Yeah, i was just wondering how many people use this program, so comment, lol.
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How many of you actually use IGM
#3
Posted 25 February 2011 - 07:04 PM
I was actually developing a full project, it was going very well till I found out It was in vane for the following reasons:
exporting to xbox is more a dream than anything since its both glitchy and you cant run the exported game anyway because XNA Gamestudio was upgraded to version 4 and IGM exports to version 3, which is no longer accepted. The problem is that my game was exclusively going to be an xbox live title. Now im just porting my art assets through tourque x te get it published within a few months. Unfortunately EB has pretty much abandoned this product since there is no response from them other than " Post in the forums your inquiry to see if someone can help you out", and they dont even update it whatsoever.....totally disapointing...."
exporting to xbox is more a dream than anything since its both glitchy and you cant run the exported game anyway because XNA Gamestudio was upgraded to version 4 and IGM exports to version 3, which is no longer accepted. The problem is that my game was exclusively going to be an xbox live title. Now im just porting my art assets through tourque x te get it published within a few months. Unfortunately EB has pretty much abandoned this product since there is no response from them other than " Post in the forums your inquiry to see if someone can help you out", and they dont even update it whatsoever.....totally disapointing...."
#4
Posted 25 February 2011 - 08:07 PM
I almost downloaded the trial version, but about 20% through the download, I read a lot of less-than-great reviews about it. Cancelled the download, and never tried to get it again. Also, the $60 price tag wasn't very appealing, compared to the $30 one on RMXP.
#5
Posted 26 February 2011 - 05:55 AM
it's a shame enterbrain suck so hard, IGM has alot of potential, i actuallly like using it, but the lack of support from EB is unforgiveable, kinda wish i could get my $60 back
I am, however, gonna continue to use it, until a better way for non-programmers to make games comes along.
Oh, and weapon121, you said you were now using torque x to finish your project? Hows that going? I'm interested in that myself, so let us know how easy/difficult it is to use please!!
I am, however, gonna continue to use it, until a better way for non-programmers to make games comes along.
Oh, and weapon121, you said you were now using torque x to finish your project? Hows that going? I'm interested in that myself, so let us know how easy/difficult it is to use please!!
#6
Posted 26 February 2011 - 07:56 AM
Unfortunately, you have to know how to program since it is purely based on XNA, even if you use the visual part of the editor itself. At the moment I have somebody whos gonna take care of the programming part till I get the hang of it Tourque x was also discontinued, but the community picked it up and has updated it to run on XNA GS 4.0. There is also a "Genre" kit (Platformer) that is being ported over also, that should atleast point us in the right direction till you get into programming
#7
Posted 01 March 2011 - 04:03 PM
*****Update***
There still might be hope yet!
Enterbrains update actually upgraded xna plugin to 4.0... Tested all the hd sample games and they run flawlessly on the xbox ,now lets see how it goes with original work
There still might be hope yet!
Enterbrains update actually upgraded xna plugin to 4.0... Tested all the hd sample games and they run flawlessly on the xbox ,now lets see how it goes with original work
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