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 RMVX Loader, File Updated: 24 Dec 2007
 
 Hyperlisk
post Dec 22 2007, 02:51 AM
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RMVX Loader

Version: 0.7
Category: Utilities

Description:
Please read the file description for detailed information.
-------------------------------------------------------

The "RMVX Loader" only works with the 100% English patch, which you can download from this site.

So, what can it do?

1. It let's you have more than 10 maps!
2. It let's you have more than 10 events per map!
3. It stops RMVX from deleting you project when you close it!
4. And the show-stopper -- It let's you load your projects BACK INTO RMVX!

Granted, the loading is now what you'd be used to, however, it gets the job done. You have to go to start a new project, then it will make all the initial files, then BAM! A popup will show interrupting the loading routine. It tells you to put your old saved files into your new projects folder, so you do that. Then go back to the popup, clikc 'OK' and... VIOLA! Loaded. cool.gif

Credits:

* Myself for finding all the addresses to patch
* rabbitnightmare for helping find why it wouldn't work for people XD

View File

Submitted by Hyperlisk, on Dec 22 2007, 03:51 AM

This post has been edited by Elemental Crisis: Dec 24 2007, 04:04 AM
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 Elemental Crisis
post Dec 22 2007, 03:05 AM
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Just wanna say fantastic job on this!
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 Akreao
post Dec 22 2007, 07:59 PM
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Omfg, I'd hug you but your so far away.
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 Jpg
post Dec 23 2007, 06:18 PM
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Is this guy on the team E.Crisis? Cause I love him already.

How do you get past the maps thingy and the events?
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 Hyperlisk
post Dec 23 2007, 08:12 PM
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QUOTE (Jpg @ Dec 23 2007, 06:18 PM)
Is this guy on the team E.Crisis? Cause I love him already.

How do you get past the maps thingy and the events?

I've been reversing applications for awhile now. So overcoming the maps and events limits was really easy. The part of the program that checks it basically looks like this:
CODE
if(NumberOfMaps   MakeNewMap();
} else {
  ShowMessage("You Failz");
}

So I just made it turn into something like this:
CODE
if(NumberOfMaps
}
MakeNewMap();

Of course the code I see looks way more complex than that (It's assembler code), let me give you an example of what I see (Commented so you can understand it (IMG:https://rpgcrisis.net/forums/style_emoticons/default/tongue.gif) ):
CODE
CALL RPGVX.0048CB60        ; Get how many maps we made
MOV EDI,EAX                ; Put how many maps were made into EDI
CMP EDI,0A                 ; Compare number of maps to 0x0A (10)
JLE SHORT RPGVX.0048EF71   ; Less than or equal? (If yes, go to make a map)
PUSH -1                    ; -|   Nope (It was more than 10)
PUSH 0                     ;  |
PUSH 426                   ;  |
CALL RPGVX.004A07DE        ; --- Show message box
JMP RPGVX.0048F1E5         ; Leave function
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 Jpg
post Dec 23 2007, 11:08 PM
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It's not working when you use copy, paste btw.

Oh yeah..if you get the rgss to save, it'll be better.
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 Hyperlisk
post Dec 23 2007, 11:15 PM
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QUOTE (Jpg @ Dec 23 2007, 11:08 PM)
It's not working when you use copy, paste btw.

Oh yeah..if you get the rgss to save, it'll be better.

What do you mean? When you copy your old files over? Make sure you do it before you click OK in the popup.
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 Shadow
post Dec 24 2007, 02:49 AM
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You, my friend are a genius. (IMG:https://rpgcrisis.net/forums/style_emoticons/default/smile.gif)
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 EdwardJH
post Dec 24 2007, 10:47 AM
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Yay! It's pretty nifty.

I think what Jpg meant was (by the Copy + Paste thing) is if you, say, copy an event or a map and try to post it AFTER the supposed quota (10) is reached, it will still give the error. Ie. it is only bypassed via the long winded way.

Pretty glitchy, but very helpful nonetheless ;D
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 rabbitnightmare
post Dec 26 2007, 10:00 PM
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the full rtp has been released BOOP! But hyperlisk you have my respects when do we get a working loader for the japanese version (IMG:https://rpgcrisis.net/forums/style_emoticons/default/wink.gif) so I dont have to wait for my order to come in the mail. Much love.

-Rabbit
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 Hyperlisk
post Dec 29 2007, 06:23 PM
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I'm not at my house yet, but if I can get my hands on a full version, then I could make it (IMG:https://rpgcrisis.net/forums/style_emoticons/default/tongue.gif) Note that I'm too cheap to actually buy it. (IMG:https://rpgcrisis.net/forums/style_emoticons/default/tongue.gif)
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 JimmyO
post Jan 2 2008, 01:35 PM
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but after all, how do I overcome that? I mean, how can I create more than 10 events and maps there

I couldn't find a way...
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 Elemental Crisis
post Jan 2 2008, 02:55 PM
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Are you running RMVX via Hyper.exe?
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 JimmyO
post Jan 2 2008, 04:54 PM
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yes I am

I am doing everything the right way... but I just can't use more than 10 maps or events per map

if it wouldn't bother u I'd like u to add me on MSN...

even if u delete me later, I'd like to talk personally...

-----------------------------------------edit----------------------------

okay, I found a way here, thank you ^^
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 LonelyElf
post Jan 6 2008, 01:29 PM
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I'm having trouble with it working... I've made a project and sved when playing it (via Hyper) close it, and then I open it again.
Problem, when I say New project it says "replace current project files with old ones" sure but it doesnt have the map I edited or made!
Pleaz help
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 Hyperlisk
post Jan 6 2008, 02:25 PM
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You have to know where you saved your files... Then copy them over to your new folder.
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 LonelyElf
post Jan 7 2008, 02:36 PM
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But I can't find my files.... (IMG:https://rpgcrisis.net/forums/style_emoticons/default/sad.gif) other than that... well.... WAAHHH!
Edit: found em, what next?
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 Elemental Crisis
post Jan 8 2008, 01:32 PM
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This tutorial will help you.

https://rpgcrisis.net/forums/index.php?...torial&id=1
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Lo-Fi Version Time is now: 19th March 2008 - 04:23 AM