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Couple of Issues

#1 User is offline   Afr0Blu3 

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    Posted 23 September 2010 - 12:52 AM

    OK, first of all, I'm trying to make a top down shooter in Indie Game Maker and I've run across a few problems.

    First of all, I'd like to have more than three weapons, and the Player Gadget only has three projectiles. Can I set a slave Gadget to the Player to get around this?

    Second of all, I'd like for there to be a strafing system, where when you hold LT on the XBox pad, your direction is locked. If you're facing left, then hold LT and move, you'll keep facing left whilst moving in any direction so you can strafe. It'd be essential for a top down shooter.

    Third, whenever I walk against a wall to the left or down, the character stops perfectly, but when I hit a wall that's right or up from the player, it judders about.

    Any help would be greatly appreciated
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    #2 User is offline   telles0808 

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      Posted 25 September 2010 - 06:18 PM

      Afr0Blu3, on 23 September 2010 - 12:52 AM, said:

      OK, first of all, I'm trying to make a top down shooter in Indie Game Maker and I've run across a few problems.

      First of all, I'd like to have more than three weapons, and the Player Gadget only has three projectiles. Can I set a slave Gadget to the Player to get around this?

      Second of all, I'd like for there to be a strafing system, where when you hold LT on the XBox pad, your direction is locked. If you're facing left, then hold LT and move, you'll keep facing left whilst moving in any direction so you can strafe. It'd be essential for a top down shooter.

      Third, whenever I walk against a wall to the left or down, the character stops perfectly, but when I hit a wall that's right or up from the player, it judders about.

      Any help would be greatly appreciated


      Thanks you to sharing your questions here.

      Very well. You can easily set more than 3 weapon shots using multi-part gadgets. You can set them as slave of the player gadget. The philosophy behind it is about gadgets. Think, one gadget have 3 shots, you can set 4 gadgets to be exclusively for each one "points" in the main gadget. You can also set more 3 gadgets as shot to be slave of one of that first shot types. Doing it you can set any type of media, like sparks, particles, multi-part bodies and pants, cloths, armors, weapons, etc.

      I personally used it to create a system to make the "write your name here" system in my game and "select your character" system for my player system.

      Second question is about one mistake you did. Just make you gadget recognize when the player PRESS the button to release the animation, doing it, each time one new condition is made, the gadget will try to reach it. So, until pressed and pressing is useless for movement settings if you really don't need it for a very particular condition, use the PRESS condition for anything else too, until you really need another type of condition, be careful with this type of mistake, reading the manual will help you a lot to understand why it's happening.

      To finalize, if you want an isometric movement system, just use another maker. I did one perfectly system for my old game, released in my country and not in the internet, but I did all the movement system by the zero, just ignoring the standard system. If you're talking about how the gadget leave the walking/running/flying pose and stop in one standard pose of a different orientation, just check if you leave the right options to don't set any direction in the "stand" pose, if not, do it, so, after the gadget release any type of pose and become to "stand", it will set the last orientation to check in the "animation" his respective animation. Note, in the animation system IGM only recognize the follow sequence of directions: Right/Down/Left/Up if I'm not wrong (just create a new animation to check the standard orientation and never use it different, because IGM recognize the sequence and not the names).

      Good luck, and sorry if I don't talk your language as well as you want, but it's the best what I can do to make a favor.
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