They call me Norman the Expressionless and I was instructed to seek you out, the wanderer. You must be something special for them to hire me and come find out. I wonder what makes you so special; perhaps you have some super power and are destined to save the universe! Just kidding, they told me to find you because you have nice hair and they want to harvest it to create the perfect hair.
So yeah, you should totally join this fine community they’ve established here. Heck, if you need even more reasons I suppose I can list off a few of the perks.
Gain complete access to our Download, Tutorial/Script and Resource Databases.
Be a part of an ever expanding community and create your own legacy!
Get support for a wide range of maker programs, were experts on them all.
Discover your true purpose in life, maybe even become one with the force.
Make new friends, allies and enemies.
Participate in thoughtful, intelligent conversations aimed at expanding your mind.
Request translations for foreign maker related sites, games, scripts and tutorials.
I could keep listing all the awesome benefits and perks but why not discover them for yourself?
Guest Message by DevFuse
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Introduction I have seen people complaining about VX’s Random Dungeon Generator. I have actually used it in 2 of my VX Projects. And, I rather like it. In this little Tutorial, I will show you how to take advantage of the Generator so you can get the most out of your Randomly Generated Dungeon/Map.
Making the Basic Layout Fortunately, RPG Maker VX does this part for you. All you need to do is select the Map you want to use the Generator on… And hit the Dungeon Generator Button under where the Maps are Selected. You are given 2 choices now. The first is for the walls, and the second for the floors. The size of your Random Generation is based on the size of the Map. So, for larger rooms, you will need a larger map. Your outcome should look something like this…Only the tiles will vary…
Rounding off the Edges It’s easy to see that this Dungeon is way to block-ish. To make it look more realistic, we will use the Circle-making tool in the Map Editor. Select the Circle Tool, and select the floor tile you did to make the Dungeon. What you will do now is go from about mid-way from the center of a room with the Circle Tool, and move outwards to give the rooms a round feeling. Next what you will need to do is correct the walls. Your Map should look something like this now…
Filling in the Layers Now what you will want to do is fill out your Map with some decoration. You can do this in 3 phases. One phase for each different Layer.