Written by: Elemental Crisis
IGM Conversion By: Kyle_Katarn
*Retail version required.
This tutorial will teach you how to create characters for your game. A character can be anything from the actual playable character to enemies to non-playable characters. In this tutorial I will cover the following things.
- Adding an Animation
- Animation Configuration
- Creating A Gadget
- Gadget Configuration
Whats a Gadget?
Gadgets are equivalent to events in the RPG Maker series. They allow you to create an enemy that attacks you, a door that links you to another canvas or an item that gives you the ultra sword. They can do whatever you set them up to do.
Lets get started...
First we need an animation set to use, for this tutorial I'm going to use the 8Bit Bomberman character set I converted for use with IGM. You can use any IGM related graphic you want but if you liked to follow along click the link below to get the character set I'm using.
https://rpgcrisis.net...omberman-8-bit/
Alright, open up Indie Game Maker and either select New Game or Continue. For this tutorial I've selected New Game, for the game's genre I've selected Action RPG (New Game) so that none of the pre-made resources would be included. If you want to use some of the pre-made resources in your game just select one of the "Simple" genres.
Note, you can select any genre you would like, I selected the Action RPG one because the Bomberman character set fits it best.
Adding Animations
There are 2 different ways to add an animation set into Indie Game Maker.
Option #1
Select the Material tab located at the very top, once there select the Image tab located below. On the left hand side select "Create", a window should open prompting you to select the image you wish to import. Select your animation set and once done click open to have it imported into your project. Your image will be added and the name will be taken from the file name. Your image is displayed on the far right under Preview and you now have some settings you can change.
Source File Name
Update Button - If you make changes to your image and want to add the new image into IGM, click this button and the image will be updated. You have to select it first using the "..." button.
"..." Button - Use this button to select the updated image. Once done click the "Update" button to have the new image loaded into IGM.
Source File Data
Width - The image's width.
Height - The images height.
Color Depth - Color Depth is the number of bits used to represent the color of a single pixel in the image.
Defaults
Split Graphic (Horizontal) - Number of grid lines that go vertically.
Split Graphic (Vertical) - Number of grid lines that go horizontally.
Uses
Select the items you want to use the image for. You can select all of them or just certain ones.
Option #2
Select the plugin tab, its labeled either Action RPG, Jump Action or Shooter then select the Animations tab. On the right-hand side click "Create" to add a new animation set, then on the far right side select the "Per Action Settings" tab and under Graphic Data click the Create button. You could also click the arrow on the drop down box to select an image. When you've selected your image click open to have it imported and assigned to the animation set.