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Script Name: Battle Party Data Display Author:Yanfly Description:
Yanfly said:
I got pretty fed up with only seeing two statuses, no visual party members, and wondering why RPG Maker VX went back to RPG Maker 2000’s hud when RPG Maker XP’s hud was already good. I went ahead and mixed what I could for the two huds and came up with this. It’s not the greatest thing ever, but I like a lot more than what it was before. Main reason is because the original RPG Maker VX hud could only display two status effects. That generally isn’t enough for me. This one’s capable of displaying up to 4. Since there’s not too much modifiable content with this script, I’ll go ahead and explain what this script can do right here. You can turn on/off the face art. You can modify face opacity. You can turn on/off the sprites. You can change how many status effects it’ll show maximum.
Screenshots:
Instructions:
Here are the things you can change under the module. They don’t really do anything internal to the script, but they make basic changes to what you visually see.
YE::BATTLE::DISPLAY::SHOW_ALLY_FACE
- If true, it’ll show the face art in the window.
- If false, they won’t appear at all.
YE::BATTLE::DISPLAY::ALLY_FACE_OPACITY
- This changes the opacity of the face art.
- If set to 0, it’s fully transparent.
- If set to 255, it’s completely opaque.
YE::BATTLE::DISPLAY::SHOW_ALLY_SPRITE
- If true, the party members’ sprites appear in the window.
- If false, they won’t appear at all.
YE::BATTLE::DISPLAY::MAX_STATES_SHOWN
- This value determines the maximum number of status effects that’ll be displayed.
- If the value is higher than 4, it’ll still appear, but in the next ally’s window space.
Frequently Asked Questions:
None Script: Battle Party Data Display.txt8.51K34 downloads