i have this idea for a PvP system that can be made for RMXP. i have the event system pretty much all worked out in my head(see below).
This is a rough mock up of the general idea of the system(OPPONENT will be used to identify the other computer your connected to):
(Event side)
Setting variables for Your enemy party's stats and the OPPONENT's hero party(i.e. variable[enemyhp] = to variable[opp.herohp])
Adjusting OPPONENT's hero party stat to reflect those inflicted on Your enemies.
A variable for keeping score.
A set of switches for whatever various battle events that may be included and one stating when your system is connected.
(Scripting side)
Changing your enemy party's skill to those of the OPPONENT's hero party's skill sets(this includes when the OPPONENT chooses a skil[ie 'Heal'] your enemy uses said skill)
Ability to quit battle (via the 'Run' command in the party)
what i'm looking for a scripter parther to work on this WITH(operative word) me not FOR me. someone who wil connect with me and knock out the kinks of the system to make it as perfect as possible.
yes i know the blizzard made a script that can do something similar to this but i'm looking for something a bit more simplistic.
i found a version of Netplay we could use. but if there is a better system of connection the let me know.
NOTE: this will be a COLLABORATIVE effort on both our parts with full credit given. I'd really like to get the help of a dedicated scripter for this, so if your serious about making something pretty effin cool, please reply.
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A Proposition.... I need a partner
#2
Posted 29 June 2010 - 05:39 AM
I love the idea. It's pretty awesome, actually.
BUT... Any time I've tried an online script with XP or VX, I was not satisfied...
Laggy, Buggy, etc etc. (I can only imagine how slow it would be with 10+ people online)
I do wish you luck, however. Hopefully somebody here will see this. Not sure if Crisis has too many scripters, though.
I'm not one for scripting, myself. But if you do find a willing scripter to help you out, I'll be here if you need assistance with the Eventing!
BUT... Any time I've tried an online script with XP or VX, I was not satisfied...
Laggy, Buggy, etc etc. (I can only imagine how slow it would be with 10+ people online)
I do wish you luck, however. Hopefully somebody here will see this. Not sure if Crisis has too many scripters, though.
I'm not one for scripting, myself. But if you do find a willing scripter to help you out, I'll be here if you need assistance with the Eventing!
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#3
Posted 29 June 2010 - 08:06 AM
Mako Star, on 29 June 2010 - 09:39 AM, said:
I love the idea. It's pretty awesome, actually.
BUT... Any time I've tried an online script with XP or VX, I was not satisfied...
Laggy, Buggy, etc etc. (I can only imagine how slow it would be with 10+ people online)
I do wish you luck, however. Hopefully somebody here will see this. Not sure if Crisis has too many scripters, though.
I'm not one for scripting, myself. But if you do find a willing scripter to help you out, I'll be here if you need assistance with the Eventing!
BUT... Any time I've tried an online script with XP or VX, I was not satisfied...
Laggy, Buggy, etc etc. (I can only imagine how slow it would be with 10+ people online)
I do wish you luck, however. Hopefully somebody here will see this. Not sure if Crisis has too many scripters, though.
I'm not one for scripting, myself. But if you do find a willing scripter to help you out, I'll be here if you need assistance with the Eventing!
thanks , Mako. but the system would only connect two computers(meaning just you and your OPPONENT) so it should be able to work without much lag.
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#4
Posted 29 June 2010 - 09:14 AM
Jayje Athravein, on 29 June 2010 - 11:06 AM, said:
thanks , Mako. but the system would only connect two computers(meaning just you and your OPPONENT) so it should be able to work without much lag.
Ah, okay. That would be neat actually...
Would it be real time, like action rpg, battles? or turn based?
If turn-based... I think it would be a great opportunity to make a card game!
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#5
Posted 29 June 2010 - 11:19 AM
probably turn based. i want to keep this simple so it'll be simple to tweak for folks needs if necessary. B)
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