IPB

Look

Make sure you read the pinned topic on how to submit scripts.

There is 2 page(s) Previous Page Page : 1 2 
 
 Side View Battle System
 
 thantrus
post Apr 26 2008, 10:15 PM
Post #21


Newbie
*

Group: Unknown
Posts: 2
Joined: 26-April 08
Member No.: 1,183



Hello, all, new here. Just wondering what part(s) of the script do I need to edit, and how would I modify said part(s), to get the characters to just take a step or 2 forward instead of zipping across the screen to the target? Thanks in advance!
Go to the top of the page
 
 
 Elemental Crisis
post Apr 28 2008, 01:35 AM
Post #22


Administrator
***

Group: Owner
Posts: 266
Joined: 27-November 07
Member No.: 1



@Ragnarok

Does this happen when using the default RTP or when using your own characters?

@matty0828

Unless you added the "[ b ]" and "[ /b ]" for your post remove them from your script.

@thantrus

I've never tried that, I'll see what I can do.
Go to the top of the page
 
 
 matty0828
post Apr 29 2008, 02:49 AM
Post #23


Newbie
*

Group: Unknown
Posts: 4
Joined: 26-April 08
Member No.: 1,187



QUOTE (Elemental Crisis @ Apr 28 2008, 07:05 PM)
@matty0828

Unless you added the "[ b ]" and "[ /b ]" for your post remove them from your script.


Yeah I added that to the post... I was trying to make it stand out...sorry about that (IMG:https://rpgcrisis.net/forums/style_emoticons/default/laugh.gif)

Go to the top of the page
 
 
 Nadezhda
post May 1 2008, 01:48 AM
Post #24


Newbie
*

Group: Unknown
Posts: 1
Joined: 30-April 08
Member No.: 1,216



Excuse me...but I want to tthank you for translating this, But I am also getting an error

"Script "sideview-formation line 52: NoMethodError occured. undefined method `Battle_Formation' for nil:NilClass"
heres the code area in question

CODE
#--------------------------------------------------------------------------
# ? Battle Screen Acquiring X Coordinate
#--------------------------------------------------------------------------
def screen_x
return Battle_Formation::FORM[$Game_System.Battle_Formation][self.index][0]
end


only happens when im testing the game, not in database test battles...I was thinking it was a monster formation, or one of characters...but thats not the case, and yes i've followed your previous instructions and looked everywhere I could for answers :/ but no dice


...nvm...I found out the probelm ^^ I had a stray variable operation that caused this to be bugged, please delete my post (IMG:https://rpgcrisis.net/forums/style_emoticons/default/smile.gif)
Go to the top of the page
 
 
 Chris Adam
post May 3 2008, 10:34 AM
Post #25


Newbie
*

Group: Unknown
Posts: 2
Joined: 3-May 08
Member No.: 1,231



QUOTE (Elemental Crisis @ Apr 24 2008, 01:41 PM)
Did you copy all three scripts and post them above MAIN? If possible please post the Sideview Formation script.

Also, if your not using any other scripts download the attachment in my original post and replace the "Scripts.rvdata" in your projects data folder with the one in the RAR file.



Hi guys i actually get the same error but i did not get it immediately after applying your script (which i thank you for) i got is after i added a monster walking around in the world using this method: http://www.rpgmakervx.net/index.php?s=&...ost&p=22088

Once i apply the monster in the world, every battle scene errors out before it starts, wether its a random encounter or a that new monster i placed in its coordinates.

Any ideas?
Are these errors related to each other?

they are the only thing i changed.


Thank you very much.

p.s. ive only been working in rpgmaker for 4 hours now and i really enjoy it, So im no pro but i DO get the concept... so be gentle... lol
Go to the top of the page
 
 
 Chris Adam
post May 3 2008, 10:50 AM
Post #26


Newbie
*

Group: Unknown
Posts: 2
Joined: 3-May 08
Member No.: 1,231



QUOTE (Chris Adam @ May 3 2008, 11:34 AM)
Hi guys i actually get the same error but i did not get it immediately after applying your script (which i thank you for) i got is after i added a monster walking around in the world using this method: http://www.rpgmakervx.net/index.php?s=&...ost&p=22088

Once i apply the monster in the world, every battle scene errors out before it starts, wether its a random encounter or a that new monster i placed in its coordinates.

Any ideas?
Are these errors related to each other?

they are the only thing i changed.


Thank you very much.

p.s. ive only been working in rpgmaker for 4 hours now and i really enjoy it, So im no pro but i DO get the concept... so be gentle... lol




HEy again!

I wanted to reply to my own issue since i fixed it... turns out that i need to start a new game everytime i change something like those variable coordinates or something... i was hitting continue at the start screen and i didnt ralize thts where the error was coming from.

so thanx!

any tips would still be appreciated..

Go to the top of the page
 
 
 Elemental Crisis
post May 3 2008, 03:09 PM
Post #27


Administrator
***

Group: Owner
Posts: 266
Joined: 27-November 07
Member No.: 1



@matty0828

Post the entire script, I'll take a look.
Go to the top of the page
 
 
 Shinso-Shikai
post May 4 2008, 01:46 PM
Post #28


Newbie
*

Group: Unknown
Posts: 3
Joined: 4-May 08
Member No.: 1,240



I'm getting this error when I attempt a test play, and a test battle in the Database.

Script 'SideView_Battle_System' line 66: TypeError occurrred

undefined superclass 'Game_Battler'


I'm not sure what the problem is, but am I supposed to copy every part of the code, including thses parts??

#==============================================================================
# ? VX-RGSS2-6 ????????[Formation] [Ver.1.0.1] by Claimh
#------------------------------------------------------------------------------
# English Translation By: Elemental Crisis [https://rpgcrisis.net]
#------------------------------------------------------------------------------
# Actor location [Formation]
# The same amount of damage will be given regardless of formation setup.
#==============================================================================
Go to the top of the page
 
 
 Shinso-Shikai
post May 4 2008, 02:07 PM
Post #29


Newbie
*

Group: Unknown
Posts: 3
Joined: 4-May 08
Member No.: 1,240



^^Sorry, edit wouldn't work.

But, I got it working. However, I've tried a test battle with 2 slimes, and if I attack slime b first. My character dissapears directly after and then a text box that says "attacks!" stays on screen, and I can't do anything else.

Not sure if it's a problem with the script, but I'm testing it with different enemies, and it seems sometimes it happens and sometimes it doesn't.
Go to the top of the page
 
 
 matty0828
post May 5 2008, 11:53 PM
Post #30


Newbie
*

Group: Unknown
Posts: 4
Joined: 26-April 08
Member No.: 1,187



QUOTE (Elemental Crisis @ May 4 2008, 08:39 AM)
@matty0828

Post the entire script, I'll take a look.


Sure thing...

I think I remember editing a couple of things because they caused a couple of errors as well but I don't remember where!

Spoiler
#======================================================================
========
# ? VX-RGSS2-6 ????????[Formation] [Ver.1.0.1] by Claimh
#------------------------------------------------------------------------------
# English Translation By: Elemental Crisis [https://rpgcrisis.net]
#------------------------------------------------------------------------------
# Actor location [Formation]
# The same amount of damage will be given regardless of formation setup.
#==============================================================================

module Battle_Formation
#------------------------------------------------------------------------------
# [Formation Setup]
# $game_system.battle_formation = Formation ID
# It’s possible to change the formation (Even an event script is possible).
FORM = { 0 => [[380,150], [400, 230], [460, 170], [480, 250]]}
#------------------------------------------------------------------------------
end

#==============================================================================
# ? Game_System
#==============================================================================
class Game_System
attr_accessor :battle_formation # Formation ID
#--------------------------------------------------------------------------
# ? ?????????
#--------------------------------------------------------------------------
alias init_game_system initialize
def initialize
init_game_system
@battle_formation = 0 # Initial formation
end
end

#==============================================================================
# ? Game_Actor
#==============================================================================
class Game_Actor #--------------------------------------------------------------------------
# ? Are sprites used? [Redefinition]
#--------------------------------------------------------------------------
def use_sprite?
return true
end
#--------------------------------------------------------------------------
# ? Battle Screen Acquiring X Coordinate
#--------------------------------------------------------------------------
def screen_x
return Battle_Formation::FORM[$game_system.battle_formation][self.index][0]
end
#--------------------------------------------------------------------------
# ? Battle Screen Acquiring Y Coordinate
#--------------------------------------------------------------------------
def screen_y
return Battle_Formation::FORM[$game_system.battle_formation][self.index][1]
end
#--------------------------------------------------------------------------
# ? Battle Screen Acquiring Z Coordinate
#--------------------------------------------------------------------------
def screen_z
bitmap = Cache.character(self.character_name)
# Height + Y Coordinates
return screen_y + bitmap.height / 4
end
end



#==============================================================================
# ? Game_Enemy
#==============================================================================
class Game_Enemy #--------------------------------------------------------------------------
# ? Battle Screen Acquiring Z Coordinate [Redefinition]
#--------------------------------------------------------------------------
def screen_z
bitmap = Cache.battler(self.battler_name, self.battler_hue)
# Height + Y Coordinates
return screen_y + bitmap.height
end
end

Go to the top of the page
 
 
 BlackStorm
post May 6 2008, 12:25 PM
Post #31


Newbie
*

Group: Unknown
Posts: 1
Joined: 6-May 08
Member No.: 1,246



why are the enemys standing in the middle of the battlescreen, how can i change it?
Go to the top of the page
 
 
 thantrus
post May 6 2008, 07:16 PM
Post #32


Newbie
*

Group: Unknown
Posts: 2
Joined: 26-April 08
Member No.: 1,183



QUOTE (BlackStorm @ May 6 2008, 01:25 PM)
why are the enemys standing in the middle of the battlescreen, how can i change it?


You need to edit their placement in the Troops tab in the Database menu. From there, you just pretty much drag and drop where you want them.
Go to the top of the page
 
 
 Iilakar
post May 8 2008, 02:19 AM
Post #33


Newbie
*

Group: Unknown
Posts: 4
Joined: 8-May 08
Member No.: 1,255



Hey, wow that was easy just downloaded the.rar file and moved to the scripts, en replased it for the old one, uhh i tried to klick on your link for backgrounds, but it doesnt work (IMG:https://rpgcrisis.net/forums/style_emoticons/default/ohmy.gif) , can you post it again or give an other site?

Btw I am new ^^
Go to the top of the page
 
 
 Devilsrejectedso...
post May 10 2008, 06:50 PM
Post #34


Newbie
*

Group: Unknown
Posts: 1
Joined: 10-May 08
Member No.: 1,273



Great Job! but i need some Help....
i keep getting an error saying..."Script 'sideview_formation' line 1 SnytaxError Occured"

mind helping me out
Go to the top of the page
 
 
 

There is 2 page(s) Previous Page Page : 1 2
 
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 13th May 2008 - 04:06 AM