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> Understanding and Using the Canvas
Elemental Crisis
post Mar 26 2009, 02:26 AM
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Support topic for: Understanding and Using the Canvas.
Please post here if you have any questions or feedback.


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drebenk
post Mar 26 2009, 01:49 PM
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@Elemental Crisis I've read the tutorial several hours ago and think that is very well done. Including images as examples is welcomed and appreciated since when you see example it is easier for you to pick up the written text. Including a demo is a great thing too. I'm sure it will help many people to understand Canvas since this is one of the most important things that needs to be learned when using AGM. Too bad I don't have AGM yet so that I can start making stuff with it. ^^


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Liana
post Mar 28 2009, 01:59 PM
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I have found that the auto tiles are better used for a game like Zelda(actionRPG) then a game like mario(platformer)
If your making an actionRPG then the auto tiles are great and usefull, if your making platformer, do not worry about them, i tried setting them up for a platformer and they just refused to tile right.

Coming of Age uses them, if you want to learn to use them you have to look at coming of age, god.. guess i need to make a tutorial lol, cause i figured the auto tiles out.



"Please note, if using wallpaper for your background you cannot have anything on layer 4 as layer 4 is the layer used for your wallpaper. Additionally, using any tile as a background will cover up the wallpaper."

This is not true, not sure why this is happening to EC but its not happening to me, but then again i did not start from scratch, i used a sample jump action game.. the one with the simple colors.. i replaces them all with mario graphics and such.. and even managed to add more then what it starts with... but let me cut to the point.. for some reason i am able to use not only all 4 layers, but i am able to use the wallpaper as well and it does not do these things mentioned..

I can only guess it has something to do with the game i used as a basis for my game.. but i dont have any problems having a wallpaper and then layer 4 over it and layer 3 over it.. and so on and so on.. with no problems..

This part of the tutorial needs some changes.. as soon as we can figure out why im able to and EC was not able to.. this needs changed... im going to make a game from scratch.. or at least try to.. last time i tried to make a game from scratch with no sample data i got errors...


Okay after some trial and error i figured out the problem.. EC you keep using a colored tile for the water for you background.. im going to point this tile out.. dont use it.. stop using the blue tile.. you dont use it for backgrounds... you need to use a blank space... actualy that tileset i sent you was not set up right to begin with as the very top right hand square in the tileset is used by default as the nothing square... stop trying to color the backgrounds.. your covering up layer 4..... let me update my marios graphics thread with the newer better super mario bros 1 tileset.. it has background graphics you can use like in super mario alstars mario games.. a background side scrolling.. also.. try using layer 2 for you characters and items and such.. it leaves you 2 extra background layers for scrolling panoramas.

Please contact me and tell me how i can upload sample data for people to work from.... its already got a lot of mario stuff set up in it.. and it will show the best way to set up a platformer.. in fact.. try starting a new game and use some sample data of the platformer.. you will see that you can in fact use all 4 layers and a wallpaper...

Sorry if i came off like a ... .. gir what word can i use.... a witch minus the W and add a B.... sorry for coming off like that but you did use the tileset wrong.. thats why you keep thinking theirs no way for wallpapers.

Actualy, how can i upload a sample game?
It shows everything that can be done.. and it will come in handy.... in the meantime im going to update my SMB1 tileset with a proper one.
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AGM
post May 17 2009, 06:49 AM
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First of all thanks for the Tutorial Elemental Crisis.
Going to try to do the tutorial.and then i will edit my post.

Edit: Done it,so simply in the image section we decide
for what we use the image for and in the tile section we draw the walls(same as the collision box)
now to the animation tutorial.

Out of topic : I have i question if you don't mind.
In the game settings
there is a genre for games(Race,rpg...etc).and one of them was fighting.
does that mean i can make fighting games using AGM.
I though AGM was only for platforms,rpg action and shooting games.

Take your time.
regards.
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Elemental Crisis
post May 22 2009, 01:24 PM
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AGM can only make Platforms, Action RPG and Shmup games. The Genre box is for the Game Info.


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MysticTrunks
post May 23 2009, 01:08 AM
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QUOTE (Elemental Crisis @ May 22 2009, 04:24 PM) *
AGM can only make Platforms, Action RPG and Shmup games. The Genre box is for the Game Info.

Action-RPGs are quite difficult in agm, yes it can code any a-rpg based battle system. But the party member system is the hardest, found out it's doable in agm. You just need to make a object/gadget for each party member. and a Gadget that holds the party_member system which checks those gadgets for slots and then draws the correct images to the hud(s).

A Zelda based system will be the easiest.


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Night'Walker
post Jun 18 2009, 09:38 AM
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Your tutorials are perfect man, it explains in a way very clear what to do and how things work.
Can I translate it? (of course, with all the credits for the author and website).
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