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RPG Crisis _ Project Center _ [RM2k3] Sanam

Posted by: Lyric Induced Mar 12 2009, 09:08 PM



Sanam is the first of the Sanarian Trilogy.

Sanam, in-game, is a province in a large continent named Endria.

I have been developing many versions of this game for almost five years. I have scrapped each one, out of anger (because I couldn't get it as good as I wanted it to be). But the version I started working on a couple months ago has made me happy, and can assure you that I will be completing this version.

Story:

Sanam is the richest state in Endria, thanks to Denrin Lidius. For ten years, he has assumed the role of King and lead the state through depression and war, victorious. Though mostly good had come from the years of his rule, a fatal issue arose for the people living on Ilen, a small island on the tip of Sanam. The island was barely considered part of Sanam before, and eventually lost respect from Denrin. It was deemed to anarchy and forgotten. The island's inhabitants fought for its respect, and recovering from its main village, Calvianus', seperation into two villages - Calvus and Salvus. Calvus is Zack's hometown. He's been working with Richard, the town's Financial Advisor, to earn Ilen's place in Sanam back. Recently, a display of sloppy finance reports and the eventual halt of them coming at all worries Richard. He sends Zack to the town's rival village, to attempt restoring peace...

Project Goals and Origins

Spoiler! --Click here to view--
Origin:
I started this "story" in early 2004. I finished the final version a couple months ago, so you can see how hard I worked on it, regardless of it sucking.
I started developing the project in 2005, with RPG Maker 2003. Since 2005, I'd been working on different versions of the project. This year I decided on the one I'm building now.


Magic Development
Spoiler! --Click here to view--
In Sanam, people's magical abilities are decided as they grow to their teenage years. The type of environment they are surrounded by plays a huge role in this development, as well as their personality.

White mages are usually surrounded by loving people through their childhood, and have had at least one significant other in their lifetime.

Black Mages are usually surrounded by death and violence through their childhood.

Skill Users generally have suffered a horrible event in their childhood, disconnecting them emotionally from the world for several years.

Orange Mages are usually forced to give up a lot in their life just to survive.


Characters

Zack

Age: 17
Male
Class: Fighter

Description: Zack grew up on the island Ilen, living particularly in the town of Calvus. He's kind and usually outgoing, though his personality has become darker over the years. He's been through many hard times, like the Un-Governed War, and the seperation of Calvianus Village. His Father and Mother both passed away when he was seven, and eight, respectively. Zack fell into deep depression from their passing away, but his life turned around because of his relationship with Sarah. He was given a full Sanarian education, and majored in Sword Combat. His teacher, Samuel Trias, taught him all he knows in the area of combat. Zack continues to live in Ilen, intending to stay there for at-least three more years before leaving for the mainland.

He doesn't share much about his Father when anyone asks, or his Mother. He also tends to avoid any talk about Denrin Lidius.

NOTE: I know what you're thinking. "U used defalt RTP Zack lol." Well, my original concept for Zack was pretty similar to RTP Zack. Blue hair, same kind of coat... So, I left it. All the main characters were pretty similar to the RTP sets I chose to use. For the other characters it was more in their faces and hair, though.

Sarah Trias

Age: 16
Female
Class: White Mage

Description: Sarah is a very nice, open girl. She grew up in Ilen with Zack, in the town of Calvus. When she got older, she left Calvus, to go to Salvus, pursuing a job. Her Mother and Father left her on Amanda Trias of Calvus' doorstep when she was very young, so her real parents are unknown. Amanda raised Sarah and taught her in Vol's teachings. Though she was heavily influenced by Vol's teachings, her heavy admiration of Zack drove her to take the same belief as him. She has, like Zack, never left Ilen, and learned everything she knows there. She was given a basic eduction, which she regrets, and intends to finish her education someday.

Sam

Age: 15
Female
Class: Fighter

Description: Sam is the cute, shy (to strangers, anyway) girl everybody seems to know. She's a bit naive at times, and is, unwillingly, often the center of attention. She was born in Triun of Sanam, but soon-after was taken to Ilen. She left Ilen at ten years of age to go back to triun and receive a full Sanarian education. She was trained with several different weapons, but her admiration for Zack made her stick to swords. Also because of this admiration, she returned to Calvus at fifteen.

Jade

Age: 16
Female
Class: Black Mage, Archer

Description: Jade is a kind, but somewhat shy, girl who has apparently lived in Nilestone Village for most of her life. She recently left Nilestone to create a rebellion group in Triun, to battle against the Deseco Organization. She refuses to speak of either of her parents, or any other relatives she has. She also keeps most of her history hidden, and avoids making close friends. She was trained by a warrior in Nilestone village in Ranged weaponry. She also developed Black Magical abilities, regardless of formerly being told that she has no Magical Potential.

Kyle
Picture Coming Soon
Age: 17
Male
Class: Thief

Description: Kyle is a former street-urchin from Triun. He and his sister moved from place to place, as he tried to find a city that offered a decent job, but couldn't keep a job anywhere because of his reputation as a thief. With nowhere to go, he had to dive into his unfair reputation and begin stealing just to keep his sister healthy. This led to him becoming quite the thief, and even years later, when him and his sister have legitimate jobs, his thieving skills come in handy.

Minor Characters

Richard Hunter

Age: 42

Bio: Richard was born in Triun, when the city was still Rank 2; only considered a small village. He grew up as a banker's son and picked up the career himself. He worked his way up to a rather powerful Judge, but the Ryan controversy forced him to step down from the stand as a lowly Financial Adviser. Since him and Zack were friends at the time, Zack invited Richard to work for Ilen, and Richard has been helping them out ever since.

Samuel Trius

Age: 40

Bio: Samuel Trius is an Ilen long-timer. He was there when Calvus and Salvus were still one joined city. He now resides in Calvus, particularly because of Sarah and Zack's former relationship. When Sarah had left for Salvus and Zack had been drafted for the war a few years prior, his boredom led him to start working again, taking up the same job Zack has always had - hunting animals for food and selling it to cities of higher ranks, such as Triun. He married Amanda Elessu at age 22 and they've been married since. They also adopted Sarah when they found her on their doorstep when she was only a year old and have since raised her.

Amanda Trius

Age: 39

Bio: Amanda Trius grew up with Samuel on Ilen, and married him at age 21. Amanda has a Lumber shop opened in Calvus for many years, but eventually the need for lumber was aided by the city of Wraith instead. She has always been suspicious of Zack, which her daughter blames on her over-protective nature. Amanda has made a great effort in finding more information for Sarah rather than her name and birth date found on the parcel included in her basket sixteen years ago, but to no avail.

Eve of Nilestone

Age: 17

Bio: Eve grew up in Nilestone Village and befriended the former leader of the town, Rain. She aimed at inheriting the town after Rain died, but couldn't when Deseco stepped in and took control. Years later to present day, Deseco has left, but still has watches that visit the Village on occasion, which disrupts the village's former lifestyle. Eve works as a saleswoman of many different unique drinks made in Nilestone. She befriended Zack on Ilen when she went to sell Ryan Smith a trade route contract.



Screenshots
These are just a few...

Spoiler! --Click here to view--

























Gameplay Information

Sanam plays like a traditional RPG. It uses the default ATB system.

Here are some details about the battle system.

Spoiler! --Click here to view--
Magic Styles
Each person in the world has one of five different magic styles flowing within them - Black, White, Orange, Varied, or Skill.

Magic items called Scales are small sources of magic in the game. One can use them to higher their intelligence, learn specific spells, or even to create custom spells.

White Magic
White magic is the good-nature magic in the game. It mostly consists of healing spells.


Black Magic

Black magic is the evil-nature magic in the game. It mostly consists of elemental, damaging spells.

Black magic users can eventually learn Forbidden magic, which consists of spells like Death, or Damnation.

Orange Magic
Orange magic consists of both Healing and Elemental/Damaging spells. Orange Magic uses no MP.

Orange magic is the sacrifice of items, weapons, or personal health, in exchange for Healing spells, Elemental Damaging Spells, or Unique Devastating spells.

Example:

The player can sacrifice a Potion and four Poison Cures to create a spell that cures all allies of Status Ailments.

Another example is sacrificing a Fire Scale for a low leveled fire spell.

Skill Magic
Skill magic is different from the other styles of magic.

When people are born, and their magic ability is being developed, sometimes the person will not develop a full magic capability. They will only be able to use a small amount of Magic, but not for elemental damage spells, or healing spells.

Skills mainly consist of Status Ailment inducing attacks, as well as skills that allow you to mix your small amount of magical ability with your strength.


Status Ailments
Spoiler! --Click here to view--
Poison
Poison causes the victim to lose a small percentage of HP every turn. This damage may not seem worth inflicting at first, but the damage really adds up, especially for stronger enemies.

Silence
The victim is unable to cast spells. This can be very useful on enemies that know powerful magic.

Confusion
The victim attacks their allies, and their self, randomly.

Stunned
The victim is stunned and cannot move for a moment.

Paralyzed
The user is paralyzed and cannot move.

Blind
This greatly decreases the victim's chance of hitting its target.

Berserk
The victim is enraged, with a boost to their strength, and attacks enemies at random.

Sleep
The victim falls into a deep sleep, where only physical damage or waiting it out can wake them.

Fallen
An ally has fallen in battle. They are unable to do anything further, and must be healed with an "Angel's Touch" potion.

Damned
The victim has fallen, and can only be revived by High Priests, or rare Holy Potions.



The Feather System
Spoiler! --Click here to view--
In the world, there are some species of birds that are blessed. They bear magical properties. For as long as history has been recorded, people have used these bird's feathers to learn Magic of their type. This has been rejected by some, but most fully accept it and call it a gift from the gods.

A human can only wear one feather at a time, as humans are weak in magic and could die from using more at one time. To absorb a Feather's magic, you must wear the Feather on you, in a headband, on your ear, or anywhere else close enough for you to gather its power. Feathers can also be worn on weapons.

When a character wears a Feather, and they gain EXP from battles, the EXP also goes to the feather. The feather levels up just like the characters, and as a Character levels that feather up, they gain Spells of the feather's type.

Note: Slades play a different role in the story now. I will update them soon, like later today.


Original Soundtrack
Spoiler! --Click here to view--
Actually, that is a bit misleading. MOST of the soundtrack in Sanam is original, but some songs are ripped from other games.

These are the current songs ready for Sanam. I created them; so if you like them and want to use them, go ahead, but please credit me. ^.^;

http://www.youtube.com/watch?v=jTK4I3D5hUk
What Kind of Demonic Power
http://www.youtube.com/watch?v=H7kaJqpfr40
Vesa Len (Vesa Len's Song)
Angered Lord (Special Battle Theme)
Deseco Theme

So far Driven by the Sword is the only one with a video, but I'll set up more.


Updates

Update - August 3rd, 2009
Spoiler! --Click here to view--
I have removed the ability to create weapons, items, and magic. The reason is because for Magic, adding the effect of one spell to another was immensely useless. For items, the way they are set up, it'd be much easier to just buy them. As for weapons, same as items.

However, you can still upgrade Zack's sword. You find materials that Blacksmiths tell you to find, and add to its power. Other customization of items is still being considered, as I stupidly looked into this late in development.


Update - August 28th, 2009
Spoiler! --Click here to view--
Wanted to post and announce I've finished the first segment of the story! There will be 4-5 segments of the same size approximately. I've smoothed out all the plotholes I've found, so development is going fast again.

If I had to guess, I'd say Sanam is about 30% finished, and an ETA on it's completion would be... Within the first two months of 2010. That's just a guess though; it may come out much later, or even sooner.


Update: October 29th, 2009
Spoiler! --Click here to view--

Ok, my main PC is back, and thank the Lord, I can open the start menu without a three second wait.

I'm back to work on my projects again. I'm still working full speed on Sanam, but I'm also going to be working on Attack of the Spammers too. During my down time in development, I got a lot done story-wise for both games. I have a lot of stuff planned out, and intend to get on it immediately. School is also gonna be real light this month, so it should be easy.

One thing to report for Sanam that's absolutely confirmed is the Custom Menu for Feathers. Before you just equipped a Feather through the main menu and it did its job, but I think that's pretty lazy. I've never tried a real custom menu before, but I intend for it to me nice and clean, and shall work hard on it.

I'm also working out other things with Feathers and how they develop your skills, but none of that is confirmed yet.

The Opening Post for this topic is being written up, but it will still take a little time to update it since I'm working it through for different forums. The update will be more organized, and have much more information on characters, and hopefully a decent amount of more information for the story.


Update: November 9th, 2009
Spoiler! --Click here to view--








Update: November 9th, 2009
Spoiler! --Click here to view--
The main post has received a small edit, but more is going to be added.

-More information and examples of the Feather System
-An Item list
-A new Characters section, displaying secondary characters
-Detailed information about some of the more common locations in Sanam
-Anything else I've forgotten.


Update: January 4th, 2010

Spoiler! --Click here to view--
I'm still trying to figure out a demo. I can't really promise it'll happen, because I intended to never release one, and the game isn't set up for one at all. I really wish I would have waited longer before making a topic for the game. I'll try my best to make one work.

I also wanted to explain one of the features of the game. Mid-way through, you'll be able to work together with the History Archive Representative and the History Enthusiasts to fill in several story segments that Zack has experienced, but never really explains during the main quest. (I.E., Mayor Ryan, his childhood along with Sarah's, details about his role in the war, etc.) This is the main way to discover the truths and just general background information of Sanam. (you can also find NPCs that can better explain some of the more vague history of the game)


Update: February 7th, 2010

Spoiler! --Click here to view--
Here are those new screenshots.

















Posted by: Rosseau Mar 13 2009, 03:25 PM

Using the RTP is not a sin by any means! I like it in fact. It is crucial to focus on the spark (the gameplay, the lure of the game) and not the glitter (the graphics, the eye candy) when it comes to game design.

Storyline: The summery is fine, it -could- use some hints (only minor, we don't want to be spoiled right away tongue.gif) as to what we can expect to see.

Characters:
Zack - I'm glad this character doesn't have conflict right away, it'll be interesting to see what is to happen.
Sarah - Oh noes, I can sense a possible love interest tongue.gif
Sam - Sounds exactly like one of my friends, holy poo poo.
Jade - Yes! Despite that sprite being a Ninja, she isn't a Ninja at all. I really like it when people break away from the norm.
Kyle - Hmm.. I can sense a possible rivaly between Zack and Kyle. This will be interesting!

Comments: If this is your first RPG to be released to public, you really don't have much to worry about at all! Just work to your leisure and have fun with it! What's the use in making something if you aren't having fun, right? I like what I see thus far, good luck!

Posted by: Kurysu Mar 13 2009, 03:57 PM

The character's all seem original enough. I really would like to know more about the general plot. Like what exactly is Deseco and why do all these characters have it out for them? Is it because of one reason? That it's a bad group of people? Or does each character have different reasons to fight Deseco?

At any rate.

Seems like you got the jist of how you want the game to play out.
I'm actually interested to see how it turns out!
biggrin.gif

Posted by: Lyric Induced Mar 13 2009, 04:37 PM

QUOTE (Rosseau @ Mar 13 2009, 03:25 PM) *
Using the RTP is not a sin by any means! I like it in fact. It is crucial to focus on the spark (the gameplay, the lure of the game) and not the glitter (the graphics, the eye candy) when it comes to game design.

Storyline: The summery is fine, it -could- use some hints (only minor, we don't want to be spoiled right away tongue.gif) as to what we can expect to see.

Characters:
Zack - I'm glad this character doesn't have conflict right away, it'll be interesting to see what is to happen.
Sarah - Oh noes, I can sense a possible love interest tongue.gif
Sam - Sounds exactly like one of my friends, holy poo poo.
Jade - Yes! Despite that sprite being a Ninja, she isn't a Ninja at all. I really like it when people break away from the norm.
Kyle - Hmm.. I can sense a possible rivaly between Zack and Kyle. This will be interesting!

Comments: If this is your first RPG to be released to public, you really don't have much to worry about at all! Just work to your leisure and have fun with it! What's the use in making something if you aren't having fun, right? I like what I see thus far, good luck!


Thanks. happy.gif

I wrote ten different long summaries, but I felt they gave away too much information I wanted the players to learn first hand. So, I'm having trouble with it; you see, I just have a problem releasing things I'm not completely happy with. happy.gif;

Sarah - I think you may be on to something. x3
Sam - Heh, also somewhat similar to my cousin.
Kyle - Heh... xD

I see. I shall take your advice. It is my first game to be released to the public, but I just don't want to make a bad impression...

And thank you again!

QUOTE (Kurysu @ Mar 13 2009, 03:57 PM) *
The character's all seem original enough. I really would like to know more about the general plot. Like what exactly is Deseco and why do all these characters have it out for them? Is it because of one reason? That it's a bad group of people? Or does each character have different reasons to fight Deseco?

At any rate.

Seems like you got the jist of how you want the game to play out.
I'm actually interested to see how it turns out!
biggrin.gif


Thanks to you too happy.gif

Later today, I'll add more information on the "surface" of Deseco. I just don't want to add too much, of course. ^^;

Posted by: Kurysu Mar 13 2009, 04:41 PM

Of course. I'm not asking you spill your plotline...
But clearing up on the vagueness of the faction would be a welcome idea!
When can we expect some screenshots?
smile.gif

Posted by: Lyric Induced Mar 13 2009, 05:37 PM

Later today. Late tonight at latest.

I'm pinned down with a bunch of schoolwork at the moment, but as soon as I've completed it all, I'll post some screenshots, add to the gameplay and story sections, and hopefully come up with a better summary.

Posted by: Kurysu Mar 13 2009, 05:38 PM

Sounds awesome!
If you ever need help with anything, let me know!

&& Yeah. I know how it is with not getting around to RPG Maker...
It actually sucks when I realize that I only have time to work on my game like 3-5 hours a week.
I need to fix that! lol!

Posted by: Lyric Induced Mar 13 2009, 05:42 PM

xD

Sweet, I will.

Yeah, I've found less and less time to work on RPG maker projects too. Spring break comes up soon, though, so I'll be getting in a heck of a lot of work into it then. x3

Posted by: Kurysu Mar 13 2009, 05:45 PM

haha! I'm gonna hold you to that!
If you don't have at least 30 minutes of gameplay by the end of Spring Break...
We're taking away your Gold Card!
XD

rofl!!!

Posted by: Lyric Induced Mar 13 2009, 05:53 PM

Haha, okay.

I feel I'm safe, because I have about an hour prepared already. xD

Posted by: Kurysu Mar 13 2009, 07:36 PM

lmao!
Cheater.

hahaha.

Posted by: Lyric Induced Mar 13 2009, 10:31 PM

Heh. x3

I added some screenshots, a bit of information on how Magic works in the world of Sanam, and also tried to re-do the summary.

Posted by: Elemental Crisis Mar 14 2009, 02:24 AM

It's always nice to see people still using RM2K3. smile.gif

I like that you have the ability to "bind" spells, neat idea. smile.gif

Posted by: Lyric Induced Mar 14 2009, 09:12 AM

QUOTE (Elemental Crisis @ Mar 14 2009, 02:24 AM) *
It's always nice to see people still using RM2K3. smile.gif

I like that you have the ability to "bind" spells, neat idea. smile.gif


Yeah, it seems like too many people are switching to the newer ones.

Thanks. happy.gif I was messing around with stuff, and I thought of it, and tested it out, and I think I've found a good way to implement it. Extremely time consuming, but still.

Orange Magic is also time consuming, because I have to remove all Orange Magic spells after every battle, and when every battle starts, I have to check for the required items for every orange magic spell every turn to ensure the player can't use ones they don't have items for...

Posted by: Bandito Mar 15 2009, 07:43 AM

I respect that you decided to use the rtp because you think he fits your envisioned fictional character named Zack but you can still edit things like his clothes, color of the eys etc, just so people are not put off because of the rtp.

Posted by: Lyric Induced Mar 15 2009, 12:14 PM

QUOTE (Bandito @ Mar 15 2009, 07:43 AM) *
I respect that you decided to use the rtp because you think he fits your envisioned fictional character named Zack but you can still edit things like his clothes, color of the eys etc, just so people are not put off because of the rtp.


Yeah, I've actually made a slight edit. I'm going by the picture I drew a few years back, so I'm just changing colors.

His hair, though, being blue, is important to the storyline, so I'll leave that of course.

Posted by: Rory Mar 15 2009, 09:40 PM

Wow, your game looks pretty neat.
I like your maps a lot, and the storyline is pretty cliche, you should work on that XD

Posted by: Lyric Induced Mar 15 2009, 09:49 PM

QUOTE (Rory @ Mar 15 2009, 09:40 PM) *
Wow, your game looks pretty neat.
I like your maps a lot, and the storyline is pretty cliche, you should work on that XD


Thanks. ^.^

I know, the story does sound really cliche... Dx

It's actually deeper than it sounds. I just am and always have been horrible at summaries. The game centers on allot of things, and is more than just a... "fight an evil assosiation that's gonna destroy the whole world" type of thing.

Well, I'm not saying my game is gonna be completely unique or anything, heh...

I actually have a few other stories that are much more original I could work with, but this is one I've been writing for a long, long time, and I'd love to just finally finish my first RPG maker game.

Meh, I can't really get what I mean out x__x

I just hope my game isn't absolutely horrid.

Posted by: Kurysu Mar 16 2009, 11:20 AM

You can make a cliche story line work, anyhow, I believe.
I actually enjoy playing a good classical RPG.
smile.gif

Anyway. The Orange Magic system seems pretty neat.
Doesn't seem like it would be TOO time confusing, either.
It would definitely be less time confusing if you used a script instead of battle events.
:3

Posted by: Lyric Induced Mar 16 2009, 02:32 PM

QUOTE (Kurysu @ Mar 16 2009, 11:20 AM) *
You can make a cliche story line work, anyhow, I believe.
I actually enjoy playing a good classical RPG.
smile.gif

Anyway. The Orange Magic system seems pretty neat.
Doesn't seem like it would be TOO time confusing, either.
It would definitely be less time confusing if you used a script instead of battle events.
:3


Yep... one of the things making me want to make games in XP or VX. But I dunno, I just give up on them for some reason. They're just... different.

Well, I can play through XP or VX games, but I mean I can never come close to finishing games on them.

Posted by: Lyric Induced May 28 2009, 02:38 PM

Small update, added a couple screenshots. I've been busy with other things to do much else. =/

Posted by: Lyric Induced Jul 18 2009, 01:18 AM

It's been a while since I posted here, but I've made progress. Since then I've added about an hour and thirty minutes of gameplay, finished the Feather system, and stuff.

I've added information on the Original Songs that appear in the game, but the only song that has a video (Driven by the Sword) can be listened to in this video.



I would REALLY appreciate feedback on the music that I share here!

I'll add videos for the other songs soon.

Posted by: Obsession Jul 21 2009, 06:00 AM

You need to remove the watch?= thingy from the video url to make it work. I managed to get the url though, The music is alright, its somewhat repetitive, perhaps if you could develop some backing, i can imagine it sounding really awesome smile.gif

Posted by: Lyric Induced Jul 21 2009, 01:25 PM

Thanks. I'll try my best to improve them! I was already working on adding instruments to Driven by the Sword, but I'm having trouble with it. xD I'm trying though.

Here's another song I composed for Sanam: Get Behind Me.



It's a "hurry song," or "duel song," or "oh **** we in danger man" song. It's short, but it never plays through more than twice in-game.

And please ignore the MSN sound. xD

Posted by: Lyric Induced Aug 3 2009, 02:03 AM

Update - August 3rd 2009

I have removed the ability to create weapons, items, and magic. The reason is because for Magic, adding the effect of one spell to another was immensely useless. For items, the way they are set up, it'd be much easier to just buy them. As for weapons, same as items.

However, you can still upgrade Zack's sword. You find materials that Blacksmiths tell you to find, and add to its power. Other customization of items is still being considered, as I stupidly looked into this late in development.

Posted by: Rayzshea Aug 10 2009, 12:12 PM

Hey Lyric, I was wondering what you are using to create your music?

"Driven by the Sword" seems like a great choice for boss-type battles but in my mind would be to intense as a main battle theme. If your characters are getting into random battles all over the place they are probably not going to get this jacked up about a couple of goblins right?

On the other hand "Get Behind Me" seems a little calm for an oh @#%& battle song if you are going for a focused/ tunnel vision theme maybe try adding a heart beat base line or breathing type sounds into it.

Will you be posting a main theme or character themes? It is always good to hear game music in context to what is around it.

Good work. smile.gif

Posted by: Lyric Induced Aug 10 2009, 02:08 PM

QUOTE (Rayzshea @ Aug 10 2009, 12:12 PM) *
Hey Lyric, I was wondering what you are using to create your music?

"Driven by the Sword" seems like a great choice for boss-type battles but in my mind would be to intense as a main battle theme. If your characters are getting into random battles all over the place they are probably not going to get this jacked up about a couple of goblins right?

On the other hand "Get Behind Me" seems a little calm for an oh @#%& battle song if you are going for a focused/ tunnel vision theme maybe try adding a heart beat base line or breathing type sounds into it.

Will you be posting a main theme or character themes? It is always good to hear game music in context to what is around it.

Good work. smile.gif


Thank you! =D

I've been using Anvil Studio to create music. It's a great program, and it's free.

I agree that Driven is more like a Boss song. I've been working on a Battle song to swap with it, but have had no luck yet.

I'll be posting character themes, alternate battle music, the victory song, and... well, pretty much everything I finish.

Posted by: Rayzshea Aug 10 2009, 08:18 PM

I think that Driven could easily become a main battle theme with a few tweaks, and you could keep what you have as a boss or demi-boss song.


From what you have written of your project your heroes are quite young, so maybe they do get really pumped up over random encounters, but for me as a player, random encounters are an expected part of RPG travel. They are small doses of risk to my characters while on route from castle to treasure, breaking up the monotony of walking across the world map. In many games most random encounters can be easily beaten with just the action button, no magic, skills or items required.

I would imagine that if I happened to be in the shoes of a standard RPG character, these battles would be almost chore like. Go kill enough monsters today so I can afford X or be as strong as Y.

Long story short.. by taking away ~1/3 of the notes in the score you could tone it down a little.

So instead of ................ you have .. . . .. . . ... or something, I am not sure that it would work, but it could be less time consuming than creating a whole new score. Using a variation of the boss theme in a standard battle will also strengthen the cohesiveness of the soundtrack.

Looking forward to hear what else you come up with for this game.

Posted by: Lyric Induced Aug 10 2009, 08:37 PM

I actually composed Driven with the feeling of Panic in mind. That's because the main character, Zack, does not like killing and yet is forced to do so, which induces panic... If that makes any sense.

I'll try and to what you said, and post whatever I end up using. ^__^

Posted by: Rayzshea Aug 11 2009, 05:03 AM

That does make sense. If there are any sort of long grinds required in the game maybe consider Zack as becoming battle hardened, less panicked as time wears on?

Just throwing around some ideas.

Posted by: Lyric Induced Aug 17 2009, 05:47 PM

QUOTE (Rayzshea @ Aug 11 2009, 06:03 AM) *
That does make sense. If there are any sort of long grinds required in the game maybe consider Zack as becoming battle hardened, less panicked as time wears on?

Just throwing around some ideas.


I like your ideas. =3

Well, during the story, there's a point that the panic he feels during a fight is destroyed, and I think it's an awesome idea to change the battle music to a slower one later on. =D

Posted by: Rayzshea Aug 17 2009, 05:58 PM

Thanks Lyric!

I totally support a change in music during the game. I frequently turn the volume off while gaming and put on some of my own tunes, especially where background music gets over used and stale. (Harvest Moon 64 I love you, but I hate your music)

Changing up the game music keeps things interesting and adds to the atmosphere, good luck on your project!

Posted by: Gundam Exia Aug 19 2009, 01:38 AM

Nice!
I Want To Try This Game.
It Looks Cool. smile.gif

Posted by: Sentinel Dynames Aug 19 2009, 02:33 AM

Sanam?
What is this game?
I want to try it!

Posted by: Lyric Induced Aug 22 2009, 12:51 AM

Sanam is a traditional RPG... And... Well, I'm not good at explaining stories... The summary in post 1 is as good as that's going to get.

I'll have a video up and a new song I'm working on soon.

Posted by: Midnight Assassin Aug 22 2009, 06:50 AM

QUOTE (Sentinel Dynames @ Aug 19 2009, 08:33 PM) *
Sanam?
What is this game?
I want to try it!


It is all in the first post. Sweet jesus, look at it! It's right in front of you! Look at it. Do I have to shove it in your face?. happy.gif

Posted by: Gundam Exia Aug 22 2009, 02:46 PM

Nice Game.
I'll Try It laugh.gif

Posted by: Midnight Assassin Aug 22 2009, 04:49 PM

It's not out yet... dry.gif

Posted by: Gundam Exia Aug 22 2009, 04:57 PM

oh...
thats why i cant find the demo smile.gif

Posted by: Lyric Induced Aug 22 2009, 05:04 PM

Yeah, I don't think I'll be releasing demos, because you wouldn't be able to keep your game and would have to restart.

I'll try to add a decent amount of videos to show how the game is like though.

Posted by: Midnight Assassin Aug 22 2009, 05:28 PM

@Lyric Induced, Yeah, I've never been a big demo-release fan. In VX, though, you can use the same savefile to continue your progress in the next demo.

@Gundam Exia, IF there were a demo released, then Lyric would've made a notice. Not every game here has a demo.

Posted by: Lyric Induced Aug 22 2009, 05:32 PM

Well, you can generally do that in 2003 too, but it's just the way I have the game set up that makes it dangerous to do.

Posted by: Midnight Assassin Aug 22 2009, 10:22 PM

Yeah, I guess different demos have different addons and other doohickeys installed in between releases. That'll be a problem.

Posted by: Lyric Induced Aug 22 2009, 10:23 PM

That's precisely my problem. Zack's sword building system and the Feather system won't be done for a while.

Posted by: keitsukun Aug 23 2009, 10:04 AM

The BMG is great! Even tough it sounds some-what a little clumsy... I just cant figure out why.. :/

But as I can see, youre using the original rpgm2003 sprites..
I could surely fix you up something quickly.

All id need is a physical description, and to know their personality. (it helps me. somehow.. O-o)
I could even do some fighting/emotion stances if I have the time.

Contact me if youre intrested.

(No I wont use a charater generator)

Posted by: Lyric Induced Aug 23 2009, 03:16 PM

I'd actually be interested, but not for this particular project though. I've fallen in love with these RTP Charas for my characters even though others likely won't see the originality in their graphics.

Posted by: jetstorm4 Aug 23 2009, 06:55 PM

Wow, actually looks like a solid project, and the feather system sounds great! And hey, the original RPG RTP graphics looked like
characters of mine when I was working on one game (never finished sad.gif ...) but good luck on it!

Posted by: Lyric Induced Aug 23 2009, 06:59 PM

Heh, thanks. =D

Yeah, the RTP characters thing is troublesome since they're used so much, and people will probably associate their characters or other characters with similar sprites as the ones I'm trying to portray.

But I'm using them because they're all pretty close to how I originally wanted them to look.

Posted by: RATED-RKOFRANKLIN Aug 23 2009, 07:03 PM

How much progress have you finished? I hope your project is a success.

Posted by: Lyric Induced Aug 23 2009, 07:05 PM

Thanks RKO. Well...

Last time I checked I had three hours of gameplay, excluding sidequests. But that was quite a ways back in development, so I think it's going pretty smoothly. I've been going really slow lately, though, because I've been touching up the story and fixing plot holes that I found.

Posted by: Lyric Induced Aug 28 2009, 06:37 PM

Wanted to post and announce I've finished the first segment of the story! There will be 4-5 segments of the same size approximately. I've smoothed out all the plotholes I've found, so development is going fast again.

If I had to guess, I'd say Sanam is about 30% finished, and an ETA on it's completion would be... Within the first two months of 2010. That's just a guess though; it may come out much later, or even sooner.

Posted by: Midnight Assassin Aug 28 2009, 06:45 PM

That's good to hear. I can't wait to see the first release!

Posted by: Obsession Aug 29 2009, 01:51 AM

QUOTE (Lyric Induced @ Aug 29 2009, 03:37 AM) *
Wanted to post and announce I've finished the first segment of the story! There will be 4-5 segments of the same size approximately. I've smoothed out all the plotholes I've found, so development is going fast again.

If I had to guess, I'd say Sanam is about 30% finished, and an ETA on it's completion would be... Within the first two months of 2010. That's just a guess though; it may come out much later, or even sooner.


Its good to know you're still working on this and so much has been done. I can't wait to try it out when its avilable! smile.gif

Posted by: Lyric Induced Aug 29 2009, 02:51 AM

Thanks! :D It's those kinds of posts that make me want to work on it.

Since everything is set up now, I'm just making story segments, so development should go real fast. But of course, I can't really predict how long I'll be able to work on it or anything. I just hope I finish it soon. @__@

I've also been working on my own arrangement of Metallica's The Call of Ktulu, to be used when you fight Ktulu, an optional boss in the game. :D

Posted by: Midnight Assassin Aug 29 2009, 03:09 AM

Well, this game is by far one of the best 2K3 RPGs I've ever laid eyes upon.
This is so good that this thread, this game and yourself deserve this...


Posted by: Lyric Induced Aug 29 2009, 03:12 AM

:D

Sweet! I can has approvalness!

Posted by: Rayzshea Aug 31 2009, 09:47 AM

I'm glad that tings are moving along for you in this project. I am excited to see it finished.

Posted by: Obsession Aug 31 2009, 12:27 PM

QUOTE (Rayzshea @ Aug 31 2009, 06:47 PM) *
I'm glad that tings are moving along for you in this project. I am excited to see it finished.


I concur, the most dedicated project on RPG Crisis smile.gif

Posted by: Midnight Assassin Aug 31 2009, 12:44 PM

This is another reason you got the seal - likeability and dedication.
Keep it up, Lyric!

Posted by: Lyric Induced Aug 31 2009, 04:25 PM

Heh, thanks a lot guys. ^~^

Posted by: Gundam Exia Aug 31 2009, 05:30 PM

I'm Exited To Try This Game,
Its Been A While That The Game Is Not Released But I Think It Will Be A Good Game!

Posted by: Sentinel Dynames Aug 31 2009, 09:19 PM

That is a cool game!

Posted by: Gundam Exia Aug 31 2009, 09:40 PM

QUOTE (Sentinel Dynames @ Aug 31 2009, 09:19 PM) *
That is a cool game!

Have You Tried It?
It's Not Yet Released.

I Think What You Ment Was The Game Looks Cool.

Be More Specific Next Time smile.gif

Posted by: Sentinel Dynames Sep 1 2009, 12:18 AM

That's what i mean Gundam Exia.
Geez..

Posted by: Midnight Assassin Sep 1 2009, 02:52 AM

@Gundam Exia, of course he hasn't tried the game. If he thinks the game will be like the thread - good-looking and immersing, then let him think that. This is why people post threads, to get critique - not to just say "Hey, I'm working on a game".

@Sentinel Dynames, you were not wrong. And as said before, thanks for the honest critique.

Posted by: Lyric Induced Oct 2 2009, 06:16 PM

Name Change

Major Update

October 2nd, 09

I've been contemplating changing Sanam's name for a while now.

Why?

Because there's a film, or something, by the name of Sanam in some other language. This probably wouldn't bother you normal users, but I think I'm obsessive compulsive or something about originality. I also want to carry this game with me...

So, I'm deciding on a new name. But I want your opinion; is it stupid to change the name of my game just because it's in use?

Posted by: Allen Hunter Oct 2 2009, 06:27 PM

To be honest, I think it's pretty stupid to change it just because some film already exists, especially if it was coincidental. Originality in forming a name doesn't matter to me, no matter what. Sanam to me is an original name, especially for a RPG Maker game, keep it. I want to see more from you. smile.gif

Posted by: Lyric Induced Oct 2 2009, 06:28 PM

...Eh, I guess I'll keep it, but only because you told me to, Allen. @___@

It's just, I don't like the title of stuff I make to be in use, even if it's just a stupid indie game.

I'm like this over everything, too. Hearing Final Fantasy music in my projects annoys me on some level, which is why I started composing music, so maybe a future game can have its own score.

Posted by: Lyric Induced Oct 3 2009, 04:19 AM

I thought it was about time to post some sort of video for the game.

This first video is just your average scene.

Most of its dialogue won't make much sense unless you've played the first hour or so of the game, but I thought it'd be the best scene to post, as it doesn't really give anything important away...

By the way. I made an error when Zack says "as for people making fun of you." That and the awkward wording of "I have a friend named Richard. His friend..." have been changed.


Posted by: Obsession Oct 3 2009, 10:54 AM

Don't change the game name.

About the video, really loved the dialouge and actions, but there was one thing I bothered me.

FF7 music.

Zack.


See the connection? Since FF7 is widely commercialised and the musical score is well-recognised, I could perhaps ask for a more less-known them. Not a major issue, just a suggestion.

I can advise some really great jrpg composers that arn't so well recognised, and might hit the area you're going for.

Motoaki Takenouchi is an amazing unrecognised classical composer. One of my few stern favourite music talents in the VG area.
http://www.youtube.com/watch?v=9vJqs-CRXXo&feature=related

Masashi Hamauzu is a more well known, due to his works with the newer FF titles, but his music is orchestral, ambient and set a very nice mood.

Motoi Sakuraba
Probably the most recent great composer I've discovered. Very good at establishing a certain feel, works well for various things.
http://www.youtube.com/watch?v=0bwglafPdNU&feature=related


But nevertheless, you don't have to use it. Its just there because its a suggestion. Although perhaps you won't want your filesize creeping up either.

Posted by: Lyric Induced Oct 3 2009, 11:38 AM

I've had that issue for some time, but rest assured that the game won't have too much Final Fantasy music. Maybe 4 or 5 tracks, I hope.

I'm trying to go back and replace some of the ones in the game already, but damn it if it's hard to find a song that portrays the same feel.

Thanks for the suggestions; It's just hard not to have a few songs from such an epic score, you know? :P

Posted by: Gundam Exia Oct 3 2009, 05:48 PM

Nice Video,
The BG Is Like SOrrow Hppines,
Another Good Game i Wanta Try.

Posted by: Lyric Induced Oct 10 2009, 02:32 AM

I'll be remaking this topic soon (as in editing the first post to look better). I've grown tired of this old look, and the update will also featured more detailed info on the characters and some locations in the game. Expect said update to the topic by Monday.

EDIT: >_

Posted by: Ultyma Oct 13 2009, 12:29 PM

HOW much later than Monday?
tongue.gif

Posted by: Lyric Induced Oct 13 2009, 07:28 PM

I was forming the new thing and this computer crashed, so probably when my main returns. xD In the mean time I'm working on backstory for the game, like Triun and Wraith's former partnership and current rivalry.

Posted by: Lyric Induced Oct 28 2009, 06:27 PM

Update: October 29, 2009

Ok, my main PC is back, and thank the Lord, I can open the start menu without a three second wait.

I'm back to work on my projects again. I'm still working full speed on Sanam, but I'm also going to be working on Attack of the Spammers too. During my down time in development, I got a lot done story-wise for both games. I have a lot of stuff planned out, and intend to get on it immediately. School is also gonna be real light this month, so it should be easy.

One thing to report for Sanam that's absolutely confirmed is the Custom Menu for Feathers. Before you just equipped a Feather through the main menu and it did its job, but I think that's pretty lazy. I've never tried a real custom menu before, but I intend for it to me nice and clean, and shall work hard on it.

I'm also working out other things with Feathers and how they develop your skills, but none of that is confirmed yet.

The Opening Post for this topic is being written up, but it will still take a little time to update it since I'm working it through for different forums. The update will be more organized, and have much more information on characters, and hopefully a decent amount of more information for the story.

Posted by: Ultyma Oct 28 2009, 07:48 PM

Looking forward to the OP change, Lyric.
Expecting screenies of the CM for Feathers, as well...

&& *gasp* Attack of the Spammers!?
I almost forgot about that project!!!
Glad to hear it's not been forgotten!

Posted by: Lyric Induced Oct 28 2009, 08:44 PM

QUOTE
&& *gasp* Attack of the Spammers!?
I almost forgot about that project!!!
Glad to hear it's not been forgotten!


I'm getting organized this time before I post a topic about it, but it's certainly underway. :D

Posted by: Ultyma Oct 28 2009, 09:09 PM

That's good news.
This community needs a kick in the butt! hehe

Posted by: Lyric Induced Nov 9 2009, 02:36 AM



This is a simple rock-to-switch puzzle in the Cave of Illusion. The formula for the cave is illusion, pathway, puzzle, generally. Illusion rooms are just somewhat hard to navigate, or are deceitful. Pathways are normal ways from one level to another of the cave, and have no puzzle or illusion. Puzzle rooms are usually small and consist of one puzzle you must complete to go on.



This is another puzzle in the same cave. These posts work as a safety lock for Government Issued Explosives. They've been re-worked to work as a lock for several areas in the cave by the cave keeper.

The red posts, when matched with blue ones, will unlock the safety mechanism on Government Issued Explosives hooked up to them, or in the cave's case, doors the cave keeper hooked them up to. The creatures that inhabit the cave are much too simple minded to figure out how the posts work, so it's a decent way to keep smaller enemies out from the lower levels of the cave. Zack, having fought in the war for 2 years, frequently dealt with these devices and leads the party through the cave.

The update for the main post is still coming. I'm currently buried in school work, and am lucky to have time to work on the game at all. ^.^;

Posted by: Lyric Induced Nov 9 2009, 03:17 AM

The main post has received a small edit, but more is going to be added.

-More information and examples of the Feather System
-An Item list
-A new Characters section, displaying secondary characters
-Detailed information about some of the more common locations in Sanam
-Anything else I've forgotten.

Posted by: Obsession Nov 9 2009, 02:52 PM

I'm exteremely impressed how this project is biting into the nitpicks of not just the game, but the world itself behind it.

What really entices me most is not just the story alone, but a solid body to support it.
Damn seriously, the way this came together reminds me of those days when I worked day in, day out writing a the story to Meta Revelations (Shadow Saga series), oblivious to the RPG makers out there. And back then, I'll concur that my plot devices were used and worn, and just sucked.

I like how the specifcations and magic potency and effect are reliant on ones experiances. Orange mages achieve their abilities by sacrifice; perhaps you could implement the reasoning as some sort of plot device, for example, why must they suffer?

If these daeva birds possess magical properties, are they by any chance the source to the magics in the world? Its heavily implied by the feather system and the general gain of magical potency by the humans themselves.

But seriously, thats some damn good development you got going there. It's going to hook alot of people in and you should be proud of it.

Posted by: Lyric Induced Nov 9 2009, 04:09 PM

QUOTE
I like how the specifcations and magic potency and effect are reliant on ones experiances. Orange mages achieve their abilities by sacrifice; perhaps you could implement the reasoning as some sort of plot device, for example, why must they suffer?


The sacrifice in their childhood teaches them the meaning of the (gold coin?) and they draw on those experiences to better invest their magical abilities. Apart from their personalities, their magic uses is greatly dependent on sacrifices, mainly because they feel that they deserve to have to give things up.

Orange mages can be turned, like the other mages, if they're introduced to a new lifestyle of easy living, having no challenges whatsoever. It takes years of drastic changes to their life to turn them, though. Black mages and White mages also can be changed by their general lifestyle changing drastically for several years.

QUOTE
If these daeva birds possess magical properties, are they by any chance the source to the magics in the world? Its heavily implied by the feather system and the general gain of magical potency by the humans themselves.


These birds are the "gods" of Endria, though they are found throughout the world. In the year 2390 B.T., the birds (I feel stupid calling them that, lol...) decided to entrust the humans of the world they'd discovered the gift of Magic. There's several birds, one for each magic type. They each provided the Feathers that humans must use to slowly gain the knowledge of these gods, to be able to use their ancient abilities. It's better explained in-game though, and the name of the gods is also explained in-game.

Though Humans have to use the Feathers to master these skills, every being (or nearly) is born with magical ability. Humans aren't powerful enough to use any real spells, however, and need the gods' guidance to hone their skills.

Monsters are generally born with enough magic ability to use basic spells, but some are gifted by the Evil Gods so that they can use more powerful ones.

Really, it's clunky in the post, but it's explained much better in the game.

QUOTE
But seriously, thats some damn good development you got going there. It's going to hook alot of people in and you should be proud of it.


Thanks. ^__^

Posted by: Dyhalto Nov 9 2009, 08:19 PM

Enough of this frivolous promotion! When cometh the demo?

Posted by: Lyric Induced Nov 9 2009, 11:47 PM

QUOTE (Dyhalto @ Nov 9 2009, 08:19 PM) *
Enough of this frivolous promotion! When cometh the demo?


I'm still deciding on releasing a demo. I certainly don't think it'd work from the beginning of the game and on... So if I release a demo, it'll probably be of one specific section. I'll think on it...

Posted by: SNES Player Nov 10 2009, 12:46 AM

QUOTE
I certainly don't think it'd work from the beginning of the game and on...

That's one of the reasons why it took me so long to release Runic Cipher's demo. sad.gif

Posted by: Lyric Induced Nov 10 2009, 01:37 AM

The whole progression works better if you play from the beginning segment on, without a sudden halt, you know? xD

A demo would probably have a small story segment, with no major spoilers, followed by a section that displays the Feather system and any other features the game has.

Posted by: Obsession Nov 10 2009, 09:22 AM

How about daevas then as the birds names?
Just a crappy suggestion lol, it basically means a supernatural entity.

Anyways, I don't mind waiting, just leaves a better impression.

Posted by: Lyric Induced Nov 10 2009, 11:21 AM

QUOTE (Obsession @ Nov 10 2009, 09:22 AM) *
How about daevas then as the birds names?
Just a crappy suggestion lol, it basically means a supernatural entity.

Anyways, I don't mind waiting, just leaves a better impression.


Lol, I already have the names set up. :3

I agree, demos for RPGs seem to only be good for assuring people you're actually working on something... Well, I mean, it just seems like RPGs should be played from start, to end.

Posted by: Lyric Induced Nov 27 2009, 12:52 PM

I haven't found the time to add character information or anything else to the main post, but here's a bit of information on another part of Endria, besides Sanam. Here's Endria Capitol. Endria Capitol was the original state of Endria. Sanam and the other states joined with Endria Capitol soon after. After hundreds of years to present day, most of the states are rivals, and Denrin Lidius has made Sanam the ruling state.

Here's a small concept sketch of Endria Capitol with some of the locations mapped. I took it from my notebook I keep details of the Sanam universe in. It's only got probably like 30% of the locations. (For instance, there's three towns around the Rive Mines that aren't mapped.) I'll get a finished one up as soon as it's done.



"P. (number)" means Population.

Posted by: Bandito Nov 27 2009, 08:29 PM

QUOTE (Lyric Induced @ Nov 10 2009, 03:21 PM) *
Lol, I already have the names set up. :3

I agree, demos for RPGs seem to only be good for assuring people you're actually working on something... Well, I mean, it just seems like RPGs should be played from start, to end.

Sometimes a demo can give you feedback if your game suck. I don't believe in doing a million demos but one or two are nice to see.

Posted by: Obsession Nov 28 2009, 12:37 PM

Love the mapwork, reminds me I gotta work on my own for my giant-ass map window >_>;

Kayla reminds me of a random character name i generated one day but never used. A nice name indeed :3


QUOTE
Sometimes a demo can give you feedback if your game suck


Suck is a crude, short and indecisive terminology. For people to listen to your view, every point must have a reason to back it up.

Posted by: SNES Player Nov 28 2009, 12:51 PM

Releasing a demo can help get more people interested in your games, just like a guy who talks to other girls will eventually get a girlfriend, instead of just "waiting for the right one."

If you're going to just keep it in your computer until it's done, regardless of how much time was spent, then I don't think that many people would really care about the game after all of that wait and frustration just so they could play it.

Posted by: Lyric Induced Nov 28 2009, 01:50 PM

QUOTE (Obsession @ Nov 28 2009, 12:37 PM) *
Love the mapwork, reminds me I gotta work on my own for my giant-ass map window >_>;

Kayla reminds me of a random character name i generated one day but never used. A nice name indeed :3




Suck is a crude, short and indecisive terminology. For people to listen to your view, every point must have a reason to back it up.


I like that name. :3 It's cute and sounds like it'd work for a real peaceful town.

Okay, I suppose I shall start working on a demo then.

Posted by: Lyric Induced Jan 1 2010, 03:37 PM

Well, I added four characters to the Minor Characters list and edited Kyle's bio, but there's still more to be added. (And I'll be adding pictures of the minor characters, as well as getting better pictures for the main characters.)

EDIT: Hey, if anyone wants to, they could go ahead and help me by making a support banner. Not that anyone would use it, lol, but it'd be neat to have one. Well, I know I have little to no content you could work with up, but if you wanna help, let me know and I could provide you with something specific from the game or something.

Posted by: Obsession Jan 2 2010, 12:45 PM

I'd love to make one, but I don't want to make a generated one (I.E Userbars.com) if you could send me a backdrop and some character sprites I can make it quite quick for you tongue.gif

Posted by: Midnight Assassin Jan 2 2010, 04:54 PM

I'll do one for you. I can do a typical one, or one with fancy fonts and the whole shebang. Just drop me a PM or MSN message.

Posted by: Lyric Induced Jan 2 2010, 06:17 PM

Obsession already made one. :3

CODE
[img]http://i413.photobucket.com/albums/pp216/Lyric_Induced/Sanam_Support_Alpha_copy.png[/img]

Posted by: RPG Hacker Jan 3 2010, 04:33 AM

Updated:

CODE
[url=http://rpgcrisis.net/forums/index.php?showtopic=794][img]http://i413.photobucket.com/albums/pp216/Lyric_Induced/Sanam_Support_Alpha_copy.png[/img][/url]


That way you get redirected to this thread when you click it.

Posted by: Lyric Induced Jan 3 2010, 02:00 PM

Thanks, sir hacker. happy.gif

Posted by: RPG Hacker Jan 3 2010, 02:42 PM

No problem, that's what I get paid for wink.gif !

BTW: Is there a way to view your threads waiting to get moderated? The thread I created a few days ago still wasn't moderated sad.gif ! Do you know who is responsible for moderating project threads?

Posted by: Lyric Induced Jan 3 2010, 03:58 PM

It usually takes a day or two, I'm pretty sure all mods in general are responsible for it. I look forward to seeing what you've submitted. =D

Posted by: SNES Player Jan 3 2010, 04:01 PM

Actually, I'm not too worried about waiting for moderators to activate your thread, as long as you can actually put alot of work and effort into the game, instead of just starting one thing and then discarding it for another. smile.gif

Posted by: RPG Hacker Jan 3 2010, 04:40 PM

God, it feels like an eternity ohmy.gif !

It's not my game, though. It's just a game which I'm sure you'll enjoy. Since it's in English I made a thread about it. You know, there are many great German RPG Maker games, but it would be kinda pointless to make threads about them here except if they could be played without understanding of the language.

Posted by: Elemental Crisis Jan 3 2010, 06:58 PM

@Off-Topic

I approved your thread. Also, I'd be more then willing to help you translate some of those great German RPG Maker games into English if you want.

Posted by: Lyric Induced Jan 4 2010, 12:37 AM

Just thought I'd add a small update.

January 04, 2010

Spoiler! --Click here to view--
I'm still trying to figure out a demo. I can't really promise it'll happen, because I intended to never release one, and the game isn't set up for one at all. I really wish I would have waited longer before making a topic for the game. I'll try my best to make one work.

I also wanted to explain one of the features of the game. Mid-way through, you'll be able to work together with the History Archive Representative and the History Enthusiasts to fill in several story segments that Zack has experienced, but never really explains during the main quest. (I.E., Mayor Ryan, his childhood along with Sarah's, details about his role in the war, etc.) This is the main way to discover the truths and just general background information of Sanam. (you can also find NPCs that can better explain some of the more vague history of the game)

Posted by: RPG Hacker Jan 4 2010, 05:57 AM

@Lyric : Yeah, I know what you mean. Many people do that, creating a thread for the game when it's still a long way to go for the completion of the game. What makes that a problem is the fact that you make fans that way, who can get annoying pretty fast tongue.gif . Luckily I never created Project threads too early yet (not that I ever got far enough with a game to do so tongue.gif ). Anyways, since you're making a demo I'm looking forward to it wink.gif !

@Elemental Crisis : Ah, thanks. I didn't notice it. By "Help", do you mean with grammar and stuff like that? Cool! However, first I'll have to get permissions from the creators to even translate a game. The problem is that most of these awesome games are games with many hours of playtime. Also I'm still working on my Maker translation (halfe the Event Commands done now). And even when I'm finished with it my school will start in two days sad.gif ... That doesn't mean I'm not interested, though. In fact I was the person who made the suggestion for a big translation project of German RM2K(3) Games in the German Maker community in the first place. However, it didn't get anywhere yet. I guess there just weren't enough people interested in it. But at least a few smaller games (like the demo of Peuteris Grey or some German "scripts") could be translated.

Posted by: Lyric Induced Jan 4 2010, 02:01 PM

Well, just don't expect much out of a demo. It definitely won't be a very good representation of the actual game. =P

Posted by: Midnight Assassin Jan 4 2010, 05:46 PM

Dude, to keep persisting with this game is an admirable feat. Keep it up, because I'm definately going to play this through. Even if it is the demo.

Posted by: Lyric Induced Jan 21 2010, 02:37 PM

Small Update: Just a new screenshot. The screenshots that are in the main post are pretty outdated, so I'll get a new batch of them up.



^ I'm putting effort into these animations. The animations range from a lot of things, from facepalming, to unsheathing your sword and stabbing it into someone. I'm doing these for RPG Crisis too; it makes scenes more interesting imo.

Posted by: RPG Hacker Jan 21 2010, 02:53 PM

Woah! This screenshot looks so much better then the old stuff from the first post. You've really improved at mapping!

Posted by: Obsession Jan 22 2010, 03:03 AM

Totally love the animated sprites thing. I'm doing the same sort for my project too coincidentially, it really does help push the story in the right direction, and makes it more entertaining.

Posted by: Lyric Induced Jan 22 2010, 02:27 PM

Yeah, lol, even little things like a character raising their arm to their waist or something helps.

Posted by: Lyric Induced Jan 24 2010, 01:34 AM

Here's a Game World update.

In Sanam, there are a few different universal realms. They're detailed below.

QUOTE
World of the Living

This is the place that those go to live out their lives. Humans, monsters, animals and the like live here in a physical existence up until their inevitable death. Those in the World of the Living cannot interact with those in Hell at all. Interaction with Heaven is detailed in-game. Interaction with The Fade is possible, but only in light conversation with powerful spirits, or possession. If humans open themselves up and desire for a spirit existing in the Fade to possess them, it can, until it is done with them or the possession is broken by holy means.

The Fade (Possibly changing title)

The Fade is the world of the Spirits. Spirits, specifically, that were always there. In other words, human's spirits/souls cannot go to the Fade upon death. Humans cannot interact with those in the Fade and vice versa, except for what has been detailed in the World of the Living section, and on rare occasions, where humans have been known to find access to the Fade, though it is very temporary in most cases. This is no small matter however, and access to the fade can only be granted by the Guardians (temporary name), or specific types of spirits called Callers.

Heaven

Heaven is a divine kingdom known by humans, demons, and spirits alike. Though Humans have faith to follow, demons and spirits are well aware of what the truth is. It is believed that those who follow the word of the scriptures will be accepted into the kingdom of Heaven. Access to Heaven is also said to be dependent on the death of a faithful man, unless the Lord sees a reason for someone to come before their time.

Hell

Hell is followed in faith, the same as Heaven. Hell is the flaming pit, created to punish those who live a life of faithlessness. Demons and Fallen Human Souls are believed to exist here, eternally damned with no hope of being saved. Access to Hell is absolutely one-way. For humans, the only way to enter is through death without faith, and once you're in, you're in forever.

However, demons are believed to come from hell by most people. Their existence is common knowledge, while their origins are still puzzling men today - that is, men who do not believe in the Lord and what he is said to have created.


These things are detailed more in-game, but I wanted to give an idea of what the world is like.

Polotics, Religions and such will also be posted before the game's release.

Posted by: Obsession Jan 24 2010, 05:37 AM

Sounds like a bit of Bleach/and other things mixed in there, but its all cool. I'm glad you're still working on the lore and themes in your game. Very important feature indeed tongue.gif

Demons in heaven!? Finally somebody breaks the cliche, yay ^^

Posted by: RPG Hacker Jan 24 2010, 12:41 PM

Very interesting. I can't wait to see everything done ingame.

Posted by: Lyric Induced Jan 24 2010, 09:58 PM

QUOTE (Obsession @ Jan 24 2010, 05:37 AM) *
Sounds like a bit of Bleach/and other things mixed in there, but its all cool. I'm glad you're still working on the lore and themes in your game. Very important feature indeed tongue.gif

Demons in heaven!? Finally somebody breaks the cliche, yay ^^


Demons in heaven? Sorry to disappoint you, but I must have made an error. xD Where does it say that?

Posted by: Ultyma Jan 25 2010, 06:20 AM

Man. I apologize. It's been too long since I checked this Project...
I have alot of stuff to read now, because of that, too haha.
I'm glad to see you're still working on Sanam.

One thing I did notice, though, was the fact that the Characters are too close to being smack in the middle of the Battle Screen.
ohmy.gif

Posted by: Obsession Jan 25 2010, 09:54 AM

QUOTE (Lyric Induced @ Jan 25 2010, 05:58 AM) *
Demons in heaven? Sorry to disappoint you, but I must have made an error. xD Where does it say that?


Missed something then.

Posted by: Lyric Induced Jan 25 2010, 10:20 AM

QUOTE (Ultyma @ Jan 25 2010, 06:20 AM) *
Man. I apologize. It's been too long since I checked this Project...
I have alot of stuff to read now, because of that, too haha.
I'm glad to see you're still working on Sanam.

One thing I did notice, though, was the fact that the Characters are too close to being smack in the middle of the Battle Screen.
ohmy.gif


Lol, thanks for not losing interest in it... yet. =P

I had them moved up because a background I used ended halfway or so, but I decided not to use a background that forced me to move the characters' default positions and so they've been moved back.

QUOTE (Obsession @ Jan 25 2010, 09:54 AM) *
Missed something then.


The main religion in the game is the "Path of the Lord," which is basically the same as Christianity in our world. I'll post about the other religions soon, as they play a decently large part in the game.

Posted by: blue_emerald777 Jan 25 2010, 03:14 PM

QUOTE (Lyric Induced @ Jan 25 2010, 01:20 PM) *
I'll post about the other religions soon, as they play a decently large part in the game.


Please tell me that there is a Muslim extremist group. Nobody seems to use them.

Posted by: Lyric Induced Jan 27 2010, 10:03 PM



This is a shot from a very early build of a minigame. It's very related to common card games, but it has RPG elements in it. I always wanted to remake the card game in RPG Maker, so I decided to do it in Sanam.

More information will be up soon about it. It's the main minigame of Sanam. I'll expand upon it in later games, too.

Posted by: Lyric Induced Feb 2 2010, 08:25 PM

Another small update. This is another complete song I composed for the game. I don't know if I'll tamper with this one anymore. I think it sounds exactly how I wanted.



The end loops well with the intro, but unfortunately the MP3s were like "NU I WILL NOT LOOP. I WILL HAVE CHOPPY SPACE THAR." The midi, in other words, loops well. xD

Posted by: Midnight Assassin Feb 2 2010, 10:51 PM

Can 2K3 handle Ogg Vorbis (.ogg) formatted sounds and music? If so, then try converting the .mp3 files to .ogg files.
It's a smaller file format, but loses some quality in the conversion. So you can either have a choppy and hi-qual .mp3, or a slightly (like, unnoticable) lower-qual but smaller .ogg file.
When done in VX, it loops like a dream. Not sure if it will apply to 2K3, but it should work in theory. I have no reasons why it wont besides 2K3 not being able to handle .ogg files.

Posted by: RPG Hacker Feb 3 2010, 07:11 AM

It doesn't handle .ogg-files by default, but it can do so if you use patches (yep, GERMAN patches >:] ). The looping really shouldn't be a problem in RM2K3 with neither MP3- nor WAV-files. The only Maker that has problems with looping MP3-files is the RPG Maker 2000 VALUE! However, if you use one of those patches, the music engine is handled by the patches themselfs, so even MP3s loop correctly. The best thing is that you can even set loop-points for MP3- and other music-files.

Posted by: Lyric Induced Feb 3 2010, 12:26 PM

Come to realize that I hate how the second half of the song goes... It doesn't really match the rest of the song. I'll work on it. But for now I'm just working on the main storyline again. The game will have no MP3s, or anything other than MIDI, by the way, in an attempt to keep down file size.

Posted by: Obsession Feb 3 2010, 02:46 PM

Nice stuff Lyrics, nice stuff. Can't say much else.

Posted by: RPG Hacker Feb 4 2010, 10:24 AM

QUOTE (Lyric Induced @ Feb 3 2010, 09:26 PM) *
The game will have no MP3s, or anything other than MIDI, by the way, in an attempt to keep down file size.


I totally respect your decision, but wanted to note: Who cares about filesize? Really, everyone has a broadband internet connection these days and large HDDs. 50 to 100 MBs are really nothing for a game, so you should rather focus on quality then on filesize wink.gif !

Posted by: Ultyma Feb 4 2010, 11:42 AM

I really like the idea of the card game.
I've always wanted to do something like that in RPG Maker, too.
I hope it turns out great!

The song is pretty nice, too. Good job!

Posted by: blue_emerald777 Feb 4 2010, 04:57 PM

QUOTE (RPG Hacker @ Feb 4 2010, 01:24 PM) *
50 to 100 MBs are really nothing for a game, so you should rather focus on quality then on filesize wink.gif !


Considering the fact that a Windows Vista with a supposedly 'excellent' ( it actually is terrible ) internet connection takes about 4 hours to download a 200MB game, file size does matter to some people.

Posted by: Lyric Induced Feb 4 2010, 07:52 PM

QUOTE (RPG Hacker @ Feb 4 2010, 10:24 AM) *
I totally respect your decision, but wanted to note: Who cares about filesize? Really, everyone has a broadband internet connection these days and large HDDs. 50 to 100 MBs are really nothing for a game, so you should rather focus on quality then on filesize wink.gif !


Well, I have ridiculous internet, lol. (40kbps if I'm lucky) Other than that, I just don't want there to be any more reasons for people not to want to try the game than there has to be. xD

Posted by: Midnight Assassin Feb 4 2010, 09:23 PM

Even if someone has a clone1018-speed connection, it doesan't mean you shoudn't give them a massive file to download.
Compression is your friend.

Posted by: RPG Hacker Feb 5 2010, 09:41 AM

QUOTE (blue_emerald777 @ Feb 5 2010, 01:57 AM) *
internet connection takes about 4 hours to download a 200MB game


Yes, but let's get serious: What are 4 hours? That's nothing, really. Just use a download manager and don't turn your PC off for a while, go to watch some TV and whenever you return the game will be done. And if the game is amazing it's worth the wait even more wink.gif !

Posted by: Lyric Induced Feb 5 2010, 02:30 PM

Lol, okay then, I'll upload an MP3 version as well as a MIDI version. xD

Posted by: RPG Hacker Feb 6 2010, 05:20 AM

That's even better. That way everyone can pick the version he prefers smile.gif !

Posted by: Obsession Feb 6 2010, 12:25 PM

QUOTE (Lyric Induced @ Feb 5 2010, 10:30 PM) *
Lol, okay then, I'll upload an MP3 version as well as a MIDI version. xD


Advice about big games:

Put the music folder and game folder uploads seperate, so that we only have to download the thing once, but you can easily keep updating it. Useful, no?

Posted by: Lyric Induced Feb 6 2010, 08:34 PM

Oh, thanks. o__o That'll come in handy. I plan for a lot of updating, especially for the optional History Archive Restoration questline.

Posted by: Lyric Induced Feb 7 2010, 10:14 AM

Here are those new screenshots.

Spoiler! --Click here to view--













Posted by: RPG Hacker Feb 7 2010, 10:49 AM

They look OK. Some of your areas (like the one on the second screenshot) are still pretty empty and plain, but that's not too bad.

Posted by: Lyric Induced Feb 7 2010, 01:09 PM

Still workin' on my mapping. It's never been my strongest area. >_

Posted by: blue_emerald777 Feb 8 2010, 12:43 PM

Oh god... You have a desert in the middle of your world map.

Posted by: RPG Hacker Feb 8 2010, 01:34 PM

QUOTE (Lyric Induced @ Feb 7 2010, 10:09 PM) *
Still workin' on my mapping. It's never been my strongest area. >_

Yeah, same here. In fact, there is almost nothing I suck more at then at mapping. That's why I got myself a mapper just for the boss contest.

Posted by: blue_emerald777 Feb 8 2010, 03:31 PM

QUOTE (RPG Hacker @ Feb 8 2010, 04:34 PM) *
Yeah, same here. In fact, there is almost nothing I suck more at then at mapping. That's why I got myself a mapper just for the boss contest.


You don't really need a map for the boss contest. Just a unique battle.

Posted by: Lyric Induced Feb 8 2010, 03:45 PM

QUOTE (blue_emerald777 @ Feb 8 2010, 12:43 PM) *
Oh god... You have a desert in the middle of your world map.


Do you dislike deserts? o_o

...But the desert I've shown is more like on the top half of the world map, in a small unit... I've only shown like 20% or so of the world map. If that...

Posted by: blue_emerald777 Feb 8 2010, 03:47 PM

QUOTE (Lyric Induced @ Feb 8 2010, 06:45 PM) *
Do you dislike deserts? o_o

...But the desert I've shown is more like on the top half of the world map, in a small unit... I've only shown like 20% or so of the world map. If that...


So... Does that mean that there are more deserts for me to dislike?

Posted by: Lyric Induced Feb 8 2010, 03:50 PM

QUOTE (blue_emerald777 @ Feb 8 2010, 03:47 PM) *
So... Does that mean that there are more deserts for me to dislike?


Well, in Sanam there are like 3 deserts*, but the one I showed is the "Great Desert of Vol" and is by far the largest. It's also the only one you ever have to do anything in other than walk through and get attacked by lots of lovely desert-like monsters.


*Well I dunno if you can consider the other two deserts, they're only like 8x6...

Posted by: blue_emerald777 Feb 8 2010, 03:59 PM

This topic is apparently very popular among guests. Just by watching and refreshing the 'Who's Online' list, about 10-15 guests were looking at this topic.

Posted by: RPG Hacker Feb 9 2010, 12:25 PM

QUOTE (blue_emerald777 @ Feb 9 2010, 12:31 AM) *
You don't really need a map for the boss contest. Just a unique battle.


I know, but since my boss contest game is at the same time going to be the entry for a German RPG Maker Community ProjectTM I'm working on a complete dungeon as well. In fact, I haven't even started with making the boss. I've only done technical base stuff so far. Nor enemies, neither bosses have been done yet.

Posted by: Mad Klown Apr 14 2010, 04:27 PM

It's nice to find people who still use RPG2003.

Posted by: Lyric Induced Apr 14 2010, 07:08 PM

RPG Maker 2003 for life!

Posted by: Allen Hunter Apr 14 2010, 07:09 PM

QUOTE (Mad Klown @ Apr 14 2010, 04:27 PM) *
It's nice to find people who still use RPG2003.

I still use it too.

Posted by: Dyhalto Apr 15 2010, 03:18 PM

From what I understand, 2003 is mega popular in non-English communities. Leave it to English speakers to jump on the new one and herald it as their new god.

I imagine 2003 is as popular as it is because it's fun to use. It has it's limitations, but people always find innovative ways to work around the limitations and design their own gameplay systems. Eventing is easy and an exercise in creativity.
XP/VX have scripting, but scripting is a "cheating" tool for one person, and an unuseable tool for many others (unless downloaded).
Also, the fat pixel resolution is nice.

Posted by: RPG Hacker Apr 16 2010, 07:38 AM

QUOTE (Dyhalto @ Apr 16 2010, 01:18 AM) *
I imagine 2003 is as popular as it is because it's fun to use. It has it's limitations, but people always find innovative ways to work around the limitations and design their own gameplay systems.


That's also what I love so much about it. Sure, you have way less limitations with RPG Maker XP or VX, but it's just not as fun to do as with the RPG Maker 2003 and the fact, that it is easier to do, makes it kinda boring as well.

Posted by: Midnight Assassin Apr 16 2010, 04:01 PM

QUOTE (Mad Klown @ Apr 15 2010, 10:27 AM) *
It's nice to find people who still use RPG2003.

I'd use it if I could find a reliable download.

Posted by: Allen Hunter Apr 16 2010, 04:35 PM

QUOTE (Midnight Assassin @ Apr 16 2010, 04:01 PM) *
I'd use it if I could find a reliable download.

http://2drpg.com/2003.php

Posted by: Lyric Induced Apr 18 2010, 12:04 PM

I have reached a milestone!

Sanam now has Five hours of gameplay!

While this may seem minute to some, this is much more than I've ever done in a project, and I'm happy about it.

I expect Sanam's storyline to be at least 12 hours, plus 5 hours of side content.

For now I'm working a lot on RPG Crisis though, so this topic will be ignored even longer, and I'll start updating RPG Crisis.

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