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 i need help with rpg maker vx trail, need help with events
 
 spearfire
post Jan 26 2008, 11:57 AM
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hello all
1 i made a event
2 i walked over the event and get text and stuff
3 i walk away
4 i walk back and it repeated the event??

i dont wand it to repeat but dont know how to change this
i hope someone is willing to help (IMG:https://rpgcrisis.net/forums/style_emoticons/default/rolleyes.gif)

regards
spearfire
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 Tidus
post Jan 26 2008, 01:36 PM
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The easiest way to do this would be to add a self-switch. At the end of the event, add a Self-Switch Operation (in Game Progression, page 1 of the Event Commands) and set it to Self-Switch Operation: A = ON. Create a new page in the event and set its Conditions to Self-Switch A is ON. What this does is basically flip on a "switch". When the switch is ON, you can set certain things to happen. In our case, we set it so nothing happens when the switch is ON. Hope this helps. Don't be afraid to ask any questions if you don't understand.
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 spearfire
post Jan 27 2008, 03:28 AM
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wel now i have a other problem
it wont appear at all:P

i get it to disapear but when i enter a building and exit it again then the event returns and i dont want that to happen
i want it to disapear forever
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 Tidus
post Jan 27 2008, 09:52 AM
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You must be doing something wrong, the event shouldn't return if the self-switch is on and the conditions are set properly. Double check your event to make sure it looks something like the images I've attached at the bottom of this post. Also, if you don't want your event to completely disappear, then in page 2 of the event set the graphic to the same one you have in page 1.
Attached File(s)
 rmvx1.JPG ( 79.35K ) Number of downloads: 22
 rmvx2.JPG ( 64.88K ) Number of downloads: 15
 
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 Nexx
post Jan 29 2008, 10:32 PM
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I think there's an event option called Erase Event or something... that will turn off the event, but it will turn back on the next time you enter the map. Kinda like a temporary switch or something. I guess it's useful for maps you aren't going to re-enter.

EDIT: nvm, I read your second post. Use Self-Switches like Tidus said.
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 Shina-chan
post Feb 1 2008, 06:07 PM
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if you still have problem with self switches, the other option is to make a variable (call it whatever you want) and then after the event is played, have it set the variable to 1. Now then, set the requirement for the event to have that variable = 0. This means after the event goes off and that variable equals 1, it will never return.
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 Nexx
post Feb 2 2008, 06:42 PM
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I was gonna talk about variables and normal switches, but self switches are obviously easier to use, and don't clog up your limited amounts of switches and variables. (I had about 500 random switches in my XP game until I learned what self switches were. (IMG:https://rpgcrisis.net/forums/style_emoticons/default/tongue.gif) )
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 Tidus
post Feb 5 2008, 04:27 PM
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QUOTE (Nexx @ Feb 2 2008, 07:42 PM)
I was gonna talk about variables and normal switches, but self switches are obviously easier to use, and don't clog up your limited amounts of switches and variables. (I had about 500 random switches in my XP game until I learned what self switches were. (IMG:https://rpgcrisis.net/forums/style_emoticons/default/tongue.gif) )

Self-switches were a godsend. I remember programming complicated custom battle systems with hundreds of switches and then getting lost because of all the regular event switches I had. Those were dark days. (IMG:https://rpgcrisis.net/forums/style_emoticons/default/tongue.gif) I've never been one to organize my code.
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