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RPG Hacker
post Jan 8 2010, 02:04 PM
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In fact, why is this thread pinned? Seems to be very important, so let's continue talking nonsense!


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Obsession
post Jan 8 2010, 02:59 PM
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This is a videogame cliche =====> Videogames.

There i said it. You'all know I'm right.


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Maoumaou
post Jan 8 2010, 09:14 PM
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Dirt, dirt is in every game! laugh.gif


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Starburst_Girl
post Jan 12 2010, 02:04 PM
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Hmmm... Most of the good ones have been said already (dirt, blue)! D= Anyway, here's my two cents:

You meet a mysterious figure who warns you about trying to do whatever; they turn out to be (1) a really egotistical villain, (2) a villain who feels sympathy for you (usually a female character or a male one who has a past with similar struggles to the main character's), or (3) a poor, misguided fool who joins you after you rip them a new one, instantly losing all of their awesome powers and dropping from "Practically Invincible Bringer of Pain," to "Level 10 cripple with awkward dialogue."

A kind, unassuming, unimportant character that is unappreciated early in the plot comes back to haunt you as an indignant, unstable villain with a grudge.

You will almost always be collecting 2, 3, 4, 6, 8, or ten "important things," unless it's a Mario title (then it will be 7 or 120).

Important moments take ridiculous turns in which some pointless chunk of trivia/some stupid item becomes invaluable.

Near the game's beginning you are forced to battle a really strong monster or a future boss (either as a plot device or a tutorial), and for this ten minutes of the story said opponent is as weak as a puppy.

Extra, poorly designed party members seem to be thrown in just to provide variety and new abilities throughout the game (a good example here is Paper Mario). Sushie and Lakilester, anyone? >_
Female characters have smaller blades, or just do magic (usually healing), or they carry a bow.

Oh mai gawd!!! Yew gawt thuh speshial, magickal, surprisingly lame doohickey that had been "hidden" here, almost in plain sight, barely protected for some number of years bigger than 99!

Hello. I'm the/an important boss, and I'm ten times easier to handle than a room full of my weak minions would be.

"Hm... I think I'll design this temple so that, in several hundred years, the following walls will have cracked/fallen, making keys and out-of-place items necessary to collect other keys that lead to all my riches become available (in a perfect, logical, ascending order) to some kid who can barely even get through the entrance without dying."

"Also, I think I'll put the one thing that can defeat my guard beast here, just a few doors/feet away from it, in case I ever need to come back or anything. We've all heard the saying 'No one better protects a flamethrower than ice golems,' right?"


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"We've all heard the saying 'No one better protects a flamethrower than ice golems,' right?"
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Rosseau
post Jan 12 2010, 02:17 PM
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QUOTE (Starburst_Girl @ Jan 12 2010, 03:04 PM) *
"We've all heard the saying 'No one better protects a flamethrower than ice golems,' right?"


Ha ha, how rightfully so. I see a signature quote up for grabs.
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blue_emerald777
post Jan 14 2010, 02:05 PM
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If a series has more than two games, the second one is always the least popular. ( Final Fantasy, Disgaea, Roller Coaster Tycoon, Zelda, Mario, etc. )

There are often no lights, yet you can see perfectly fine in the Dark Cave of Death. Always.


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Obsession
post Jan 15 2010, 04:25 AM
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QUOTE (blue_emerald777 @ Jan 14 2010, 10:05 PM) *
If a series has more than two games, the second one is always the least popular. ( Final Fantasy, Disgaea, Roller Coaster Tycoon, Zelda, Mario, etc. )

There are often no lights, yet you can see perfectly fine in the Dark Cave of Death. Always.


Take final fantasy off that list right nao. (...Says the obsessed Firion fangirl) And RCT 2 (I played that soooo much when I was little compared to the first one). I think you meant 3, because that was complete and utter BS.

Anyways, I have yet more cliches!

Source: http://www.youtube.com/watch?v=4uQU1n55gHc

Disappearing Act #1. Any overpowering character that joins your party soon leaves your party for any number of reasons (killed, is actually a bad guy, etc.)

Evil laugh. Most games have a bad guy with a weird laugh ("Mwah ha ha!", "Gyaa haa haa!" [Heidegger], "Khhk khhk khhk!" [Alhazad], etc.). Of course, none of them can beat Kefka

Law of Unnecessary Stealth.
Your characters often have to sneak into some bad guy headquarters, even though they are powerful enough to just walk in the front gate and slaughter anybody in their way.

Locked Door Rule. To open any locked door, you must have the key. You can never just break the door down, despite having spells that could take out a small village.

Monster Progression Rule. All monsters gradually get tougher as you go through the game, no matter what circumstances would normally lead them to be otherwise. (i.e, if you go into a flashback, the monsters will be stronger there, which makes no sense)

Party Compulsion Rule. After a character joins the party, they never permanently leave (unless they are killed) even if their storyline would cause them to part ways at some point. Through some silly plot device, the character decides to come with the party anyway (for example, in FF7, Red XIII is about to leave the party when you get to Cosmo Canyon, but Bugenhagen tells him to go with Cloud).

Pyrotechnics Rule. All bosses have extra-spiffy death effects that normal monsters are not worthy enough to have.

Slime. The easiest enemy in most RPGs is some type of slime.

Wild Goose Chase. Annoying part in RPGs where you have to chase some character (sometimes a villain, sometimes an ally) around the globe, being informed you "just missed" the person at every stop. FF7 is the biggest offender here.


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Officially on Aioncrack since KCB.






The other stuffV



Project Progresses:
Shadow Saga: The Hexed Legacy = 30%
Shadow Saga: The Dark Reign = 60%
Eden Sidescroll kit: 100%!
Fate of Adena XAS Project = 75%
Shadow Saga: Steel Combat = 100%!


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Materia
post Jan 15 2010, 11:55 AM
Post #48


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QUOTE (Obsession @ Jan 8 2010, 05:59 PM) *
This is a videogame cliche =====> Videogames.

There i said it. You'all know I'm right.


LMAO
Totally agreed on that point.
8)


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I don't want to use you because I'm about to fight Emerald Weapon. Wait, just give me the Underwater & Knights of the Round Materias. :)


QUOTE (Materia)
That's how I know you're a noob. You're supposed to link Knights of the Round with Mimic. DURRRRRR


And yes. I know you need Underwater/w.e too.
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blue_emerald777
post Jan 15 2010, 12:19 PM
Post #49


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QUOTE (Obsession @ Jan 15 2010, 07:25 AM) *
Slime. The easiest enemy in most RPGs is some type of slime.


That spot might actually go to goblins/imps.


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RPG Hacker
post Jan 15 2010, 01:04 PM
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Slimes are only in RPG Maker games from what I've experienced. Goblins... Maybe. For Zelda games that defenitly true.


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Materia
post Jan 15 2010, 06:01 PM
Post #51


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QUOTE
Monster Progression Rule. All monsters gradually get tougher as you go through the game, no matter what circumstances would normally lead them to be otherwise. (i.e, if you go into a flashback, the monsters will be stronger there, which makes no sense)


This isn't so much a clicheŽ as it's just part of every game's mechanics.
Sorta like saying the use of Health of some type is clicheŽ.
It's not really fair to say that, because like I said...It's just game mechanics...
Imagine an RPG where the monsters don't get stronger as the character does...It would be a flawed game, altogether.


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Current Projects
Eternal Dungeon ( a remake of Infinite Journey for VX )
Alkahest of Egeox ( a Steam-Punk RPG for VX )
RM Tsukuru Kokyo


QUOTE (NES)
I don't want to use you because I'm about to fight Emerald Weapon. Wait, just give me the Underwater & Knights of the Round Materias. :)


QUOTE (Materia)
That's how I know you're a noob. You're supposed to link Knights of the Round with Mimic. DURRRRRR


And yes. I know you need Underwater/w.e too.
xP
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Obsession
post Jan 16 2010, 09:34 AM
Post #52


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QUOTE (Ultyma @ Jan 16 2010, 02:01 AM) *
This isn't so much a clicheŽ as it's just part of every game's mechanics.
Sorta like saying the use of Health of some type is clicheŽ.
It's not really fair to say that, because like I said...It's just game mechanics...
Imagine an RPG where the monsters don't get stronger as the character does...It would be a flawed game, altogether.


Yeah you could say the same with this too:

QUOTE
QUOTE
This is a videogame cliche =====> Videogames.

There i said it. You'all know I'm right.

LMAO
Totally agreed on that point.
8)


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QUOTE ( Obsession)
Officially on Aioncrack since KCB.






The other stuffV



Project Progresses:
Shadow Saga: The Hexed Legacy = 30%
Shadow Saga: The Dark Reign = 60%
Eden Sidescroll kit: 100%!
Fate of Adena XAS Project = 75%
Shadow Saga: Steel Combat = 100%!


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Mad Klown
post Apr 14 2010, 04:22 PM
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---Evil always loses


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