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Elemental Crisis 

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    Tutorial/Script info

    • Added on: 03 July 2010 - 08:19 PM
    • Views: 902
    Description: A simple way to create a day/night system.

    Written By: Kristopher Williams

    NOTE:
    THIS ONLY WORKS ON A 19x14 map (the smallest map posible).

    Before You Start
    You will have to create two switches. To reduce any confusion name them 'Day' and 'Night'.

    Step I.
    Under 'Opening Event', select 'Change Game Switch' and select 'Day' and have it turned on.

    Step II.
    Create a new event werever you wish. Under 'Display' select 'Above Hero'(Below Hero will work also just as long as it is above or below the Hero). DO NOT SELECT 'SAME LEVEL AS HERO' OR IT WILL NOT WORK! Next set the 'Condition' to 'Auto Run'. Then under 'Event Options', set the 'Display' as transparent ('Trns') and set 'Speed' at 1.

    Step III.
    Move the Event Page to Page 2 Under 'Switch' select 'Night' and check the box. Under 'Display' select 'Above Hero'(Below Hero will work also just as long as it is above or below the Hero). DO NOT SELECT 'SAME LEVEL AS HERO' OR IT WILL NOT WORK! Next set the 'Condition' to 'Auto Run'. Then under 'Event Options', set the 'Display' as trapsparent ('Trns') and set 'Speed' at 1.

    Optional:
    Select 'DelayedPalChange' and set it as follows:
    R 100                                                                             
    G 80                                                                               
    B 70

    This is to create a sunset effect.

    Select 'DelayedPalChange' and set it as follows:
    R 60
    G 80
    B 100

    This simulates night.

    The DelayedPalChanges can be changed at your will.

    Next, select 'Change Event Speed' and set it at 50 (or a speed of your choice.) Then select 'Move Event Char." and select Down and Up cosecutively until you get a knowtice that you are unable to continue(you should double check so you have the correct pattern). Then select 'Change Game Switch', turn 'Day' ON, select 'Change Game Switch' again and turn 'Night' OFF.

    Step IV.
    Move the Event Page to Page 3 Under 'Switch' select 'Day' and check the box. Under 'Display' select 'Above Hero'(Below Hero will work also just as long as it is above or below the Hero). DO NOT SELECT 'SAME LEVEL AS HERO' OR IT WILL NOT WORK! Next set the 'Condition' to 'Auto Run'. Then under 'Event Options', set the 'Display' as trapsparent ('Trns') and set 'Speed' at 1.

    Optional:
    Select 'DelayedPalChange' and set it as follows:
    R 100                                                                             
    G 100                                                                              
    B 70

    This is to create a sunrise effect.

    Select 'DelayedPalChange' and set it as follows:
    R 100
    G 100
    B 100

    This simualates day.

    The DelayedPalChanges can be changed at your will.

    Next, select 'Change Event Speed' and set it at 50 (or a speed of your choice.) Then select 'Move Event Char." and select Down and Up cosecutively until you get a knowtice that you are unable to continue(you should double check so you have the correct pattern). Then select 'Change Game Switch', turn 'Night' ON, select 'Change Game Switch' again and turn 'Day' OFF.

    Step V.
    Test run to see if you have gotten the Day/Night Event to run correctly. If you can't get it to work, got through the steps again.

    If you have gotten it to work and use it in your game

    All I ask is that in your special thanks section in the credits of your game you include my name 'Kristopher Williams' and my E-mail adress 'kyoken86@yahoo.com'. You don't have to link to this if you don't want to.
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