RPG Crisis Community Forums: XNA woes - RPG Crisis Community Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

XNA woes

#1 User is offline   SidiousRed 

  • Advanced Member
  • PipPipPip
    • Group: Members
    • Posts: 55
    • Joined: 13-July 09
    • Time Online: 2d 16h 35m 2s

    LEVEL: 5
    HP: 3/300
    Hit Points
    MP: 2/120
    Magic Points
    EXP: 20%
    Experience
    RANK: NOVICE

    Posted 30 January 2011 - 07:23 AM

    Yeah, so the whole getting a game through XNA and onto an xbox 360.... anyone done this yet or know of any tutorials? I'm finding this impossible, maybe i'm dumb lol, little help?
    0

    #2 User is offline   telles0808 

    • Advanced Member
    • PipPipPip
      • Group: Members
      • Posts: 58
      • Joined: 30-June 10
      • Time Online: 3h 25m 52s

      LEVEL: 5
      HP: 3/300
      Hit Points
      MP: 7/120
      Magic Points
      EXP: 32%
      Experience
      RANK: NOVICE

      Posted 02 February 2011 - 07:42 AM

      SidiousRed, on 30 January 2011 - 07:23 AM, said:

      Yeah, so the whole getting a game through XNA and onto an xbox 360.... anyone done this yet or know of any tutorials? I'm finding this impossible, maybe i'm dumb lol, little help?


      it's detailed and explained in the help file, press F1 while running IGM, click on alphabetical index and search for "export".

      there you'll find links and tutorials from the Enterbrain to help you with the right version of XNA game studio and system shotcuts.
      0

      Share this topic:


      Page 1 of 1
      • You cannot start a new topic
      • You cannot reply to this topic

      1 User(s) are reading this topic
      0 members, 1 guests, 0 anonymous users