I'll start with the old stuff, as per quoted from RPG XP Unlimited.
Quote
P.S: I would like to ask if you DO NOT use my hexed props or dragon sprites for your own project. It's not a matter of discredit, but more a matter that these items are only to be used in this project, and use in any other would losen the uniqueness of this project. Even so, if you rip these graphics, I will know, because they are very obvious, different and stand out like a sore thumb. *However* I *will*allow the use of my Hex Dragon sprite on the condition that you edit it into your own form that I approve of. Quick edits will not do. And my credits for the resource must also be shown.
I can still make exceptions for specific people. If you want to use these for whatever reason, you need to state why and what you want to use them for. Below the animations and sprites are incomplete to stop people insta-saving them and using them. Drop me a PM or message here if you're interested.
I can still make exceptions for specific people. If you want to use these for whatever reason, you need to state why and what you want to use them for. Below the animations and sprites are incomplete to stop people insta-saving them and using them. Drop me a PM or message here if you're interested.
Hex Lands Props
To experiance the feel of what the 'Hexed' areas are really like, I've been developing a few new props to use for the Hexed locations. These include creepy eyes watching from rocks and stone, jaws in chasms, and living claw traps.
Here's an exact example of a few things.
http://img80.imageshack.us/img80/628/props.png
Please bear in mind both images shown have animating more animating frames than pictured, and I'm also aware that it is, at this time, using a VX pallette. Both icons are a work in progress and are not final peices.
Messenger of Darkness: The Hex Dragon
http://img534.imageshack.us/img534/5889/props2.png
The next sprite shown is one that I spent a good deal of time on. Originally it used one of the dragon based of an RPG maker XP dragon. However, I was unhappy with it. It was big, bulky and godzilla like. I decided to rework it entirely from scratch, forefooted. My most pressing query at this moment is not the colour or pallette used, but the way it animates. I'm unsure if it is as flowing as it can be, most worryingly the back foot, so if i could get critique on the animation flow and the form of the character, would be very much appreciated.