Very nice, It seems you have worked pretty hard on this
keep up the good work
The best visual representation I've seen on this site so far. The characters are very well portrayed both visually and verbally, easily to become likable just for that. The story is believeable and engaging. People will love this if you keep at it.
I will support
Everything about this screams 'Well thought out'. I'm going to keep an eye out for this one, keep it up!
This looks like an amazing project sofar. Keep it up.
Nice Project,
I Like Games Like That,
Keep It Up
I agree this looks amazing!
Definitely keeping an eye on this one.
I must say this project gave me inspiration to do all my characters from scratch lol
Lookin' good. The sprites and battlers are all awesome, except that the old man looks a little too big.
Don't forget to credit Mr. Hyung-taekim
Nice work. You seem to be heading in a great direction.
Any speculation as to % complete or anything that resembles a demo coming soon?
It's kinda rude to ask game makers for things like that, when
there is a demo coming out they will tell you.
I don't think it's rude... And I'm also wondering the same.
The pursuit of knowledge is never rude.
lol
I'm trying my best to get it out asap, but I also don't want to rush it.
You see, the main point of my fighting system is that through the game you'll have about 20 playable characters, with a bunch of boss characters you can unlock in New Game+.
Now you might be asking yourself...Why the hell would you want 20 playable characters?
Wouldn't that be weird for events and dialogue and such? Not to mention storywise?
And what about the fighting system? Who the hell would want 5 thieves, 5 healers 5 mages and 5 swordsmen??????
Well when it comes to the story and dialogue, don't worry it won't be a bulk of 20 characters talking all the time, I got that all figured out trust me.
Now fighting wise the reason why I have 20 characters, is that all characters are different.
Now what the means is that I want YOU to create your own favorite team based on how you like to play.
For instance, each character has their strengths and weakness.
So lets just say you're bored of the traditional "swordsman, healer, mage, and thief" party.
Who isn't?
So lets just assume you're tired of your healers low defence and HP, same with the mage and thief.
So what can you do?
Create a party of "swordsman, paladin, kung fu guy, tank" (im not actually using those names, theyre just examples lol)
Now why would you do that?
First off, all of them have good def and HP, meaning you need less heals, BUT in case you do need heals the paladin has some available.
They're not as good as a healers, but with a party like that you wont need powerful heals.
Does that make sense kinda...?
Well anyways, I wanna make sure you can experience this in the demo, thats why I'm aiming for about 7-10 playable characters.
Sounds really exciting! Personally I love games where you can really customize the party, and having jack-of-all-trades type characters who can be adapted to a variety of situations.
Sounds well thought out and organized, have fun making your game.
That sounds very interesting, Despite.
I must say, I'm intrigued!
I must say I am very interested, I
will be keeping an eye on this
Sorry for the long wait on updates but I got something to share with you all.
First and foremost I'm going to showoff the concept of a rage skill.
So take a look at this short clip but remember...the rage meter isnt full because it was quicker for me to remove the overdrive status on the skill so i could use it without waiting for a fillup.
http://www.youtube.com/watch?v=bR8FNIDfUAs
Ya might wanna watch that in HD.
Now, don't worry this is just a CONCEPT skill, the reason why I say concept is because I just want you to notice 1 major thing..
Different attack frames.
Thats right, I'm not gonna have the boring old "attack animation" and "magic animation" rehash for each skill.
I mean c'mon, don't you hate it when you get a new skill and it's like...the same thing as the last skill with a different animation?
Nah nah nah nah, not in my game, I'll put in as much diversity as a 1 man team possibly can without bursting a blood vessel in the process. >.>
The battle is very well composed. Theres a certain flowing atmosphere i get from the graphics, characters and music. This is awesome ^___^
yah, lovely looking project. The skill specific animations are nice, and I am glad to see that at least this one is closely related in length to the regular attack.
I am playing a commercial game right now where I find myself fast forwarding through most battles because of common skills taking 15 seconds or more.. so annoying/unnecessary.
Thanks for the compliments guys.
And yea, I feel you on the length of skills.
I mean yea of course the more skills you get the stronger and BIGGER they'll get.
But Im gonna try to keep a steady pace throughout the fight, so you get to see whats going on but you still gotta be on edge because the next turn will pop up any second.
Hows The Game Going So Far?
I Hope It Will Be Woo Hooo! -ish.
Well guys I was gonna show off gameplay footage and everything but....My computers hates me and kept on crashing so instead I just got 1 footage to show you, and its the BETA version of the second boss fight vs. draconis:
http://www.youtube.com/watch?v=W0jjCp0nblQ
Now why show this to you now with so many things I gotta still fix?..including the infinite FORCEFIELD skill (lol)
Well I just wanted to just give you a broad perspective of how fast paced a fight is, and that just pressing attack attack attack will get you killed quicker then a snowball in hell.
Now of course, draconis is a dragon so he is slow, put he def. packs a punch, especially his rage skill Dragonbreath, which is also shown in the video, SORRY THOUGH because I had ellis' skill menu open for the beginning of his attack which kinda took away some epicness.
Long story short what he does is fly in the middle, charge up a bit THEN use his attack.
Better then him just casting fire, right? lol
Anyways feedback is appreciated but keep in mind have a lot of things I still have to add, namely more skills and balance.
Looks epic, but you really have to fix those damage number rolls
details details details
Nice,
I Can't Remember The Last Time I Watched A Good Game...
Cant Wait To Try It.
Alright guys time for an update on what's been going on here.
First off I've been doing tons of sprite editing and I'm proud to say that Nash is now 100% done including his starter skills and RAGE skill.
Hiyone has been given a different starting skill and Fuurin is now a tad powered up, but you'll learn that around lvl 4 or so.
Marlenes RAGE has also been overhauled, instead of 4 eagles swooping down doing 1 chunk of damage, they'll fly down individually producing less damage but added up MORE damage then if they flew down as a whole.
Also the new town of Obam is finished and err...what else...
Oh yea, so I speed played through what I got so far and I'm happy to announce that vylternia chapters is now around 1-1.5 hours long!
Still a loooong way to go though..
The bad thing is some events/dialogue happen too fast so I'm gonna have my trusty tester play through it and help me even out the rough edges.
SO! Now that that's settled how about some screenshots?
(theyre in a random order, sorry about that >.>)
Wow. Your game looks simply awesome.
I like the Menu. The way the battles seem to play out.
With the Menu, it definitely adds to the whole feel of the game.
Seems to me like you really made your project "your own".
You don't see that alot, and it's done well.
My only 2 squabbles...
The face sets are from Magna Carta. A very well-known game.
Using graphics from other games is fine. But, when it's from a pretty well-known game...
And the graphics show up frequently(like in the menu, ala Face Set)...It takes away from the originality feel of the game.
I also think the cursor in the battles is a bit TOO intrusive...
With some of the animations, it seems to cover more than half of the character sprite.
Maybe something can be done to change that?
All in all. Good work!
When you see the animations when they play out it'll all make sense.
And the face sets, yea I agree but i suck at drawing, and I tried vectoring n stuff but it just doesn't work out. I'm just hesitant to ask an artist because I'm incredibly picky and I don't want anyone to waste their time, that's why this is more of a solo project. >.>
So yea.. I wish but some things just can't go your way, considering I need a facepic AND a full body pic for each character for their RAGE skills.
And the cursor...I agree I forgot to take that script out.
haha. Good news about the cursor.
Good man! hehe
I'm guessing b/c of the way that you have those scripts...
Using an additional Sprite with some sort of pose for the Face wouldn't work?
(not demanding, just wondering hehe)
Well as said it's not just the facepic, its the rage skill with its "cut in" that requires a full body pic.
It'd just throw people off to jujst see sprites and then all of a sudden "Who the hell is this guy that just popped in?"
I agree with Ultyma, smaller cursor with a more subtle theme. I perhaps suggest a colour similar to the menu colour scheme? (If this is a futuristic game, then a little streak of plasma like light would look nice.)
I don't know. I did these in a few seconds. Think something in this format on a smaller scale. More subtle colours.
No it's not a futiristic game but I'm digging those cursors >.>
I might havta jack that blue one lol
Feel free to steal/use/edit them :3
Here's how they'd look with your cursor:
I had to resize it down a tad, but I like it much better then the glowing crazy slot machine cursor.
Of course credit will be given, you are now part of the vylternia project. >.>
thank you for your patronage
Not a problem. If you ever need window graphics and such, they don't take me long at all, hell, I've revamped whole default menu systems. :3
ooo I might have to take you up on that offer.
I'll pm you with something >.>
Awesome. That's how sh*t gets done!
The new cursor looks better. And fits well, also.
hehe. Nice work, Obsession.
new menu setup im workin on.
Looks good, keep up the good work.
Wow this game looks amazing , very nice
Wow...
Excellent work with that Menu Screen...
I really like that...alot...
God, now I'm jealous!
-searches for custom menu scripts-
XD
Ellis is a Holy Cleric. Is there an Unholy Cleric?
Also, the status screen doesn't have to scroll for a 4-man party, does it? It's kind of awkward to have one guy off-screen at a time. Can you get more than 4 people at once?
It actually does scroll down.
You just go to status, and use the cursor to scroll up or down.
Love that menu, Despite. It looks like a menu from a game that could be released on the PS2. What script are you using to make the menus? I'm really digging it. Very professional. Well done. 'big thumbs up'.
Its actually a compilation of 4 different menu edits that I somehow got to work by editing reordering and editing some more til it somehow worked. :V
Love the new menu, good luck with your project
Sorry for the lack of updates on this topic but here's whats been going on:
- Chapter 1 is coming to a close, the first official "prototype test" was made and it seems like we're on the right path
- SPRITE OVERHAUL, thats right. Sprite overhaul. Mirage verius over at RRR agreed to sprite up a "concept" sprite for each characters idle stance and I'm left to do sprite up the sheets. :V Don't know what I'm talking about?
Here's a comparison of the sprites, the left colum ones are the BEFORE sprites and to the right their newly edited counterparts:
I say do it. The new ones look so much better.
Yea I am doing it, that image is just a result thing :V
Dude, The new ones looks Awesome!
This makes your game 10x better, They are so much easier on the
eyes and go together very well.
So good job!
Oh.. my... god.
It looks AMAZING.
I'll definitely add that userbar to my sig, and I will DEFINITELY be playing it when it's released.
Also- use the sprites on the right. I love 'em.
Your support graphic is too far out horizontally. Fix it. I command thee
Also, I don't know why I didn't notice before but you're using a Romancing SaGa 3 tileset. I'm going to steal it from you (for my next project.... after I start and finish my first.......)
In other chit-chat, how about a progress update?
Im Wondering,
Since I'm Making A Kaduki Game, I Want It To Look Good,The Characters,The Title,The Place, Everything.
But I'm Having A Problem With One Thing.
This:
I Don't Know How To Put The Battle Face HUD And The Pic Above,
I'm Asking What Script You Used To Do That.
Or The Face HUD.
Thx In Adv.
Dyhalto - I don't use tilesets, I parallax map.
As for progress, i'm tweaking some story stuff and sending it to my prototype testers. After we discuss what can be improved I'll make the necessary changes and release the first full Vylternia chapters demo which will be chapter1 complete.
Gundam - I'm using the STR33 abs kaduki system
Maybe, or it could be the 1 out of 1000 games thats a total failure. :V
You going to fix this support banner?
A pic of the final boss fight in chapter 1, and the second red dawn character you face.
The colour and atmosphere is brilliant a dark =3
The new sprites look great in it.
new video:
http://www.youtube.com/watch?v=wLm1xhKFjNI
Keep in mind this battle still has a lot of tweaking to do, as a matter of fact its not set up yet at all :V
Also my older video got mentioned on some jap site:
http://blogs.yahoo.co.jp/gacyopin0907/60549636.html
can anyone translate that for me?
Merry christmas to you all!
Figured I'd take this time to introduce my new artist, pyrofire2007. :V
You can check out his deviantart here:
http://pyrofire2007.deviantart.com
Oh and I almost forgot! :V
Oh is that a commission or a request?
The art looks absolutely great
At this rate, you'll be able to dump the official Hyung-taekim art and replace it with original works (though greatly inspired).
No I actually got an artist on the team, meaning he's doing everything, everything.
Of course the early characters will be hueng inspired, due to the characters being based off of the art "personality wise" and spritewise.
But we're doing some changes on them, after that expect all the characters thereafter to be 100000000% original and unique. :V
I updated the first post, tons of new stuff to check out. :V
Damn, it looks phenomenal now. You've come a long way.
If I have anything to mention, it's that you have a whole lot of backstory to swallow. Be sure to make the game keep a decent pace, revealing bits and pieces of the mythos as the player progresses. Don't try to lump it all in at once like lots of other games.
I won't, as a matter of fact much of this backstory won't be told throughout the actual game, maybe I'll make an optional library map where you can learn some of this stuff.
But this is purely just for those who care about story. :V
Edit:
here ya go:
I love when games have a lot of back story. I have a similar method of telling it - the main character can work with a historian and the player can play through bunches of optional story segments.
The game is still looking good, Despite. :3
HOLY **** ! This is looking good, if not amazing. The only thing I didn't like was that the voices and sounds were kinda late in the KS (but probably it was only the video?). Except for that it's really looking awesome.
Ah, much better Fits and looks more stylish.
Looking awesome, can't wait to play this game!
And on a sidenote, are those sprites from Soul Nomad?
The artwork is simple breathtaking. Your artist is extremely talented, Despite. And I must say that this is the best presented project on this site....EVER. Very professional. I'd take my hat off to you.
Kul- The bases are for soul nomad yeah, but I don't wanna be cocky our reworked sprites look much better then the ones in soul nomad. :V
Yuna- thank you so much!
Oh yeah, this puts my game to shame!
Your game is simply awesome!
Putting things to shame? All it does is set the bar higher. That's the driving force behind innovation and success.
True, very true. I still have very much to learn before I can be any good though.
I see you've revamped the Title graphics, even as I thought it wasn't possible, this game now looks even cooler.
I may have said this before...But, no mind...
I really like the History of your Game World. As well as the different Factions aspect.
The Game World seems to be very well thought out. And, planning has served you very well here.
Well the game been on quite a long hiatus (about a month) but never fear....despite is here! :V
Currently the game is getting a goddamn face lift more extensive then...ok, maybe it's still too soon to make a Michael joke. :V
The main thing that irked me and my prototype testers, is the godawful overworld phantombrave/makai sprite edits.
Yep you guessed it, its all getting an overhaul of epic proportions, thanks to skie whose been so kind as to help me out with concept sprites!
here's a sneak peak on the new hiyone and ellis:
I'm very happy that vylternia is finally getting that personal feel that it deserves, hopefully it will also set it apart from the most of the rm games that have been flooding sites lately and maybe even give it a personal place in the "top rm games of all time", a man can dream can't he?
Also the game will get another entire revamp, mapping wise, event wise, dialogue wise, as a matter of fact the vylternia my prototype testers have played, will not even be "felt" in this new rendition.
I'm very excited about this, sadly with heavy time constraints, but it seems like vylternia is headed in the direction I've intended too since the beginning! :V
I don't think seeing your game on the same list as Ara Fell 2k3 and Tales of Exile is a far fetched idea. Keep at it and never lose interest.
uploaded some music from my game, you can check it out in my youtube channel:
http://www.youtube.com/user/fadedproductionsVX
^ there
-remembers Tales of Exile-
Love the enthusiasm about your project, Despite.
The videos on the the Youtube video are great, too.
This is the kind of project that deserves to go commercial. But I suggest you keep it as freeware...
Also, is this gonna be open-source or encrypted?
the graphics have taken such a painstakingly long time to create that yes, it will be encrypted, not that it'll stop those dedicated rippers from stealing it but atleast it'll discourage people to do so.
Also this will most certainly be freeware.
and on an end note, thanks for the compliments guys.
Even if it seems it will discourage people from ripping and/or stealing your GFX. Sadly, it won't make a lick of
difference, even noobs will try. Though they will fail, it isn't enough to dis-encourage their semi-productive minds.
And good luck with the GFX anyways, they have improved as I've said before, and I will enjoy playing this game to the
fullest extent.
But that's what open-source is about - sharing your resources and work with the world, so people can learn from it.
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