RPG Crisis Community Forums: Battle Party Data Display

Jump to content

Battle Party Data Display Bookmark

User is offline Mako Star 

  • Advanced Member
  • View gallery
  • Group: Staff
  • Posts: 181
  • Joined: 28-June 10
  • LocationChattanooga, Tennessee

Find Posts Tutorial/Script info

  • Added on: 03 July 2010 - 05:19 PM
  • Views: 207
Description: This script will show more Party Member data in the Battle Screen.

Written by Yanfly

Introduction

Quote

I got pretty fed up with only seeing two statuses, no visual party members, and wondering why RPG Maker VX went back to RPG Maker 2000’s hud when RPG Maker XP’s hud was already good. I went ahead and mixed what I could for the two huds and came up with this. It’s not the greatest thing ever, but I like a lot more than what it was before. Main reason is because the original RPG Maker VX hud could only display two status effects. That generally isn’t enough for me. This one’s capable of displaying up to 4. Since there’s not too much modifiable content with this script, I’ll go ahead and explain what this script can do right here. You can turn on/off the face art. You can modify face opacity. You can turn on/off the sprites. You can change how many status effects it’ll show maximum.

Notes
YE::BATTLE::DISPLAY::SHOW_ALLY_FACE
- If true, it’ll show the face art in the window.
- If false, they won’t appear at all.

YE::BATTLE::DISPLAY::ALLY_FACE_OPACITY
- This changes the opacity of the face art.
- If set to 0, it’s fully transparent.
- If set to 255, it’s completely opaque.

YE::BATTLE::DISPLAY::SHOW_ALLY_SPRITE
- If true, the party members’ sprites appear in the window.
- If false, they won’t appear at all.

YE::BATTLE::DISPLAY::MAX_STATES_SHOWN
- This value determines the maximum number of status effects that’ll be displayed.
- If the value is higher than 4, it’ll still appear, but in the next ally’s window space.


Script
Spoiler
0

Share:

Powered by (IM) Tutorials 1.1.0 © 2010, by Michael McCune