File Name: Legionwood - Tale Of The Two Swords
File Submitter: Dark Gaia
File Submitted: 27 Sep 2010
File Category: RPG Maker VX
Version: Build 5
Note: This is a rather difficult game. You'll need careful strategy and some thorough character customisation to avoid getting overwhelmed. You cannot mash attack and win. This is how I personally enjoy my RPG's and I'll accept no whining about this.
Game Overview
Legionwood is a console style RPG made using RPG Maker VX. Legionwood is my attempt at creating a nostalgic and familiar RPG experience reminiscent of the classics of the early 90's such as Breath Of Fire and Chrono Trigger.
Legionwood features a massive world filled with adventures and side quests, and it even contains over 15 hours of gameplay and four huge story driven chapters.
While it isn't revolutionary and contains gameplay that is for the most part bog standard RPG fare, Legionwood is designed to be that way; familiar and fun for RPG fans looking for a casual game to play.
Game Features
- A character driven story full of twists, turns and red herrings, and an intended gameplay time of
around 15 hours.
- 6 playable characters, each one with a distinct personality, which you can mold into your own
custom character classes to suit your combat style.
- Turn based combat with an emphasis on tough opponents and using skills, rather than
mashing "attack" over and over. Think, don't button mash!
- A custom soundtrack, composed entirely of non comercial game music, some exclusive
to Legionwood.
- Collect, raise and summon 6 elemental spirits to aid you in battle! Summons level up, learn skills
and fight just like your party members!
- Innovative Ability Point system by KGC allows you to choose which bonuses you gain in level ups,
so you're free to decide which role your characters fill in your battle plan.
Click here to download this file
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[RMVX] Legionwood - Tale Of The Two Swords
#2
Posted 30 September 2010 - 03:26 PM
Just a suggestion, could you add some screenshots? Always helps to sell a project.
#3
Posted 02 October 2010 - 02:23 AM
I added five though they won't show for some reason. Not to worry though.
#4
Posted 02 October 2010 - 07:04 AM
Nah, I see them. And I'll be giving this a go soon
Bear with me. I'm slow to actually sit down and play stuff.
Bear with me. I'm slow to actually sit down and play stuff.
#6
Posted 09 October 2010 - 06:01 AM
Build 5 is now out!
If you were waiting for Build 5 to come out so you can start the game, or if you were turned off by the many ellipses and misc. bugs in Build 4, check out the OP for updated links now!
Build 5 is a more polished version of the previous release (Build 4) containing, amongst other things, rewritten dialogue and minor gameplay tweaks.
If you were waiting for Build 5 to come out so you can start the game, or if you were turned off by the many ellipses and misc. bugs in Build 4, check out the OP for updated links now!
Build 5 is a more polished version of the previous release (Build 4) containing, amongst other things, rewritten dialogue and minor gameplay tweaks.
#7
Posted 12 October 2010 - 10:24 PM
Is there a reason I'm trapped in Klaim? I can't step on the exit tile at the top (I think it's the exit?)
#8
Posted 14 October 2010 - 10:28 PM
Dyhalto, on 12 October 2010 - 10:24 PM, said:
Is there a reason I'm trapped in Klaim? I can't step on the exit tile at the top (I think it's the exit?)
There's an impassible block there. But it's fixed now. Sorry about that.
#10
Posted 20 October 2010 - 09:41 PM
Bravo!
If this game were released on the SNES back in the SNES days, it would've easily stood alongside the greats. The dialogue can be a little hokey and Zanuth was a total non-character, but the number of faults were few.
I didn't manage to enter the pyramid because I was missing the Pin of Creation from the Undertaker who was killed Oh well.
Also, the final boss is vulnerable to Toxify. This makes him incredibly easy.
When's the sequel going to be released?
If this game were released on the SNES back in the SNES days, it would've easily stood alongside the greats. The dialogue can be a little hokey and Zanuth was a total non-character, but the number of faults were few.
I didn't manage to enter the pyramid because I was missing the Pin of Creation from the Undertaker who was killed Oh well.
Also, the final boss is vulnerable to Toxify. This makes him incredibly easy.
When's the sequel going to be released?
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