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Noobish question ever (about score) how to use the "Score"

#1 User is offline   Ferdk 

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    Posted 15 May 2010 - 09:05 PM

    Well i have another question, and i am ashamed its a really noobish question.

    How do i use the "score" function? when configuring gadgets, i can assign a "score" which adds to the score when said gadget dissapears, but i don't have the option to choose where that score is stored, so i asumed it was the default Score variable, so i made in my in-game menu a display for that particular variable, thought it would show on-screen the current score (like my current lives, used the same method and worked just fine), the problem is i get a "0" on screen, and it doesn't change, so the variable is displayed but from what i see, when an enemy dies the "score" isn't stored onto the "score" variable.

    Hope my question makes some sense and sorry if this is a really noobish question.

    Thanks in advance for your help!!
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    #2 User is offline   keitsukun 

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      Posted 16 May 2010 - 08:13 AM

      Dont worry youre not the only one who has this problem. :P

      Iv never been able to make the score variable work
      So just create a new varriable, call it "Score2" and make the ennemies add score trough thier dying action.

      Thats how I do mine at least :/
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      #3 User is offline   Ferdk 

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        Posted 16 May 2010 - 12:40 PM

        your answer makes perfect sense, but still its not working =/

        i get just a zero on screen even to i set all enemies dying animations to add to the Score2 variable (and the menu is linked to this same variable)
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        #4 User is offline   keitsukun 

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          Posted 16 May 2010 - 01:34 PM

          thats weird .. :/
          Did you checked if you have enough space for the numbers?
          If the sprite base isnt big enough, all its gonna show is the last number of the score.
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          #5 User is offline   Ferdk 

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            Posted 16 May 2010 - 08:45 PM

            you are my new hero =)

            i didn't know i had to set a size for that, it was just 16x16, no wonder i had only a 0 in there, not to mention for some reason "no. of digits" was set to 1, i remember putting it to 8 but must've ended up without saving it =/
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