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How many of you actually use IGM

#1 User is offline   SidiousRed 

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    Posted 17 February 2011 - 10:00 AM

    Yeah, i was just wondering how many people use this program, so comment, lol.
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    #2 User is offline   Lyricalias 

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      Posted 17 February 2011 - 12:23 PM

      I used it once, and never went back to it.
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      #3 User is offline   weapon121 

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        Posted 25 February 2011 - 07:04 PM

        I was actually developing a full project, it was going very well till I found out It was in vane for the following reasons:

        exporting to xbox is more a dream than anything since its both glitchy and you cant run the exported game anyway because XNA Gamestudio was upgraded to version 4 and IGM exports to version 3, which is no longer accepted. The problem is that my game was exclusively going to be an xbox live title. Now im just porting my art assets through tourque x te get it published within a few months. Unfortunately EB has pretty much abandoned this product since there is no response from them other than " Post in the forums your inquiry to see if someone can help you out", and they dont even update it whatsoever.....totally disapointing...."
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        #4 User is offline   blue_emerald777 

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          Posted 25 February 2011 - 08:07 PM

          I almost downloaded the trial version, but about 20% through the download, I read a lot of less-than-great reviews about it. Cancelled the download, and never tried to get it again. Also, the $60 price tag wasn't very appealing, compared to the $30 one on RMXP.
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          #5 User is offline   SidiousRed 

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            Posted 26 February 2011 - 05:55 AM

            it's a shame enterbrain suck so hard, IGM has alot of potential, i actuallly like using it, but the lack of support from EB is unforgiveable, kinda wish i could get my $60 back

            I am, however, gonna continue to use it, until a better way for non-programmers to make games comes along.

            Oh, and weapon121, you said you were now using torque x to finish your project? Hows that going? I'm interested in that myself, so let us know how easy/difficult it is to use please!!
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            #6 User is offline   weapon121 

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              Posted 26 February 2011 - 07:56 AM

              Unfortunately, you have to know how to program since it is purely based on XNA, even if you use the visual part of the editor itself. At the moment I have somebody whos gonna take care of the programming part till I get the hang of it Tourque x was also discontinued, but the community picked it up and has updated it to run on XNA GS 4.0. There is also a "Genre" kit (Platformer) that is being ported over also, that should atleast point us in the right direction till you get into programming
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              #7 User is offline   weapon121 

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                Posted 01 March 2011 - 04:03 PM

                *****Update***

                There still might be hope yet!
                Enterbrains update actually upgraded xna plugin to 4.0... Tested all the hd sample games and they run flawlessly on the xbox ,now lets see how it goes with original work
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                #8 User is offline   habla_babla 

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                  Posted 11 March 2011 - 05:56 AM

                  .. Theres an update? What version?

                  Ive been using IGM for a few months to make my game and its actually pretty great once you start to figure it out. Want to sell my game on xbox indies but Ive pretty much accepted Im going to have to get a programmer to help me figure out how to move everything over in the end. Sounds.. great.
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                  #9 User is offline   SidiousRed 

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                    Posted 11 March 2011 - 06:45 AM

                    yep, the update is available HERE

                    What's new

                    * supports 64-bit Windows OS
                    * exports in XNA 4.0 format
                    * includes minor bug fixes

                    How to up-date

                    * 1. Download the update file (IGMaker_1_1_0_1_update.zip) and save it on your desktop.
                    * 2. Extract all the files in the zip and run Update.exe. If your Windows OS is Vista 64-bit or 7 64-bit, right-click Update.exe and select Run as administrator.
                    * 3. The update program starts. Click Yes.
                    * 4. Ensure that the IG Maker's program folder is selected and click OK.
                    * 5. The update starts. Please wait a while.
                    * 6. When you see "Update successful.", click OK.
                    * 7. Start IG Maker. You'll see the updated version (1.01) in its title bar.
                    * 8. Open the Environment Settings dialog. You'll see V1.1.0.1 in its lower left corner, which means the update is complete successfully.
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                    #10 User is offline   habla_babla 

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                      Posted 12 March 2011 - 06:07 AM

                      Ah I see. Thanks for the tip.
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                      #11 User is offline   weapon121 

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                        Posted 12 March 2011 - 08:03 AM

                        Also note, that if youve got the "unnoficial" patch thats been around for a while enabling it to run on 64 bit systems, you have to revert to the original exe so that the update works. If not you will get an error during update
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