[RM2K3] Runic Cipher, Project/demo thread of the game
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[RM2K3] Runic Cipher, Project/demo thread of the game
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May 6 2009, 05:22 PM
Post #22
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
Okay, you're added. I'll let you know when I'm ready to put it up by then.
Also, does anyone have any ideas or something that I could probably use in the game? Like maybe some sidequest mission or a mini game idea? Let me know. --------------------
QUOTE (#megagaming IRC)
Wonderful examples of primitive human stupidity:
Spoiler! --Click here to view--
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May 31 2009, 01:27 PM
Post #24
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
It's no problem. Thanks alot by the way! I always welcome any honest opinions or suggestions for my game. And I'm glad to see a post from someone who's been using RM2k3 for as long as I have. That's always nice.
Oh, and portraits? I was working on them yesterday, and here's what I have so far: I did these myself. Tell me what you think. And the project has now resumed and I'm currently working on it as we speak. --------------------
QUOTE (#megagaming IRC)
Wonderful examples of primitive human stupidity:
Spoiler! --Click here to view--
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Jun 30 2009, 12:15 PM
Post #25
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
Here is the first video of the game. Do note that there are some mistakes here and have been corrected afterwards.
Have fun. --------------------
QUOTE (#megagaming IRC)
Wonderful examples of primitive human stupidity:
Spoiler! --Click here to view--
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Jul 8 2009, 07:37 PM
Post #27
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
QUOTE (Bandito @ Jul 3 2009, 12:01 PM)
You still don't have a demo right?
I do, but it's not out yet. And by the way everyone, I've been working hard with the monster data and all I need to do now is to program more story events and I'm done for the first release of the demo. I'm guesstimating it to be released on early August if this keeps up. --------------------
QUOTE (#megagaming IRC)
Wonderful examples of primitive human stupidity:
Spoiler! --Click here to view--
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Jul 24 2009, 01:03 PM
Post #28
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
Hooray for 1,500 views of this thread! Good news, if you haven't noticed my sig, the demo is scheduled for release on the 10th of August. We have 17 days left to go.
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QUOTE (#megagaming IRC)
Wonderful examples of primitive human stupidity:
Spoiler! --Click here to view--
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Jul 24 2009, 01:56 PM
Post #29
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
QUOTE
why does this game resemble final fantasy so much if youre not even calling it that? and your plot is pretty lame too i could come up with a better plot lol
1. Because I use the graphical elements from Final Fantasy (and other franchises aswell), and I don't call it a Final Fantasy game because it's completely different from typical Final Fantasy games: there're no chocobos, moogles, Cids, espers/summons, etc. in my game. And while it looks influenced, I'm not interested in calling that since many Final Fantasy fan games suck. 2. I am not the greatest with plot, but it's atleast something that I worked hard for. I don't need your input on how to make my plot better. --------------------
QUOTE (#megagaming IRC)
Wonderful examples of primitive human stupidity:
Spoiler! --Click here to view--
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Jul 24 2009, 02:07 PM
Post #30
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
QUOTE (AnimeLuver @ Jul 24 2009, 03:03 PM)
well i waz just sayin that i can make better plots since i watch alot of animes i get abstract ideas and such. oh well ur call
Not like I care. You have been quite the rude member here. I shall smite you! --------------------
QUOTE (#megagaming IRC)
Wonderful examples of primitive human stupidity:
Spoiler! --Click here to view--
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Jul 25 2009, 11:17 PM
Post #33
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
Today, I privately released the demo to my testers to check out before I release it officially. The release date for the demo will be on the August 10th. Mark your calendars for that special day of joyful gaming!
Also, if you are interested in my game, local idiot DrDonut (clone1018) made me this shitty userbar: I know, it looks a bit weird, but it's still good. It's my fault it turned out like that;not used to understanding how userbars are made. The code for it is here:
CODE
[url=http://rpgcrisis.net/forums/index.php?showtopic=227][img]http://img248.imageshack.us/img248/5994/runiccipheruserbar.png[/img][/url]
Thanks to Midnight Asshat, he made me this: The code for it is here:
CODE
[url=http://rpgcrisis.net/forums/index.php?showtopic=227][img]http://img20.imageshack.us/img20/9607/runiccipheruserbar2.png[/img][/url]
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QUOTE (#megagaming IRC)
Wonderful examples of primitive human stupidity:
Spoiler! --Click here to view--
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Jul 26 2009, 09:45 AM
Post #36
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
QUOTE (Midnight Assassin @ Jul 26 2009, 10:32 AM)
I've sent my application for the demo release, but I never got it back. Pretty odd, don't ya think?
So far, this game looks like a win. As you said before, your mapping is your forte - I can definetely see that in the video. So yeah, I'd like my demo release thank you. I can't wait to playtest it (if ever)! You're not added. Since there are 7 total testers, it's more than enough already. Do remember that sometime in the future I may need my testers again, but if someone drops out, I'll look for a replacement. --------------------
QUOTE (#megagaming IRC)
Wonderful examples of primitive human stupidity:
Spoiler! --Click here to view--
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Sep 17 2009, 09:38 AM
Post #39
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
Since I'm back at RPG Crisis, I would like to bump this thread up. I have actually released an official demo, but it has some glitches and issues that I need to remove. I am planning sometime on October to release version 0.35 demo.
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QUOTE (#megagaming IRC)
Wonderful examples of primitive human stupidity:
Spoiler! --Click here to view--
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Sep 19 2009, 10:23 AM
Post #40
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| CRISIS | AVENGER | Group: Member Posts: 1,213 Points For Stuff: 868 Joined: 2-February 09 From: Chattanooga, Tennessee Member No.: 839 |
Grrr.
I was fixing to play it, too. Is the version you showed me reviewable? -------------------- -------------------- RM Tsukuru Kokyo - RPG Maker Fansite, RPG News, RM Directory Site -------------------- Current Projects
Spoiler! --Click here to view--
QUOTE (NES)
I don't want to use you because I'm about to fight Emerald Weapon. Wait, just give me the Underwater & Knights of the Round Materias. :)
QUOTE (Materia)
That's how I know you're a noob. You're supposed to link Knights of the Round with Mimic. DURRRRRR
And yes. I know you need Underwater/w.e too. xP -------------------- |
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