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Devil Boy My current project

#1 User is offline   SidiousRed 

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    Posted 22 February 2011 - 08:03 AM

    Here are a few screenshots from my current IGM project, Devil Boy. It started out with the intention of being a simple clone of the NES classic Kid Icarus (i figured the polar opposite of Pit would be a little devil child) but since i started adding NPCs and a storyline it's taking on something of an RPGish quality. I'm also making an original soundtrack myself for this game, so far 5 tracks are finished and i think it's sounding pretty good so far. The first level is almost done so I'm hoping to have a demo up here on RPGCrisis within the next week or so.

    Attached File(s)

    •  DBscrren1.png (113.95K)
      Number of downloads: 7
    •  DBscrren2.png (120.34K)
      Number of downloads: 6
    •  DBscrren3.png (206.18K)
      Number of downloads: 4
    •  DBscrren4.png (199.16K)
      Number of downloads: 3
    •  DBscrren5.png (98.43K)
      Number of downloads: 5
    •  DBscrren6.png (125.28K)
      Number of downloads: 3
    •  DBscrren7.png (88.67K)
      Number of downloads: 2

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    #2 User is offline   habla_babla 

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      Posted 11 March 2011 - 05:51 AM

      Looks good so far. Anything new?
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      #3 User is offline   SidiousRed 

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        • Time Online: 2d 16h 18m 33s

        LEVEL: 5
        HP: 3/300
        Hit Points
        MP: 2/120
        Magic Points
        EXP: 16%
        Experience
        RANK: NOVICE

        Posted 24 March 2011 - 05:58 AM

        ----------------UPDATE--------------------

        Just a quick progress report, things going very well, now working on level 2 of 3 (predictably, they are Hell, Earth and finally Heaven) here are a couple more screenshots.

         dbs1.png (784.13K)
        Number of downloads: 3
         dbs2.png (831.63K)
        Number of downloads: 3

        Also, here are a few pieces from the soundtrack



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        #4 User is offline   habla_babla 

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          Posted 24 March 2011 - 01:16 PM

          Seems to be coming together nicely. I never played Kid Icarus, so what kindof powers are you planning on using for him?

          And I was impressed by the music. Can definitely see it being used for a videogame
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          #5 User is offline   SidiousRed 

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            LEVEL: 5
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            Hit Points
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            Posted 25 March 2011 - 08:25 AM

            thanks lol

            at the momment devil boy can shoot fire balls and thats it, i want him to be able to fly with the aide of a magic carpet for a limited amount time at some point tho (i think this may be hard to do, as far as i'm aware the gravity setting for a gadget cannot be changed depending on the action it is in) and im thinking about giving him some weapons that are more powerful than his fireball attack.
            I also have this idea about him being able to transform into a giant raging hulk devil when he gets real angry. too much? lol

            My next main objective is to knuckle down and do the sprite-work for more enemies, NPCs and finally get the tileset finnished to a point where things are'nt looking so samey everywhere you go, then i'll set my sights on developing items and powers before continuing with the level design, unfortunatley real-life money-earning work and family life do get in the way alot though
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            #6 User is offline   habla_babla 

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              LEVEL: 3
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              Magic Points
              EXP: 20%
              Experience
              RANK: NOVICE

              Posted 25 March 2011 - 01:13 PM

              hmm.. the carpet thing. Would you able to turn a switch on from the player gadget coming in contact with the carpet gadget, and use the same type of gravity momentarily as say the space shooter demo? But I guess with the background layers not being the gadget layer i dunno.. maybe switch the layers too when riding the carpet? Probably just talking out of my ass lol.

              The hulk devil could be cool. Makes me think of the big purple monster you can turn into on 'zombies ate my neighbors' with the potion.

              haha and yeah sprites and tilesets are a bitch after awhile. I finally started to make a little progress when I just decided to use tile placeholders and just try to finish the level. And then go back and make it look prettier afterwards. Otherwise I just got bogged down trying to customize every little inch... ok I still do.
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