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Take the Time to Say 'Goodbye' as the Titanic Sinks

#1 User is offline   Painkiller 

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    Posted 13 November 2010 - 06:07 PM

    lol
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    #2 User is offline   Painkiller 

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      Posted 13 November 2010 - 06:28 PM

      Also, FUCK megaman8x who never contributed and was the biggest mistake that EC ever made.
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      #3 User is offline   Lethrface 

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        Posted 15 November 2010 - 04:25 AM

        I may be way off here, but he provided us with alot of stuff.

        Unfortunately, it was all in the form of capital letters in big bold red font.
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        #4 User is offline   megaman8x 

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          Posted 15 November 2010 - 04:58 PM

          THEY HATE TO SEE A NIGGA SHINE.


           megamanshinin.png (208.46K)
          Number of downloads: 2

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          #5 User is offline   Lethrface 

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            Posted 16 November 2010 - 05:43 AM

            I forgot to say unecessarily offensive or vulgar words on a forum that was supposed to be for all ages within those large red words.

            Yeah, I fought the battle to get him demoted. Too bad Ricky was always too busy...
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            #6 User is offline   megaman8x 

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              Posted 16 November 2010 - 02:23 PM

              Lethrface, on 16 November 2010 - 05:43 AM, said:

              I forgot to say unecessarily offensive or vulgar words on a forum that was supposed to be for all ages within those large red words.

              Yeah, I fought the battle to get him demoted. Too bad Ricky was always too busy...


              I think you are clearly missing the point......
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              #7 User is offline   Lethrface 

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                Posted 17 November 2010 - 05:50 AM

                No, sir, I do believe you are missing the point, but that is alright. Y'all have fun. I really don't think anyone has as much time as they used to, so monitoring you would be a waste of time.
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                #8 User is offline   Lyricalias 

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                  Posted 17 November 2010 - 04:55 PM

                  I seem to remember Megaman contributing a lot to the site.
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                  #9 User is offline   Painkiller 

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                    Posted 17 November 2010 - 06:07 PM

                    Megaman8x never did shit for this site to begin with and I'm glad he'll be back out on the streets like the dog he is.
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                    #10 User is offline   Midnight 

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                      Posted 17 November 2010 - 09:16 PM

                      Well, I never contribute. I just hung around trying to get my first project off the ground and offer my skilsl to newbies that just up and left as soon as they got what they wanted
                      For some, this place was just a general gathering forum. For others, a place to leech off our shit.
                      But I honestly think the majority of the RM scene is dead or dying. I, personally, have moved onto coding, music, and graphic design. Much more practical, although I might pursue a design or coding role in game dev later on in life.

                      Well, I might pursue RM later on. More likely not. I have a game idea floating around somewhere which I need to get off the ground.
                      Thanks for the ride.

                      You can hit me up on msn (joshm_1195@hotmail.com), the Ask section of my blog which I check every day or so (http://joshmerriman.tumblr.com/ask), or my twitter (@joshmerriman). I also have a new music site (http://drycell.bandcamp.com/) if you're into any of it.

                      Well, that's me. My final post, give or take a response or two. Have fun. I might check out RPGM.net later on, see if RMing (or the community) still intrigues me.










                      Oh yeah, megaman didn't do shit for the community, I agree. Adding some programs didn't do much for the community as such, more for our visitors that come and leave.
                      die pls
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                      #11 User is offline   RATED-RKOFRANKLIN 

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                        Posted 18 November 2010 - 06:01 PM

                        I don't think the RPG Maker scene is dying. RPGMakerVX.com is taking most of the new comers. I don't like them, but I have to give them credit. Their staff actually WORKS and CONTRIBUTES to the site. That is the key to getting people into a RPG Maker site. Most RPG Maker sites lack these needed features.
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                        #12 User is offline   megaman8x 

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                          Posted 19 November 2010 - 02:38 AM

                          RATED-RKOFRANKLIN, on 18 November 2010 - 06:01 PM, said:

                          I don't think the RPG Maker scene is dying. RPGMakerVX.com is taking most of the new comers. I don't like them, but I have to give them credit. Their staff actually WORKS and CONTRIBUTES to the site. That is the key to getting people into a RPG Maker site. Most RPG Maker sites lack these needed features.

                          we get viewers just noone interacting on the forums which i could care less about

                          Its a lot harder for us(well me) because we are actually translating these programs rather than just supporting them. Tts bad enough dealing with the horrid frustration of dealing with the obscure languages these fuckers are compiled in (I miss C++/delphi compiling ) but the fact is we have to support them and think about other translations after that and being the "Classy" translator I am I like to give my translations a professional appearance with 1)The editor 2)help file 3) sample game, that alone takes time then i have to think of support and resources and seeing that we are dealing with obscure makers that have a community that is mainly Japanese (there are some french ones but not as hearty as i wish)and not only that a fairly small community(rpg maker seems to be most popular there too) so we have to scoure the web looking for resources and so on until we come to a fork in the road, "Hey, I'm dedicating all my manpower to supporting this specific maker but I have
                          a back list of other makers that have to be done too, so should I put my focus on support or translation which is the building blocks of our site" and that is where the problem lies.

                          If all this shit was already translated we would have fuck loads more time for videos and such as we promise but translating is not a breeze seeing the fact you actually have to fully understand how to use these fuckers before you can make a coherent translation for a new audience to pick up and learn, not just translate a few bits throw it in a zip and call it a day.

                          Most rpg maker sites don't have that problem because rpg maker is already there. Just post a link, throw up some forums, upload a few graphics and youre fucking done. our process is a bit more complicated

                          also doesn't help when most of our staff can't actually help you, cant get into contact with or plain just don't want(not everyone but you motherfuckers know who you are) to help which makes me feel most people saw rpg crisis a a potential up and coming, soon to be popular rpg maker site and people wanted to be mods for the power or notoriety and not the cause (well its not my site so this is where me and rick mostly clash)



                          But in all seriousness, I have grown to really fucking hate visual basic..

                          words cannot express the pain and frustration that goes into dealing with this vb6 bullshit

                          goddammit


                          fuck.



                          shit.



                          FUCK
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                          #13 User is offline   RATED-RKOFRANKLIN 

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                            Posted 19 November 2010 - 04:45 AM

                            Maybe we should change our approach until we get activity?
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                            #14 User is offline   Dyhalto 

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                              Posted 19 November 2010 - 09:06 AM

                              If you're overloaded with makers, then the solution is to cut back on makers as a whole. Focus on the ones that are more likely to draw in new users like IGM, SRPGMaker95 and TRPGE 3.0 and gather resources for those.
                              If you want to bring in Sim RPG Dating Sim Maker 5.2, wait until the primary makers have a substantial base of activity on the site.
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                              #15 User is offline   Mako Star 

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                                Posted 23 November 2010 - 11:36 AM

                                Honestly... I saw no point in trying to translate the Renai makers...
                                Horrible horrible idea for a video game anyway... I really never imagined to see it having more than 10 downloads.
                                So focusing time on such minuscule and stupid things was a pretty large waste of time, imo.

                                Anyway. Sucks to see you go, Allen. I'll look you up on FB and see what you're getting into.

                                Long live metal.


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                                #16 User is offline   clone1018 

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                                  Posted 23 November 2010 - 12:14 PM

                                  Just because the site's dieing lets flame everyone. Way to keep it together guys.
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                                  #17 User is offline   Mako Star 

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                                    Posted 23 November 2010 - 12:41 PM

                                    clone1018, on 23 November 2010 - 12:14 PM, said:

                                    Just because the site's dieing lets flame everyone. Way to keep it together guys.



                                    Its one of Allen's threads.
                                    What did you expect?
                                    xP
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                                    #18 User is offline   Ndrd 

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                                      Posted 30 November 2010 - 01:21 PM

                                      Sorry I haven't been around so much, but this site really died for me years ago. It's a shame to see what it amounted to in the end. I'll look back at the years when I first joined fondly. To all the old members, of which only one or two remain active, I'll miss the good old days.

                                      Most likely for the final time, goodbye.

                                      - Ndrd
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