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Need help using Links for respawning in JumpAction problem with the display fades

#1 User is offline   Ferdk 

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    Posted 15 May 2010 - 12:26 PM

    Hi guys sorry if this is a noob question but i'm doing a Jump Action game using the Megaman Starter pack for graphics, but i started a whole new project (the goal is to learn to use IGM, the game doesn't make any sense so its just testing for later be able to do something for real)

    I have this problem, i wanted to implement lives to the game, starting with 2, ok all good for now, i have the variable which contains the remaining lives and they're displayed on screen properly, so i wanted to use the Links for respawning and i have this problem:

    I set the first area Link point A, then the spot where i want to be respawned as point B, so far so good, when i die i respawn properly on that spot, my lives are reduced and if i have no remaining lives i go to the Game Over screen. That is perfect BUT:

    My screen doesn't fade when i die, and i just instantly respawn after dying, the enemies on the screen don't respawn. In the Links tab i have both Point A and B with display "Black" so it should fade, the link works because i respawn but for some reason it doesn't fade!!!

    Anyone knows what can be the problem? Any other info you might need to help me please ask, i can send the project file if you want, but instead of correcting it for me i would prefer if someone cared to explain to me what's the problem, so i don't end up failing in the future.

    Well thanks in advance guys!!!
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    #2 User is offline   keitsukun 

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      Posted 15 May 2010 - 05:11 PM

      1. Create a canvas and build a cube in the midle of the screen in layer 2, the cube must be large enough to contain the player. (dont forget to put the player at layer 2 as well)

      2. Paint the whole screen black on layer 1.

      3. Link the dying zone (point A) to the canvas you just created (Point B) within the cube.

      4. Set the black canvas so you respawn to the desired point after 0.10 seconds

      5. Set the fade out you wanted.


      Dont forget to name the canvas over the stage your doing (ex: TestMan-respawn2)
      Youll save yourself alot of time searching.


      Its a little bit more complicated but at least it should work out perfectly. :P
      Dont esitate if you have any more question about how to use IGM.
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      #3 User is offline   Ferdk 

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        Posted 15 May 2010 - 05:22 PM

        keitsukun, on May 15 2010, 10:11 PM, said:

        1. Create a canvas and build a cube in the midle of the screen in layer 2, the cube must be large enough to contain the player. (dont forget to put the player at layer 2 as well)

        2. Paint the whole screen black on layer 1.

        3. Link the dying zone (point A) to the canvas you just created (Point within the cube.

        4. Set the black canvas so you respawn to the desired point after 0.10 seconds

        5. Set the fade out you wanted.


        Dont forget to name the canvas over the stage your doing (ex: TestMan-respawn2)
        Youll save yourself alot of time searching.


        Its a little bit more complicated but at least it should work out perfectly.
        Dont esitate if you have any more question about how to use IGM.


        ok thank you!!! i'm trying to do it, i have few questions about it tho:

        I have to link to the black canvas and do a NEW link in there to the respawn site?? if so, i have to make 1 canvas PER respawning spot i have on the level?? that's gonna take forever!!!!

        wait i just realized, i could make the new black canvas with different cubes as you said, and linking to different ones, then use more links to get the character back to the respawn spot depending on which cube is at, but that's gonna take twice as much Links per stage, if there's no other method i'll go with that but i would prefer to keep it shorter.

        Anyway, i'm gonna test what you said, i think it will work perfectly, now if you have an idea on how to deal with different respawning spots efficiently i'll be happy to hear =) i'm probably using between 4-7 depending on levels, this testing one is pretty short and i use 4, with my method that is 8 links for just 1 tiny test map, errrr, canvas =P

        Thanks for your help!!!!!! =)
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        #4 User is offline   keitsukun 

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          Posted 15 May 2010 - 05:39 PM

          ''have to link to the black canvas and do a NEW link in there to the respawn site?? if so, i have to make 1 canvas PER respawning spot i have on the level?? that's gonna take forever!!!!''

          At least they're not too long to build :P

          ''wait i just realized, i could make the new black canvas with different cubes as you said, and linking to different ones, then use more links to get the character back to the respawn spot depending on which cube is at, but that's gonna take twice as much Links per stage, if there's no other method i'll go with that but i would prefer to keep it shorter.''

          I dunno what you hear by ''cube'' But just to make sure you properly understood; when I said a cube I meant a tiles forming a cube :P
          Its just to make sure that you dont die WHILE respawning.

          ''Anyway, i'm gonna test what you said, i think it will work perfectly, now if you have an idea on how to deal with different respawning spots efficiently i'll be happy to hear =) i'm probably using between 4-7 depending on levels, this testing one is pretty short and i use 4, with my method that is 8 links for just 1 tiny test map, errrr, canvas =P''

          8 links for 1 canvas? O_O
          Thats rather... Generous. XD I usualy make 2 links for 4-6 canvas. o_o
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          #5 User is offline   Ferdk 

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            Posted 15 May 2010 - 05:44 PM

            yeah i understand about the cube, now its working!!!! what i said was instead of doing like 5 black canvases for my 5 respawning areas, i did one with different "cubes", then when dying on different areas it sends the character to the specific "cube" where entering that cube causes him to respawn at the proper respawning spot (via another link on the black canvas)
            I think this ins't quite what you said, but i couldn't find how to set the black canvas to send me back to the stage within 0.1 seconds, anyway, my project while have zillions of links but at least now it works =P

            Again, thanks for your help!!! i was stuck since yesterday with this, couldn't figure out how to make it work and your answer works perfectly =)
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            #6 User is offline   keitsukun 

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              Posted 16 May 2010 - 08:15 AM

              Glad to hear it :3
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