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Posts: 6
Joined: 30-January 08
Member No.: 618
Script Name: Good VS Evil --- RMXP Version Written by: Synthesize Version: 1.0.0 Released: January 26, 2008
What is it?
This script allows you to have each actor have an alignment and alignment points. The alignment raises similar to Baldur's Gate 'reputation' system where if you accumulate x amount of Alignment Points, then your Alignment Level rises.
Features:
- Easily Add/Remove alignment points
- Easily check the Alignment Level
- Easily check the Alignment points
- Easy to customize
- Short
DEMO:
Primary Download Link
Spoiler
The Script:
CODE
#===============================================================================
# Good VS Evil --- RMXP Version
#===============================================================================
# Written by Synthesize
# Version 1.0.0
# January 26, 2008
#===============================================================================
# * RMXP Version *
#===============================================================================
module GoodVSEvil
# The initial Alignment for actors
Alignment_initial = {1 => 2, 2 => 3, 3 => -5}
Alignment_initial.default = 0
# The names of the alignments
Alignment_names = ["Very Good", "Good", "Neutral", "Evil", "Devil Child"]
# maximum amount of points
Maximum_alignment = 100
# Maximum amount of evil points
Maximum_evil_alignment = -100
# Format = {value => amount to check}
Rates = {0 => 50, 1 => 25, 3 => -25, 4 => 50}
# Rates configure how many Alignment points a character needs to have
# there alignment 'upgrade'
# $alignment commands:
# $alignment.add(value, member) # Adds value of alignment
# $alignment.remove(value, member) # Removes value from member
# $alignment.checksum(amount, member) # Check value of points then return
# $alignment.checkname(member, name) # Check if the alignment level is =name
end
#-------------------------------------------------------------------------------
# Create and set alignment points
#-------------------------------------------------------------------------------
class Game_Actor
attr_accessor :alignment
attr_accessor :alignment_name
alias syn_gve_setup setup
#-----------------------------------------------------------------------------
# Setup Actor Alignment
#-----------------------------------------------------------------------------
def setup(actor_id)
syn_gve_setup(actor_id)
@alignment = GoodVSEvil::Alignment_initial[actor_id]
@alignment_name = "Neutral"
end
#-----------------------------------------------------------------------------
# Return Alignment Values
#-----------------------------------------------------------------------------
def alignment_value
@alignment = GoodVSEvil::Maximum_alignment if @alignment > GoodVSEvil::Maximum_alignment
@alignment = GoodVSEvil::Maximum_evil_alignment if @alignment
if @alignment >= GoodVSEvil::Rates[1]
@alignment_name = GoodVSEvil::Alignment_names[1]
@alignment_name = GoodVSEvil::Alignment_names[0] if @alignment > GoodVSEvil::Rates[0]
return @alignment_name
elsif @alignment
@alignment_name = GoodVSEvil::Alignment_names[3]
@alignment_name = GoodVSEvil::Alignment_names[4] if @alignment >= GoodVSEvil::Rates[4]
return @alignment_name
else
@alignment_name = GoodVSEvil::Alignment_names[2]
return @alignment_name
end
end
end
#-------------------------------------------------------------------------------
# Window_MenuStatus add-on
#-------------------------------------------------------------------------------
class Window_Status
alias syn_gve_refresh refresh
def refresh
syn_gve_refresh
self.contents.font.color = system_color
self.contents.draw_text(330, 400, 120, 32, "Alignment:")
self.contents.font.color = normal_color
self.contents.draw_text(450, 400, 120, 32, @actor.alignment_value)
end
end
#-------------------------------------------------------------------------------
# Alignment Management
#-------------------------------------------------------------------------------
class Alignment_Management
def add(value, member)
$game_party.actors[member].alignment += value
end
def remove(value, member)
$game_party.actors[member].alignment -= value
end
def checksum(amount, member)
if $game_party.actors[member].alignment >= amount
return true
else
return false
end
end
def checkname(member, name)
if $game_party.actors[member].alignment_name == name
return true
else
return false
end
end
end
#-------------------------------------------------------------------------------
# Scene_Title:: Create the Global Variable
#-------------------------------------------------------------------------------
class Scene_Title
alias syn_gve_newgame command_new_game
def command_new_game
syn_gve_newgame
$alignment = Alignment_Management.new
end
end
#===============================================================================
# * This script will not work with RPG Maker VX *
#===============================================================================
# Written by Synthesize
# Version 1.0.0
# January 26, 2008
#===============================================================================
# Good VS Evil --- RMXP Version
#===============================================================================
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