[RM2K3] Runic Cipher, Project/demo thread of the game
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[RM2K3] Runic Cipher, Project/demo thread of the game
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Jan 4 2009, 09:24 PM
Post #1
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
No information here for now, but check out my game's latest updates at RMN.
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Oct 31 2009, 04:22 PM
Post #61
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Theres no one i love more than myself. Group: Member Posts: 319 Points For Stuff: 468 Joined: 15-August 09 From: Philippines Member No.: 3,309 |
This Reminds Me Of FF5,
Butz,Galuf and Feris. Nice Game, Sentinel Liked The Game. --------------------
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At last im finally 13 years old, now im old enough to... *Eat Champ Burger Delux! *Play Ragnarok Online *Watch Forbidden Channels *Make Muscles ________________________________________________________________________________ ____--- |
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Oct 31 2009, 05:34 PM
Post #62
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
Eager to see that preview/review soon, Ultyma!
And glad to know the little brothers enjoyed it. --------------------
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Nov 8 2009, 12:30 AM
Post #63
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
This game's profile is also on RPGMaker.net.
http://rpgmaker.net/games/1496/ I'm working on the next release date for version 0.50. --------------------
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Apr 19 2010, 10:05 AM
Post #65
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
Just bumping this thread up to let everyone know that the game is being totally reworked on.
Some expected changes to see on the next release: - Random battles in occur only when enemies touch you, like in Chrono Trigger. - More purpose to use the Relics system; enemies' stats gone much higher, and with interesting attack patterns. - Fixed character sprites. - Menu faces replaced with sprites. - Better characterization of dialogues. - Pawn shops. - Double Attack was mistakenly set as a Command Relic for the latest demo, when in reality it is a Support Relic. - Sprint is finally here. - You will be able to open locked doors and objects, but you have to find out how! - Improved storyline. - A revamped cities, forests, caverns, castles, and the World Map. - More songs from Lufia II, Chrono Trigger, and Breath of Fire I and II, than just the Final Fantasy songs. - Less lag on battle commands such as "Steal". As far as an expected release date, I am not sure; schooling has kept me busy, so I doubt it will have a Spring release. But you never know. ***THIS JUST IN*** Runic Cipher will be out this Summer, just like when I promised last year! These assholes will get to lick the cake before it's served: - megaman8x - NES Player - Dyhalto - (This spot could be YOUR asshole, testing my game.) To the rest, go cry me a fuckin' river. Lol!!!!!!!11
Attached File(s)
Runic00.png ( 28.91K ) Number of downloads: 1
ScreenshotMtJadin.PNG ( 27.3K ) Number of downloads: 1 Pawn_Shop.PNG ( 17.29K ) Number of downloads: 1 --------------------
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Jun 14 2010, 12:12 PM
Post #66
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
Yeah, the characters got a makeover.
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Today, 01:07 PM
Post #67
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
I've been really busy redesigning the characters (Rick, Talon, Veronica, and Kayla especially), reorganizing the game's soundtrack, spicing up most of the maps with more interesting mixes of tiles, and more.
Another thing that I have to mention is that I'm trying to make this game less "Final Fantasy" (in terms of concepts) by implementing some features from other games, such as Breath of Fire (in the process of adding item/Gil storage facilities and pawn shops) and Chrono Trigger (instead of just walking randomly to get into battles, enemies will chase you in Runic Cipher's next demo release, and characters that die in battle will be automatically revived with only 1 HP in the field). So, sure, everything's going great, but... I would like to listen to what you guys have to say about my game and the demos that were released in the past. What things about Runic Cipher did you like? What things didn't you like? For example, were the fights too easy to beat? Or, were you unsatisfied with the crappy portraits that were used as the characters' facesets? Just tell me anything, and I'd be willing to take your comments to consideration! Plus, even if they may seem like obvious things that even I too liked/disliked about it (trust me, I've tested this game prior to each release like a mad dog!), your opinions and suggestions DEFINITELY help improve the quality of my game this time around. So please, speak up! --------------------
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Lo-Fi Version | Time is now: 18th June 2010 - 03:40 PM |