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                 RMVX Loader, File Updated: 24 Dec 2007
               
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You cannot post downloads here directly, use must use the Download Database to post downloads. Click the link below to be taken to the Download Database.
      https://rpgcrisis.net/forums/index.php?...odule=downloads
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                 RMVX Loader, File Updated: 24 Dec 2007
               
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              Dec 22 2007, 02:51 AM
            
              Post #1
             
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 Member ![]() ![]() Group: Members Posts: 22 Joined: 22-December 07 Member No.: 195  | 
          
             
              RMVX Loader 
          Version: 0.7 Category: Utilities Description: Please read the file description for detailed information. ------------------------------------------------------- The "RMVX Loader" only works with the 100% English patch, which you can download from this site. So, what can it do? 1. It let's you have more than 10 maps! 2. It let's you have more than 10 events per map! 3. It stops RMVX from deleting you project when you close it! 4. And the show-stopper -- It let's you load your projects BACK INTO RMVX! Granted, the loading is now what you'd be used to, however, it gets the job done. You have to go to start a new project, then it will make all the initial files, then BAM! A popup will show interrupting the loading routine. It tells you to put your old saved files into your new projects folder, so you do that. Then go back to the popup, clikc 'OK' and... VIOLA! Loaded. cool.gif Credits: * Myself for finding all the addresses to patch * rabbitnightmare for helping find why it wouldn't work for people XD View File Submitted by Hyperlisk, on Dec 22 2007, 03:51 AM This post has been edited by Elemental Crisis: Dec 24 2007, 04:04 AM  | 
        
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              Dec 22 2007, 03:05 AM
            
              Post #2
             
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 Administrator ![]() ![]() ![]() Group: Owner Posts: 220 Joined: 27-November 07 Member No.: 1  | 
          
             
              Just wanna say fantastic job on this!
             
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              Dec 22 2007, 07:59 PM
            
              Post #3
             
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 Member ![]() ![]() Group: Members Posts: 18 Joined: 19-December 07 From: Canada... somewhere... Member No.: 98  | 
          
             
              Omfg, I'd hug you but your so far away.
             
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              Dec 23 2007, 06:18 PM
            
              Post #4
             
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 Member ![]() ![]() Group: Members Posts: 11 Joined: 17-December 07 Member No.: 10  | 
          
             
              Is this guy on the team E.Crisis? Cause I love him already. 
          How do you get past the maps thingy and the events?  | 
        
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              Dec 23 2007, 08:12 PM
            
              Post #5
             
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 Member ![]() ![]() Group: Members Posts: 22 Joined: 22-December 07 Member No.: 195  | 
          
             
                Is this guy on the team E.Crisis? Cause I love him already. 
How do you get past the maps thingy and the events? I've been reversing applications for awhile now. So overcoming the maps and events limits was really easy. The part of the program that checks it basically looks like this: 
                CODE
               
              
                if(NumberOfMaps 
                  MakeNewMap(); 
} else { ShowMessage("You Failz"); } So I just made it turn into something like this: 
                CODE
               
              
                if(NumberOfMaps 
                 
} MakeNewMap(); Of course the code I see looks way more complex than that (It's assembler code), let me give you an example of what I see (Commented so you can understand it (IMG:https://rpgcrisis.net/forums/style_emoticons/default/tongue.gif) ): 
                CODE
               
              
                CALL RPGVX.0048CB60        ; Get how many maps we made 
            MOV EDI,EAX ; Put how many maps were made into EDI CMP EDI,0A ; Compare number of maps to 0x0A (10) JLE SHORT RPGVX.0048EF71 ; Less than or equal? (If yes, go to make a map) PUSH -1 ; -| Nope (It was more than 10) PUSH 0 ; | PUSH 426 ; | CALL RPGVX.004A07DE ; --- Show message box JMP RPGVX.0048F1E5 ; Leave function  | 
        
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              Dec 23 2007, 11:08 PM
            
              Post #6
             
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 Member ![]() ![]() Group: Members Posts: 11 Joined: 17-December 07 Member No.: 10  | 
          
             
              It's not working when you use copy, paste btw. 
          Oh yeah..if you get the rgss to save, it'll be better.  | 
        
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              Dec 23 2007, 11:15 PM
            
              Post #7
             
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 Member ![]() ![]() Group: Members Posts: 22 Joined: 22-December 07 Member No.: 195  | 
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              Dec 24 2007, 02:49 AM
            
              Post #8
             
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 Newbie ![]() Group: Unknown Posts: 9 Joined: 21-December 07 From: St. Louis Member No.: 172  | 
          
             
              You, my friend are a genius. (IMG:https://rpgcrisis.net/forums/style_emoticons/default/smile.gif)
             
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              Dec 24 2007, 10:47 AM
            
              Post #9
             
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 Newbie ![]() Group: Unknown Posts: 2 Joined: 24-December 07 From: United States of Great Britain Member No.: 259  | 
          
             
              Yay! It's pretty nifty. 
          I think what Jpg meant was (by the Copy + Paste thing) is if you, say, copy an event or a map and try to post it AFTER the supposed quota (10) is reached, it will still give the error. Ie. it is only bypassed via the long winded way. Pretty glitchy, but very helpful nonetheless ;D  | 
        
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              Dec 26 2007, 10:00 PM
            
              Post #10
             
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 Member ![]() ![]() Group: Members Posts: 17 Joined: 18-December 07 From: here Member No.: 30  | 
          
             
              the full rtp has been released BOOP! But hyperlisk you have my respects when do we get a working loader for the japanese version (IMG:https://rpgcrisis.net/forums/style_emoticons/default/wink.gif) so I dont have to wait for my order to come in the mail. Much love. 
          -Rabbit  | 
        
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              Dec 29 2007, 06:23 PM
            
              Post #11
             
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 Member ![]() ![]() Group: Members Posts: 22 Joined: 22-December 07 Member No.: 195  | 
          
             
              I'm not at my house yet, but if I can get my hands on a full version, then I could make it (IMG:https://rpgcrisis.net/forums/style_emoticons/default/tongue.gif) Note that I'm too cheap to actually buy it. (IMG:https://rpgcrisis.net/forums/style_emoticons/default/tongue.gif)
             
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              Jan 2 2008, 01:35 PM
            
              Post #12
             
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 Newbie ![]() Group: Unknown Posts: 3 Joined: 1-January 08 Member No.: 313  | 
          
             
              but after all, how do I overcome that? I mean, how can I create more than 10 events and maps there 
          I couldn't find a way...  | 
        
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              Jan 2 2008, 02:55 PM
            
              Post #13
             
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 Administrator ![]() ![]() ![]() Group: Owner Posts: 220 Joined: 27-November 07 Member No.: 1  | 
          
             
              Are you running RMVX via Hyper.exe?
             
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              Jan 2 2008, 04:54 PM
            
              Post #14
             
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 Newbie ![]() Group: Unknown Posts: 3 Joined: 1-January 08 Member No.: 313  | 
          
             
              yes I am 
          I am doing everything the right way... but I just can't use more than 10 maps or events per map if it wouldn't bother u I'd like u to add me on MSN... even if u delete me later, I'd like to talk personally... -----------------------------------------edit---------------------------- okay, I found a way here, thank you ^^  | 
        
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              Jan 6 2008, 01:29 PM
            
              Post #15
             
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 Newbie ![]() Group: Unknown Posts: 2 Joined: 5-January 08 Member No.: 349  | 
          
             
              I'm having trouble with it working... I've made a project and sved when playing it (via Hyper) close it, and then I open it again. 
          Problem, when I say New project it says "replace current project files with old ones" sure but it doesnt have the map I edited or made! Pleaz help  | 
        
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              Jan 6 2008, 02:25 PM
            
              Post #16
             
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 Member ![]() ![]() Group: Members Posts: 22 Joined: 22-December 07 Member No.: 195  | 
          
             
              You have to know where you saved your files... Then copy them over to your new folder.
             
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              Jan 7 2008, 02:36 PM
            
              Post #17
             
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 Newbie ![]() Group: Unknown Posts: 2 Joined: 5-January 08 Member No.: 349  | 
          
             
              But I can't find my files.... (IMG:https://rpgcrisis.net/forums/style_emoticons/default/sad.gif) other than that... well.... WAAHHH! 
          Edit: found em, what next?  | 
        
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              Jan 8 2008, 01:32 PM
            
              Post #18
             
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 Administrator ![]() ![]() ![]() Group: Owner Posts: 220 Joined: 27-November 07 Member No.: 1  | 
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| Lo-Fi Version | Time is now: 19th March 2008 - 04:23 AM |