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[RMVX] Legionwood - Tale Of The Two Swords

#1 User is offline   Dark Gaia 

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    Posted 28 September 2010 - 12:50 AM

    File Name: Legionwood - Tale Of The Two Swords
    File Submitter: Dark Gaia
    File Submitted: 27 Sep 2010
    File Category: RPG Maker VX
    Version: Build 5

    Posted Image

    Note: This is a rather difficult game. You'll need careful strategy and some thorough character customisation to avoid getting overwhelmed. You cannot mash attack and win. This is how I personally enjoy my RPG's and I'll accept no whining about this.

    Game Overview
    Legionwood is a console style RPG made using RPG Maker VX. Legionwood is my attempt at creating a nostalgic and familiar RPG experience reminiscent of the classics of the early 90's such as Breath Of Fire and Chrono Trigger.
    Legionwood features a massive world filled with adventures and side quests, and it even contains over 15 hours of gameplay and four huge story driven chapters.
    While it isn't revolutionary and contains gameplay that is for the most part bog standard RPG fare, Legionwood is designed to be that way; familiar and fun for RPG fans looking for a casual game to play.

    Game Features
    - A character driven story full of twists, turns and red herrings, and an intended gameplay time of
    around 15 hours.

    - 6 playable characters, each one with a distinct personality, which you can mold into your own
    custom character classes to suit your combat style.

    - Turn based combat with an emphasis on tough opponents and using skills, rather than
    mashing "attack" over and over. Think, don't button mash!

    - A custom soundtrack, composed entirely of non comercial game music, some exclusive
    to Legionwood.

    - Collect, raise and summon 6 elemental spirits to aid you in battle! Summons level up, learn skills
    and fight just like your party members!

    - Innovative Ability Point system by KGC allows you to choose which bonuses you gain in level ups,
    so you're free to decide which role your characters fill in your battle plan.


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    Click here to download this file
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    #2 User is offline   Dyhalto 

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      Posted 30 September 2010 - 03:26 PM

      Just a suggestion, could you add some screenshots? Always helps to sell a project.
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      #3 User is offline   Dark Gaia 

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        Posted 02 October 2010 - 02:23 AM

        I added five though they won't show for some reason. Not to worry though.
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        #4 User is offline   Dyhalto 

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          Posted 02 October 2010 - 07:04 AM

          Nah, I see them. And I'll be giving this a go soon
          Bear with me. I'm slow to actually sit down and play stuff.
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          #5 User is offline   yoite 

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            Posted 07 October 2010 - 05:03 PM

            looks awesome! im loving the battlebacks,i hope to see more
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            #6 User is offline   Dark Gaia 

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              Posted 09 October 2010 - 06:01 AM

              Build 5 is now out!

              If you were waiting for Build 5 to come out so you can start the game, or if you were turned off by the many ellipses and misc. bugs in Build 4, check out the OP for updated links now!

              Build 5 is a more polished version of the previous release (Build 4) containing, amongst other things, rewritten dialogue and minor gameplay tweaks.
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              #7 User is offline   Dyhalto 

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                Posted 12 October 2010 - 10:24 PM

                Is there a reason I'm trapped in Klaim? I can't step on the exit tile at the top (I think it's the exit?)
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                #8 User is offline   Dark Gaia 

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                  Posted 14 October 2010 - 10:28 PM

                  Dyhalto, on 12 October 2010 - 10:24 PM, said:

                  Is there a reason I'm trapped in Klaim? I can't step on the exit tile at the top (I think it's the exit?)


                  There's an impassible block there. But it's fixed now. Sorry about that.
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                  #9 User is offline   Dyhalto 

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                    Posted 15 October 2010 - 05:36 AM

                    No prob. I'm surprised nobody pointed it out to you yet
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                    #10 User is offline   Dyhalto 

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                      Posted 20 October 2010 - 09:41 PM

                      Bravo! :)

                      If this game were released on the SNES back in the SNES days, it would've easily stood alongside the greats. The dialogue can be a little hokey and Zanuth was a total non-character, but the number of faults were few.

                      I didn't manage to enter the pyramid because I was missing the Pin of Creation from the Undertaker who was killed Oh well.

                      Also, the final boss is vulnerable to Toxify. This makes him incredibly easy.

                      When's the sequel going to be released?
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                      #11 User is offline   xero 

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                        Posted 29 March 2011 - 07:04 PM

                        downloaded reviews coming soon
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