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[RMVX] Chronicles of a Dark Lord: Episode I Tides of Fate "Now we see but through a glass darkly...."

#1 User is offline   KisarethStudios 

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    Posted 18 October 2010 - 03:18 PM


    File Name: Chronicles of a Dark Lord: Episode I Tides of Fate
    File Submitter: KisarethStudios
    File Submitted: 17 Oct 2010
    File Updated: 18 Jan 2011
    File Category: RPG Maker VX
    Version: 5.0



    "Now we see but through a glass darkly..."




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    15+ hours of gameplay
    Mode 7 graphics
    Turn-based side-view battle system with ATB
    Original music scores by Kevin Macloed
    A unique fishing mini-game
    Custom animations and more!



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    Millenia Ago....

    The continents of what would later be known as The Mari Landmass and The Rim Kingdom Landmass were united into a single landmass called Shenandor'ah.

    The civilization of Shenandor'ah thrived beyond measure until the day when a curious dark sorcerer took it upon himself to see if he could summon The Dark Deities...he succeeded.

    That 'success' marked the beginning of the end for the Shenandor'ahians as a race. Once the Dark Deities were freed as flesh-bound beings, they declared war against the world of Cora.

    This war came to be known as The Great Cataclsym, which separated the two landmasses due to the catastrophic spells and abilities unleashed by the Dark Deities and the unified Army of Darkness and Light.

    Victory came about only due to those called the 'Touched Ones', or beings imbued with powers
    granted from either the Dark Deities or the Deities of Light.

    Millenia would pass, and this war soon faded out of memory.

    Until the day came when, under the fated Black Eclipse, a boy was born. One that would be fated to become known throughout the world as the greatest Dark Lord anyone had ever known.

    This boy's name is Magus Drakhen Lee.

    And these are the chronicles of a Dark Lord...


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    Mediafire Link




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    Animated Parallax by modern algebra
    Battle HUD by EvenAngels
    Scene Story, Location Name, Scene Title, Mog Menus by Moghunter
    Takentai Side-View Battle System by Enu with English localization by Kylock, Mr. Bubble, and Shu.
    Fal-Fog by Falcao
    Pretitle by Vlue L. Maynara
    Epic Deaths by Kylock
    Victory Aftermath by Yanfly
    Fade Battle End by Kylock
    Savepoints by Rubymatt
    Neo Save System by Woratana
    Prexus Party Changer by Prexus
    ATS 3.0 by modern algebra
    Full-Screen toggle by Helladen
    Mode 7 VX by KGC
    Head Beta-Tester - Chris W.
    Mapping - Richard H.


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    #2 User is offline   KisarethStudios 

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      LEVEL: 1
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      EXP: 40%
      Experience

      Posted 19 January 2011 - 05:31 AM

      The game has been updated to its final edition, and featuring custom animations, completely overhauled maps, and a mini-game to just touch on a few of the new features. Hope you all enjoy. ^.^
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      #3 User is offline   Bandito 

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        Posted 30 January 2011 - 06:36 PM

        All I see are empty maps. You need to work on your mapping, it is lacking effort from your part. When you do part 2 try to work more on your mapping because people tend to get bored from seeing bare maps with nothing on it, it just doesn't feel like the place is alive.
        0

        #4 User is offline   Zombie Breath 

        • James likes the big cock.
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          Posted 30 January 2011 - 11:07 PM

          Like Bandito said, your maps could use some extra effort.

          And the battle screenshot looks pretty bland.
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