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User is offline Kyle_Katarn 

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    Tutorial/Script info

    • Added on: 10 July 2010 - 11:27 PM
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    Description: How to use image font and write text.

    Written by: Toralord

    In IGM fonts are images that are in ether Bit map or PNG form. It is best to have the font in a uniform grid. This means each symbol, letter, and digit will be there own box.

    Each box can be:
    • 8*8,
    • 8*16,
    • 16*16,
    • 16*32,
    • 32*32 pixel, and etc.


    Lets get started.

    - Load up your game

    - Go to Flow > Overall Settings > Languages > check English (United States)

    - To add a new font go to Materials > Graphics > Graphics List > Create (on the left hand side). An open window will pop up. Pick the font image you made and click open.

    - Go to Material > Fonts > Font List pick the font you want "I picked 8*16 default font " > Display Data (note may need to change Space to the right and Space below if you use a different image grid.)

    -For a 16*16, the Space to the right should be 4, Space below should be 0.
    Pick Proportional
    (always pick Proportional if the height and width are the same. Like 8*8, 16*16, 32*32 pixel.)

    -For a 8*16, the Space to the right should be 0, Space below should be 0.
    Pick Monospace
    (always pick Monospace if the height and width are not the same. Like 8*16, 16*32, 32*64 pixel.)


    -Go to Text > Create > add new text
    now type in what ever you want

    -In Text List rename it to what you like.

    -Lastly in Text > Display Data > Standard Font pick the front you will be using.

    I hope this is helpful and clear.
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