RPG Crisis Community Forums: Understanding and Using the Canvas

Jump to content

Understanding and Using the Canvas Bookmark

Elemental Crisis 

  • Administrator
  • Group: Administrators
  • Posts: 217
  • Joined: 22-June 10
  • LocationUSA

Tutorial/Script info

  • Added on: 12 July 2010 - 11:35 PM
  • Date Updated: 13 July 2010 - 11:14 AM
  • Views: 3,542
Description: A very detailed tutorial focusing on canvases.



Alright, time to explain the rest of the tile settings. Refer to the above picture for the following. Since I've already explained the part about walls I'm going to skip explain it below. \

Walls Tab

Change health during contact - As the name says if you select this for a tile when the player touches the tile his HP will change. If you put a positive number it will increase, if you put a negative number it will decrease.


Changing Conditions

Change upon contact - If checked, when the player touches the tile whatever you've selected under State After Change will happen. This combined with Wait Then Change is perfect for making platforms and other objects that disappear.
Change with a switch - If you designate a switch anything you've selected under State After Change will happen when that switch is set to ON. When the switch is set to OFF it will return to the normal state.
Change over time - Before performing whatever you've selected under State After Change it will wait X amount of seconds. Make sure the time you input is in seconds.


Post-Change Status

Change to selected tile - Allows you to select a new tile that it will change too.
SE Playback - Plays the selected sound effect.
Display a Gadget - Displays the selected gadget.
Flick a switch on/off - Turns the selected switch on/off.
Switch Memories - Changes the selected memory.
Change no. of Coins - Changes your coin amount.
Change the Score - Changes your score.


Auto Tile Tab

A small part from the help file, "Auto tiles are designed to help you with creating your canvas. For example connecting a wall and ground tile." While this may be its function it doesn’t do that. You can create as many autotiles as you want and each autotile has 13 tile slots you can use. I've never been able to get autotiles to work properly so I can't really explain how it works. If you can get it to work and can explain it PM and I'll add it to this tutorial.

With that were done with the Tile tab, it’s now time to create our Canvas!

Select the Canvas tab, on the right-hand menu select New, a new blank canvas will be created for us to use. Just like before, IGM auto-generates the name but we can easily change it by double-clicking it if it’s not selected or just clicking on it if it's selected. Let’s change the name to World 1-1 to keep with the Mario theme.Now our canvas is created but its blank! We need to select the tileset to use with it. In the middle window at the very top there are 2 tabs, Layout (which were currently on) and Per Canvas Settings, click Per Canvas Settings. Now were presented with a bunch of options we can change and customize for our canvas.



Canvas Size (in No. of Screens)

No. of screens horizontally - Select the width of your canvas.
No. of screens vertically - Select the height of your canvas.

On the right side it will show you the Tile Size and Pixel Size. The Pixel Size is how big the canvas is.

Wallpaper & Background Settings

Please note, if using wallpaper for your background you cannot have anything on layer 4 as layer 4 is the layer used for your wallpaper. Additionally, using any tile as a background will cover up the wallpaper.(Editors note: As explained in the "Better understanding layers and the canvas" tutorial, this is not the case, as layer 4 and the wallpaper layer are two separate layers.)

Background Color - You can select a background color to use.
Wallpaper- Select an image to use for the background, you can also click Create to upload a new image to use.

Placement Method

Center - Will center your background image.
Expand - Will zoom in on your image until it covers the entire canvas.
Tiles - Will keep the size dimensions but cover the background with your image.
Keep proportions when enlarging - Will enlarge the image but keeping the ratio.


Moving a Wallpaper

Speed - Select how fast the image will move
Angle - Select the direction the image will move


The menus to be Displayed on this canvas - Select the menu you want to use on that canvas. It’s recommended you select a main menu if you have one.
The Tile to be used with this Canvas - Select the tileset to use for the canvas.

Per Layer Settings

Layer 1-4 - You can name each layer a different name allowing you to better organize your canvas. You can also change the layer speed allowing you to have a layer moving faster then another one.

Now let’s switch back to the Layout tab. On our far right we have a window labeled Layout Parts that has 3 different tabs, each tab represents a different thing we can add to our canvas. The Tiles tab allows us to add tile pieces, the Gadgets tab allows us to add gadgets and the Items tab allows us to add items. At the bottom were again presented with the ability to zoom in/out and view walls. At the very bottom we have another window labeled "Parts used on the Layout." Its used for keeping track of your Gadgets/Items, Cameras, Courses, and Links on your canvas.

  • (4 Pages)
  • 1
  • 2
  • 3
  • 4
0
  • View members tutorials/scripts
  • IG Maker

Share:

Powered by (IM) Tutorials 1.1.0 © 2010, by Michael McCune