia of the good ol' days, then I'd have understood.

Hey Midnight Assassin, looks like it is time to discover the glory days of 8-bit NES greatness, and then come back later to play this game.


QUOTE
NES games were pretty advanced for their time.

Back in the 8-bit NES days people break out their old Atari2600 a whole lot more than they do today. Several titles on the NES are remakes of the older style Atari2600 gameplay. NES games like Bomberman, Tetris, Pac-Man, and Mario Bros. Classic were very popular in light of the more advanced games on the NES. The advanced games in the current era don't pose a much larger impact on gaming as much as the many primitive classics you see from the older eras, either.


QUOTE
Well, now that someone took the time to explain it to me nicely, I finally understand it. If the others would have told me and the others that this was meant to be a nostalgia trip-inducing relic, maybe my review would be more useful, so to speak.

I am glad your response to me is written in a kind context.


QUOTE
Reply to Frank

Just shut up Frank. I'm not a NES fanatic - I've only played a NES once. These colors are new to me. Also, that's my opinion. I'm guessing you've played the NES a few times, eh? I've never had that liberty. The oldest console I've played was probably a SEGA MegaDrive. If they burn my eyes, do I say "Oh, those colors are fine with me!" - no. I say "Those colors hurt my eyes". I seriously walked off with sore eyes after looking at those screenies. If you go to the doctor with a broken knee and say "My knee is broken", you're telling him the truth and only the truth. Same here with my eyes and those screenshots.
But now that NES has explained the reason that they are so bright, I can excuse them. I'm not saying that my eyes will not hurt again, I just understand now why they're so bright.

This reply wasn't very kind... It was rather rude, actually. RKO simply addressed his point across to you the graphics shouldn't hurt your eyes. I don't understand how certain graphics schemes would "hurt" your eyes in relation to pain as you described. You've been exposed to brighter scenes nearly everyday when going outdoors. On the computer, you use a word processor with a white background. On the Internet you browse sites with brighter colors than the colors you perceived on these screenshots. I suppose you're eyes don't hurt when being exposed to said elements, thus I fail to understand. I really think you're exaggerating. You also example telling the doctor the pain generated by a broken knee instead of looking at an ugly painting.

The context of your reply to RKO reminds me of the idiots I've experienced back then in past RPG Maker communities, and recycles the immaturity of such. "Just shut up Frank" isn't a good way to handle negative criticism given towards you. I didn't think you were rude to the game's creator, but quite ignorant, and now you're being rude to a fellow participant to this thread.


QUOTE
Reply to that smartass called Allen Hunter

Okay. Listen here you smartass. I told him what was wrong and that's it. I never said that I could make a better game in ten days. I never said that the name should be an FF ripoff. I never said that 3D graphics would be better. I never said that RM2K sprites would suit. As for the storyline, I find a good RPG needs a plotline about 60%-100% original.

In addition to presenting intolerance for RKO's criticism towards you, you couldn't tolerate Allen's sarcasm either? This is the Internet, which is a place where you find sarcasm and criticism. If you can't handle this, then why are you on the Internet..? Your response to Allen wasn't very nice, either.


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+Quote Post
RATED-RKOFRANKLI...
post Jul 24 2009, 01:44 PM
Post #20


Crisis Devotee
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Group: Member
Posts: 380
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Member No.: 2,287



QUOTE (AnimeLuver @ Jul 24 2009, 03:37 PM) *
i thought this game kinda sucked and that there's nothing to offer. really, just another stupid 8-bit game! what's so kawai about thatt? this game bored me..... and people, stop picking on midnight assassin just because he was stating an honest opinion! geezzzz.....grow up guys...


Unlike some sites such as RPG RPG Revolution and RPG Maker VX Community disrespect is not allowed here. There is a way to give criticism and in a good manner. If you think it is a bad game then it is your opinion but you should express in a better manner.


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