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Elemental Crisis
Jan 11 2009, 07:05 AM
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So what do you guys and girls think?

Before you type anything make sure you've read this.
http://www.agmportal.net/index.php?page=translated

I really hope Enterbrain does an official English translation. I used to think this maker was nothing special but after reading up on it when translating information on it its infact quite the opposite. This maker has a lot of potential and could usher in a whole new era of Tsukuru greatness unlike RPG Maker VX. (IMG:style_emoticons/default/smile.gif)

 
Liana
Jan 11 2009, 11:17 AM
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Well, VX was almost a great piece of software, but they went back to limiting you in some way or another.
When XP came out, i was like.. yayyy next to no limitations.. then VX.. and im like.. what in the world?
They added some things back that were needed but then removed other things that made XP great.

Im worried about this piece of software having imposed limitations, like you can only have so many graphics or sounds or layers or worse.
As for playing games on the 360, i rather play games i make on my Wii.. but that is just me... i can not afford a 360.. they took too long bringing the price down to 199.. i got my Wii already.

And their are other genres that fit into the category of action.. and i see no mention of beat em ups.. but im sure if their is scripting and eventing, then their is a way.

I guess my games will just be found online once made, and i am more hyped about this maker then any of the other makers before it.. i like games where you interact with things more.. not simply walk around get into battle.

So.. from what i have read, it does sound like we have an english version coming here.. how much do you want to bet they convinced Microsoft to publish it here in the states?
I know it sounds a bit off.. but i do think they made a deal with Microsoft to publish it here in the US, with an actual box and everything.. and even if they have not.. that still sounds like something that could be true.
Think about it.. port to 360.. part of the deal is Microsoft publishes it in other countries.. as a way to make profit with those ridiculously priced XNA accounts. .. just as a theory of course.
 
Elemental Crisis
Jan 11 2009, 11:29 AM
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I agree, VX looked promising and then the whole tileset limitation killed it for me.

Also you could technically play your game on your Wii! If I recall correctly the wii can play flash files so all you would need is the Internet Browser and you could play your game on your Wii.

I dunno, Enterbrain's really giving it their all with AGM. Adding any type of limitations would in my opinion ruin this maker. Were just going to have to wait and see.

As for the other game genres Enterbrain has stated that if AGM does well they will release plug-ins to enhance the program, could be in the form of another genre type.

I dunno if Enterbrain so much convinced Microsoft to publish AGM in the US, they could have which would definitely be interesting but I personally don't think so. Enterbrain could release AGM in countries that have official support for XNA Game Studio, they could of made a deal like that with Microsoft.

I'm wondering though if you need to know ActionScript when making a flash game. Acitonscript is the language used by Flash.
http://en.wikipedia.org/wiki/Actionscript
 
Liana
Jan 11 2009, 11:47 AM
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I think it would be bad if you had to know anything of the sort, if the Maker series is about making things with no programing knowledge, then having it so you have to know anything extra not built in would be a very bad idea.

And the only problem with playing flash games on Wii is, 1 their is a limit to how much cache is used for web pages and such, and 2 the Wii's internet browser uses an older version of flash... would be nice to customize flash games to work with the Wiimote though huh?
 
NES Player
Jan 11 2009, 02:22 PM
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so basically you make games and save them under flash formats?
 
Liana
Jan 11 2009, 02:24 PM
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QUOTE (NES Player @ Jan 11 2009, 02:22 PM)
so basically you make games and save them under flash formats?

You can, but you do not have to.. you can do a normal exe like in the RPG maker series, or you can port it to the Xbox format to be played.. and i think thats it.. i could be wrong though.

And i can not wait for all the 8bit looking games that are going to come out, i just hope people have enough sense not to mix graphics up.. like 8bit and 16bit characters and objects with 32bit backgrounds lol.
 
NES Player
Jan 11 2009, 02:52 PM
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I am an 8-bit junkie and 8-bit games is something I so look forward to.
 
Liana
Jan 11 2009, 04:36 PM
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I can only imagen what we are going to get after it's release.. would be cool to see some 8 bit with some cool 32 bit effects.. like shadows and the after image effect left behind the characters.
 
Elemental Crisis
Jan 12 2009, 01:17 AM
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Its one of the things I like about AGM.

You can do the classic 8 to 32 bit games or go all out and make a game in HD.
 
MysticTrunks
Jan 12 2009, 02:52 AM
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The only thing I care about is if it has scripting, we don't need more crappy makers like 2k3, but since it's portable to Xbox it should have scripting.
 
Random Hero
Jan 12 2009, 08:26 AM
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The thing is about porting your games to Xbox is that you need an XNA Creators Club Membership, which as a matter of fact, costs $99 for a years worth of subscription.

*ahem*

Premium Members are also empowered to see the latest Community Games before they go to Xbox LIVE Marketplace, and to review them to ensure they are worthy. At $49 US for four months, and $99 US per year, Premium Membership gets you everything you need to get your game in front of Xbox LIVE users.

(Source: XNA Creators Club Online - http://creators.xna.com/en-GB/membership)

So yeah, unless you want to shell out even more money on top of the price for the Maker itself, which roughly converts to $113 taxed, then don't hold high hopes for playing the HD Zelda Fangame masterpiece, that you spent months on end slaving over a hot keyboard, on your Xbox 360, without purchacing a Members Subscription, and license to the Zelda name.

And in addition: LOL @ ZELDA ON ECKSBAWKZZZ TREE SICKSTEEEEH.
 
Liana
Jan 12 2009, 12:51 PM
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I have no plans of making anything for the 360.. if microsoft wants any games i make that kick ass, they will have to do a lot to get it from me.. but knowing what i would want to get my game posted for the 360.. they would just pass it up.
 
NES Player
Jan 12 2009, 05:44 PM
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QUOTE (MysticTrunks @ Jan 12 2009, 10:52 AM)
The only thing I care about is if it has scripting, we don't need more crappy makers like 2k3, but since it's portable to Xbox it should have scripting.

Be careful, RM2K3 is a classic and doesn't deserve to be labeled as crappy. It's fine to have opinions otherwise.
 
Liana
Jan 12 2009, 06:46 PM
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Yeah 2k3 was very good, i had hoped they would just update 2k3 with support for more colors and more sound formats at one point or another, and it did not happen.. they jumped to XP and went back to that front view battle system.. i think the japanese love that battle system the most, probebly because of how popular Dragon Quest is there.. see.. while we were going nuts over Final Fantasy and its style of battle system, japanese were going nuts over dragon quest, so the most popular battle system there is the front view.

But back on the topic of AGM.
They talk about plugins for AGM.. but no talk of being able to script in your own type of action game.. or your own set of rules.. so anything you make does not end up being cookie cutter like.
 
Elemental Crisis
Jan 12 2009, 06:51 PM
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QUOTE (Random Hero @ Jan 12 2009, 08:26 AM)
The thing is about porting your games to Xbox is that you need an XNA Creators Club Membership, which as a matter of fact, costs $99 for a years worth of subscription.

*ahem*

Premium Members are also empowered to see the latest Community Games before they go to Xbox LIVE Marketplace, and to review them to ensure they are worthy. At $49 US for four months, and $99 US per year, Premium Membership gets you everything you need to get your game in front of Xbox LIVE users.

(Source: XNA Creators Club Online - http://creators.xna.com/en-GB/membership)

So yeah, unless you want to shell out even more money on top of the price for the Maker itself, which roughly converts to $113 taxed, then don't hold high hopes for playing the HD Zelda Fangame masterpiece, that you spent months on end slaving over a hot keyboard, on your Xbox 360, without purchacing a Members Subscription, and license to the Zelda name.

And in addition: LOL @ ZELDA ON ECKSBAWKZZZ TREE SICKSTEEEEH.


I'm not entirely sure but I think you can play your game on your 360 provided your a member in the XNA Creators Club Membership without having the community approve it. They approve games that appear on XBox LIVE in the Community Games.

If someone has some time check this out. See if you can play your own game on your 360 without having the community approve it.
 
NES Player
Jan 12 2009, 07:13 PM
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QUOTE (Liana @ Jan 13 2009, 03:46 AM)
Yeah 2k3 was very good, i had hoped they would just update 2k3 with support for more colors and more sound formats at one point or another, and it did not happen.. they jumped to XP and went back to that front view battle system.. i think the japanese love that battle system the most, probebly because of how popular Dragon Quest is there.. see.. while we were going nuts over Final Fantasy and its style of battle system, japanese were going nuts over dragon quest, so the most popular battle system there is the front view.

But back on the topic of AGM.
They talk about plugins for AGM.. but no talk of being able to script in your own type of action game.. or your own set of rules.. so anything you make does not end up being cookie cutter like.

Without scripting it could be much harder to create unique gameplay elements and run into the same problem RM95+ and RM2K/3 had: no scripting and only confined to event-based "programming."
 
Elemental Crisis
Jan 13 2009, 05:38 AM
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Well so far Enterbrain hasn't confirmed any type of scripting language being available in AGM. Maybe once we get a few more translated pictures we might find a hint but other then that we'll just have to wait and see.
 
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