Warning: array_keys() [function.array-keys]: The first argument should be an array in /home/ec/public_html/forums/cache/skin_cache/cacheid_4/skin_profile.php on line 1173

Warning: in_array() [function.in-array]: Wrong datatype for second argument in /home/ec/public_html/forums/cache/skin_cache/cacheid_4/skin_profile.php on line 1173
IPB

Profile
Personal Photo
Rating
 
Options
Options
Personal Statement
Iilakar doesn't have a personal statement currently.
Personal Info
Iilakar
Newbie
Age Unknown
Gender Unknown Gender Not Set
Location Unknown
Birthday Unknown
Interests
No Information
Statistics
Joined: 8-May 08
Profile Views: 5*
Last Seen: 10th May 2008 - 11:43 AM
Local Time: May 13 2008, 01:14 PM
4 posts (0.73 per day)
Contact Information
No Information
No Information
No Information
No Information
Send Message
Send an Email
* Profile views updated each hour

Iilakar

Unknown

*


Topics
Posts
Comments
Friends
My Content
8 May 2008
Read Topic
Battle Backgrounds
Spoiler
#======================================================================
========
# ? VX-RGSS2-7 Change Battle Background [Ver.1.0.0] by Claimh
#------------------------------------------------------------------------------
# English Translation By: Elemental Crisis [https://rpgcrisis.net]
#------------------------------------------------------------------------------
# Changes the battle background.
#==============================================================================


module BattleBack
# Select Battle Background Type
# 0:Current map with wave effect for battle background (Default VX Style).
# 1:Current map used as battle background.
# 2:Uses a picture for battle background.
BB_TYPE = 0

# Display Battle Floor
BT_FLOOR = false

# Picture (Only required if BB_TYPE = 2)
M_B_BACK = {
# All picture files must be in the Graphics/System folder.
# Map ID => "Picture File Name"
1 => "Beach01"
}
end


#==============================================================================
# ? Spriteset_Battle
#==============================================================================
class Spriteset_Battle
#--------------------------------------------------------------------------
# ? Creating Battle Back Sprite
#--------------------------------------------------------------------------
def create_battleback
case BattleBack::BB_TYPE
when 0
source = $game_temp.background_bitmap
bitmap = Bitmap.new(640, 480)
bitmap.stretch_blt(bitmap.rect, source, source.rect)
bitmap.radial_blur(90, 12)
@battleback_sprite = Sprite.new(@viewport1)
@battleback_sprite.bitmap = bitmap
@battleback_sprite.ox = 320
@battleback_sprite.oy = 240
@battleback_sprite.x = 272
@battleback_sprite.y = 176
@battleback_sprite.wave_amp = 8
@battleback_sprite.wave_length = 240
@battleback_sprite.wave_speed = 120
when 1
source = $game_temp.background_bitmap
bitmap = Bitmap.new(640, 480)
bitmap.stretch_blt(bitmap.rect, source, source.rect)
@battleback_sprite = Sprite.new(@viewport1)
@battleback_sprite.bitmap = bitmap
@battleback_sprite.ox = 320
@battleback_sprite.oy = 240
@battleback_sprite.x = 272
@battleback_sprite.y = 176
when 2
@battleback_sprite = BattleBackSprite.new(@viewport1)
end
end
#--------------------------------------------------------------------------
# ? Creating Battle Floor Sprite
#--------------------------------------------------------------------------
alias create_battlefloor_mbb create_battlefloor
def create_battlefloor
create_battlefloor_mbb if BattleBack::BT_FLOOR
end
#--------------------------------------------------------------------------
# ? Delete Battle Floor Sprite
#--------------------------------------------------------------------------
alias dispose_battlefloor_mbb dispose_battlefloor
def dispose_battlefloor
dispose_battlefloor_mbb if BattleBack::BT_FLOOR
end
#--------------------------------------------------------------------------
# ? Update Battle Floor Sprite
#--------------------------------------------------------------------------
alias update_battlefloor_mbb update_battlefloor
def update_battlefloor
update_battlefloor_mbb if BattleBack::BT_FLOOR
end
end


#==============================================================================
# ? BattleBackSprite
#==============================================================================
class BattleBackSprite # Background Screen Size
WIDTH = 544.00
HEIGHT = 288.00
#--------------------------------------------------------------------------
# ? Object Initialization
# viewport : viewport
#--------------------------------------------------------------------------
def initialize(viewport = nil)
super(viewport)
self.bitmap = Cache.system(BattleBack::M_B_BACK[$game_map.map_id])
# Zoom is carried out according to picture size.
@x_zoom = WIDTH / self.bitmap.width
@y_zoom = HEIGHT / self.bitmap.height
@zoom = @x_zoom > @y_zoom ? @x_zoom : @y_zoom
# Zoom is carried out.
self.zoom_x = @zoom
self.zoom_y = @zoom
# Made into central display.
self.ox = self.bitmap.width / 2
self.oy = self.bitmap.height / 2
self.x = (self.bitmap.width / 2) * @zoom
self.y = (self.bitmap.height / 2) * @zoom
end
end
Hey, uhh got a question, i copied a script for battle backgrounds, and when i enter a battle i see the same background ass always :S ( BTW is there a script, so players can turn the music on/off in game?)

See spoiler for script..

Does someone knows what to do?
Last Visitors
Gender Unknown Embra


  9 May 2008 - 15:05

Comments
Other users have left no comments for Iilakar.

Friends
There are no friends to display.
Lo-Fi Version Time is now: 13th May 2008 - 01:14 PM