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> Action Game Maker Offical English Version Released! Called Indie Game Maker (IGM)
Elemental Crisis
post Jul 7 2009, 10:24 PM
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Hello Everyone,

Enterbrain went all ninja on us and without anyone noticing they released an official English version of Action Game Maker! However the official version is now known as Indie Game Maker. I've listed the noticeable changes below as well as various things I've noticed with IGM.

Description for Download.com
QUOTE
RPG Maker creator Enterbrain Inc. is proud to announce that it has released IG Maker (Indie Game Maker) for Windows, the latest in its series of popular, easy to use game creation tools. It continues a long-running series of game-making applications that have sold more than 2 million copies worldwide to date. Following the success of Enterbrain's game creation tools RPG Maker XP and RPG Maker VX, which have an extensive Western fanbase, IG Maker extends the company's easy to use, click and drop game creation software into multiple new game genres, with three major styles of game supported and Windows executable, XNA (Xbox 360) and Flash export possible. Without need for programming or complex graphic design skills, this allows users to create classic 2D, top-down action RPG games, side-scrolling platform action games, and even classic vertically and horizontally scrolling 2D shooters, with fun-to-play example games included to analyze and dissect. Using the simple-to-adjust interface, with flow-based graphical representations of levels, title screens, and more, it's straightforward for even novices to create fully-featured games. In particular, the tool features a robust animation editor, tile-based level layout and the ability to easily put together a multitude of different gameplay combinations. IG Maker users can even combine multiple genre types in one game, with hybrids such as a top-down 'overworld', with platform game levels when players enter buildings or dungeons. The result can be exported to a Windows executable-compatible format for online distribution, with additional possibilities including XNA Framework export (potentially enabling upload onto Xbox Live Indie Games), and Flash export.


- All 9 original sample games have been translated into English and EB added 3 more Flash series sample games. The new 3 Flash sample games all have that 8bit feel to them, granted they are supposed to Flash examples. The Jump Action example is another Mario ripoff but the Shooting and Action RPG seem to at least be unique. The music is from the templates but the graphics are new. My favorite is the Flash Shooting because unlike the other sample games this one is a vertical shooter instead of a horizontal shooter.

Screenshots of the 3 Flash Sample Games.

Attached File  FlashAction.PNG ( 22.96K ) Number of downloads: 78
Attached File  FlashActionRPG.PNG ( 25.7K ) Number of downloads: 69

Attached File  FlashShooting.PNG ( 29.78K ) Number of downloads: 63



- Another nice thins is that the templates are now in English meaning you can use them without having to guess what certain things are and what they do. It's the same setup as before, you either select from creating a blank Action RPG, Action or Shooting project or use the Simple Action, Action RPG or Shooting projects to build your game.

- The helpfile is now in English, while it's not that helpful defeating the purpose of a helpfile it will help newcomers understand the terminology and the bare basics.

- Indie Game Maker (IG Maker/IGM) is currently at version 1.00 while Action Game Maker (AGM) is at 1.01. Its safe to assume that any fixes made by updating Action Game Maker to 1.01 has already been applied to Indie Game Maker.

- Protexis is also handing the licensing part just like they did for RPG Maker XP and VX. I havent tried my product key from my Japanese copy of Action Game Maker yet to see if it works.

- Just like the official English versions of RPG Maker XP and VX, Indie Game Maker has a free 30-day trial.

- Localization files are kept within a language designated folder. This should allow translators to easily translate IGM into their native language much easier then translating AGM.

Personal Comments:
Maybe its just me and maybe its because I prefer my translation but the official English translation is OK at best, its not Engrish but its no where near the level of RPG Maker XP of VX's translation. Seems to me they did a rush job just to get it out. Maybe they wanted to stop our fan translations, who knows. I'm also not liking the logo changes, changing the name is one thing, maybe they couldn't copyright Action Game Maker but those logos are so plain and boring looking. I've attached the old and new logo below, you decide.

OLD
Attached File  AGMLogo.png ( 134.86K ) Number of downloads: 42

NEW
Attached File  IGM.png ( 42.83K ) Number of downloads: 40



Download Link:
http://download.cnet.com/IG-Maker/3000-204....html?tag=mncol
RPG Crisis Link:
https://rpgcrisis.net/forums/index.php?auto...il&f_id=133
- Direct link to file for now until download problems are resolved with host.
Indie Game Maker 64Bit Fix:
https://rpgcrisis.net/forums/index.php?showtopic=1888

Indie Game Maker Official Page:
http://tkool.jp/products/IGMAKER/


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valkill100
post Jul 7 2009, 10:44 PM
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Aww man, this is sweet! Wish I would've waited a bit before buying the Japanese box set.


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MysticTrunks
post Jul 7 2009, 10:49 PM
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QUOTE (valkill100 @ Jul 8 2009, 01:44 AM) *
Aww man, this is sweet! Wish I would've waited a bit before buying the Japanese box set.

Just enter the serial that you used for the Japanese version, the serial should work. If not, ask Enterbrain about it.
You were able to use your XP Jap serial with the English one so it should be the same here.


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SuperMega
post Jul 7 2009, 11:20 PM
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It was by pure luck that I saw this before I went to bed! I think I'm gonna have a heart attack!
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clone1018
post Jul 7 2009, 11:22 PM
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You think your going to have a heart attack... If you only knew what I knew... =DDD


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kaspal
post Jul 7 2009, 11:54 PM
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wow!... that WAS fast... not even 3 months ago we got the japanese version, and now we have the official english version here?... no need to use hacks or shit?... for real, THAT WAS FAST.
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Elemental Crisis
post Jul 7 2009, 11:59 PM
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Updated original post.

Has anyone been to the official site for IGM? They forgot to change the Action Game Maker parts, lol. I like the fact they used Jump Action when it doesint translate to Jump Action, that was my choice of words! Your welcome EB!


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Dan13x
post Jul 8 2009, 12:07 AM
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Cool! biggrin.gifI'm happy to see that its finally released!
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Elemental Crisis
post Jul 8 2009, 12:08 AM
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I was always skeptical of an official English version, I'm still surprised they released one to be honest.


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Liana
post Jul 8 2009, 01:13 AM
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Lol i like AGM better then IGM... yeesh... anyhow.. maybe someone can figure out more things with it now that it is officially in english...
3 months is a long time to translate something considering how long it took EC to do it.. to me it had to have been pure laziness... they got around to it when they felt like it and when they seen potential for it in the US.

OMFG ...........................Free to try; $89.99 to buy (Buy it now)

89.99?!!!!!!!! no way.. as cheap as RMXP and VX was.. why is this cost even more?

Oh well i already have AGM... i know its nuts im getting so upset... but thats a lot of money for a game you download then pay to authorize.
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Elemental Crisis
post Jul 8 2009, 04:36 AM
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For those looking for 64Bit fix.
https://rpgcrisis.net/forums/index.php?showtopic=1888

Added to main post as well.


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mogzdogz
post Jul 8 2009, 06:04 AM
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this is friggin awesome..ima buy this ish;)
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Kyle_Katarn
post Jul 8 2009, 07:17 AM
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Woah sweet. Does anyone know if the AGM 1.01 projects will run on IGM 1.00?


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Michael
post Jul 8 2009, 08:03 AM
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Ahh yes, its released. Later on today I'll try it and see if its any good. Definately nothing thing RMXP & VX.


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valkill100
post Jul 8 2009, 09:55 AM
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I guess I'll have to contact Enterbrain, my serial doesn't work with IGM, bummer.


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Elemental Crisis
post Jul 8 2009, 10:05 AM
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I need to find my box, though I didint have much hope of it working with IGM.

@Kyle
Just tired a few projects, didint have any problems. So yes, games created with AGM that are still in the .GPD file format can be opened in IGM.


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megaman8x
post Jul 8 2009, 11:18 AM
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Well well looks like your incompetence paid off Ricky, now all you have to do is a SIMRPG95 Helpfile.
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WalkingAbominati...
post Jul 8 2009, 12:50 PM
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Cool, this made me crawl back to the forum again XD

I hope i like it, hope it's better than VX anyway.
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clone1018
post Jul 8 2009, 12:58 PM
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AGGG... I wanna tell you people so bad... But EC wont let me.
I tried it for my serial and it worked. Good luck

Welcome back WalkingAbo!


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clone1018
post Jul 8 2009, 01:21 PM
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I just entered my serial.. Accepted it... Went "YAY!"


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