[RM2K3] Runic Cipher, Project/demo thread of the game
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[RM2K3] Runic Cipher, Project/demo thread of the game
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Jan 4 2009, 09:24 PM
Post #1
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
No information here for now, but check out my game's latest updates at RMN.
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4 Pages 1 2 3 > »
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Jan 5 2009, 01:35 AM
Post #2
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Savior Group: Owner Posts: 1,913 Points For Stuff: 1037 Joined: 4-October 08 From: California, USA Member No.: 1 |
I like the whole idea of Relics, something fresh and new.
Why type of battle system do you plan to use? -------------------- RPG Crisis YouTube Channel! Outdated Handy Links That Will One Day Be Updated: Forum Rules Tutorial/Script Template Resource Database Download Database Tutorial Database |
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Jan 5 2009, 07:28 PM
Post #3
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
QUOTE
I like the whole idea of Relics, something fresh and new.
Why type of battle system do you plan to use? Yeah, the Relics system will provide more fun to the game. I wished I could've also added the equipment system along with Relics but I had to make some sacrifices. The battlesystem will be the basic generic ATB system that came with the RPGMaker2003 program. I'm not that good at progamming at CBS or CMS anyway.. Oh, and here're the screenshots I've promised: --------------------
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Jan 5 2009, 10:36 PM
Post #4
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Savior Group: Owner Posts: 1,913 Points For Stuff: 1037 Joined: 4-October 08 From: California, USA Member No.: 1 |
I fixed the image links, you had this in front of the link "http://\\\"". May I suggest you attach the images to your main post? Its very easy to do, just edit your post and at the bottom below the content box use the attachment box to upload them and add them into your post.
Very nice looking! Some suggestions: - In the Equipment screenshot I noticed your using the color red for increases, may I suggest you change the color to green? Most people associate red with negatives and green with positives. - In the battle screenshot your characters should be spaced out so there's space between them. The mapping is really good! I like the style and feel of it! Can't wait for a demo! -------------------- RPG Crisis YouTube Channel! Outdated Handy Links That Will One Day Be Updated: Forum Rules Tutorial/Script Template Resource Database Download Database Tutorial Database |
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Jan 24 2009, 09:35 PM
Post #5
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
Sorry for not replying in such a long time. As you've pointed out, I've fixed the colors for the equipments whenever a stat goes up/down. I set the positive stat number to yellow and the negative positive stat to either red or gray (because I've noticed the unusable skills/items also use the same color at the "negative"). I also spaced the characters out so they aren't crammed in together by finally making use of the grid lines for the battle terrains.
I'll post to show more images and/or other sorts of information about the game later on.. I really am hoping to release the demo sometime around Spring if possible, by the way. I just need to fix up some monsters, maps, and some character abilities. If I have time to spare, I'll even put a mini game or two just to make the download worth it. --------------------
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Wonderful examples of primitive human stupidity:
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Feb 1 2009, 07:12 PM
Post #6
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
Alright, I have to show my 2 recent completed maps so far for anyone who still checks this thread out. I'd appreciate it if more people replied here. Thanks.
Sassoon's City Regindo Please tell me what you think! Oh, and here are the designs of the characters who you will be playing as in the game.. Names from left to right of characters' line-up and parenthesies mean their fighter classes: Rick (Archer), Talon (Thief), Veronica (Sniper), Isabella (Knight), Alex (Geomancer), Zafar (Knight), Barbara (Monk), & Kayla (Magician). Yes, I am really going to implement an ACTUAL elemental command that uses random skills appropriate for the current terrain your character steps on in the world map or their current location, just like in Final Fantasy 5. And I might even consider making an ability that can change terrains temporarily during battle, just like in Final Fantasy 6 when you use one of Mog's skills that does it. And it is possible to do so because mostly it just requires Map X/Y/ID memorization, Switches and Forks Events. Please everybody, give me some C&C to motivate me to finish this first part faster, and in the next few weeks I'm going to start asking for anyone out there who want to test the demo out for any glitches or mistakes in the game for me to fix prior to releasing Runic Cipher's first public demo. You will be credited as long as your job is done. More to come! --------------------
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Wonderful examples of primitive human stupidity:
Spoiler! --Click here to view--
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Feb 2 2009, 10:52 PM
Post #7
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Savior Group: Owner Posts: 1,913 Points For Stuff: 1037 Joined: 4-October 08 From: California, USA Member No.: 1 |
Screenshots look good!
The character classes really interest me, can't wait to play your game! -------------------- RPG Crisis YouTube Channel! Outdated Handy Links That Will One Day Be Updated: Forum Rules Tutorial/Script Template Resource Database Download Database Tutorial Database |
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Feb 5 2009, 12:07 PM
Post #8
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| CRISIS | AVENGER | Group: Member Posts: 1,213 Points For Stuff: 868 Joined: 2-February 09 From: Chattanooga, Tennessee Member No.: 839 |
Love your ideas and concepts. The Relic system seems like a really neat idea. My project utilizes something similar, but not to the same extent(read:more like having magical spell slots). But, I digress. Love that concept.
The storyline seems well-thought out and well upon it's way to completion. And it's an interesting storyline, as well. Overall, I think this game looks promising! I'm looking forward to more screenshots! :] -------------------- -------------------- RM Tsukuru Kokyo - RPG Maker Fansite, RPG News, RM Directory Site -------------------- Current Projects
Spoiler! --Click here to view--
QUOTE (NES)
I don't want to use you because I'm about to fight Emerald Weapon. Wait, just give me the Underwater & Knights of the Round Materias. :)
QUOTE (Materia)
That's how I know you're a noob. You're supposed to link Knights of the Round with Mimic. DURRRRRR
And yes. I know you need Underwater/w.e too. xP -------------------- |
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Feb 28 2009, 08:10 PM
Post #9
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
Hey everyone, sorry for NEARLY A MONTH of no more updates from me on this game. Starting March, I'll spend more time working on my game, I promise. It's just that I've been real busy and shit, heh.
What's new with Runic Cipher so far: - Finished up all of the battle graphics for my characters. - Added the intro for my game, but I'm still tweaking things around here and there. - A total of 96 maps used in my game. - 16 count of Attack Relics and also another 16 for Defense Relics, 9 Command Relics, 11 Support Relics, and 6 Field Relics for the player to use in the game. - All Magic spells are nearly complete. - Every single city/town/village and castle has a map already. May still need some more work on them though! Things I still need to work on: - Finishing the Relic system (including a common event for it to check who has it equipped in order to learn a new command) - Feature some more monsters on the game roster for atleast the first few parts of the game. I also hate the stupid Attributes thing! - I still need to edit some chipsets. After reading this, check above at the first post of this thread to see some minor changes I've made as of the date. The next reply you see from me here will have plenty of screenshots to go by. Later! --------------------
QUOTE (#megagaming IRC)
Wonderful examples of primitive human stupidity:
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Mar 4 2009, 09:45 PM
Post #11
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
Here are the screenshots of my game so far...
In this twin-screenshot, I show you (the gamer) how the command "Poach" will be like. The enemy fades after telling you what you received. Enjoy. --------------------
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Wonderful examples of primitive human stupidity:
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Mar 5 2009, 07:54 PM
Post #13
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
QUOTE (IRONic632 @ Mar 5 2009, 05:01 PM)
Wow... your game sounds rad mate!!! Relics system really caught my attention to go ahead and reply to this.
i really like the cast and the plot sounds real cool, yeah. great job w/ the chara design (specialy on isabela, alex barbara & zafar), i see you have a special talent with map designs too! lol i suck at those honestly. hey, i have this rm2k3 game im workin on too and its influenced greatly by final fantasy stuff like yours, who knows if you wanna do some designs for me hehehe. dont worry ill credit you and all, so yeah! but yeah Dude, wish ya good luck and i realy am impressed by the screenshots you took. mighty effort to put this all up hehe. XD i am eager to try out your demo when its out lol Thanks, I'm glad you like what you see here. And sure, I wouldn't mind helping you out with your game if you want me to. Just PM me about it. Don't worry, the demo will be released before summer begins, but I seem to be doing alot of work on it with my free time. If anyone wants to test my game, let me know and I can send you the demo for you to try out before releasing it publicly! --------------------
QUOTE (#megagaming IRC)
Wonderful examples of primitive human stupidity:
Spoiler! --Click here to view--
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Mar 6 2009, 02:47 AM
Post #14
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Newbie Group: Member Posts: 6 Points For Stuff: 0 Joined: 6-March 09 Member No.: 1,153 |
very cool game good luck man!
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Apr 4 2009, 09:43 AM
Post #17
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
Don't worry, I'm working my ass off on the game as we speak! Expect a release shortly before June or summer time. Thanks for the feedback, and if anyone else wants to test my game, let me know.
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(where did you get the chipset from? I liked to know please)
I got most of the FF5 chipsets from a Final Fantasy fangame I downloaded years ago. Hate to say the rest of the title escapes me. But I'm now adding some FF4 and FF6 and even Live A Live chips into them, so my game doesn't look like a sequel.
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QUOTE (#megagaming IRC)
Wonderful examples of primitive human stupidity:
Spoiler! --Click here to view--
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Apr 26 2009, 09:22 PM
Post #19
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Night of the Blade -- there's no escape. Group: Member Posts: 1,241 Points For Stuff: 1134 Joined: 23-December 08 From: clone1018® Member No.: 593 |
Unfortunately, I have paused working on my game because I am having some personal things to deal with. Demo release date is currently uncertain, but I will eventually get back into the process of the game. Not to worry.
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QUOTE (#megagaming IRC)
Wonderful examples of primitive human stupidity:
Spoiler! --Click here to view--
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Lo-Fi Version | Time is now: 18th June 2010 - 03:41 PM |