NRG Tactical Game Maker, Re-Make of SRPG95
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NRG Tactical Game Maker, Re-Make of SRPG95
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May 3 2009, 02:00 PM
Post #1
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Wherever There is Darkness, There is Light. Group: Member Posts: 375 Points For Stuff: 364 Joined: 4-January 09 From: My Computer Member No.: 663 |
Any Programmers could do a Project but not every one can Re-Make something
So I was thinking that a Programmer could Re-Make Sim RPG Maker 95, add features make the allowed animation more things like that, it would help alot of people. And just to make it easier they could base i off of the original And just a few Features- More Animation Custom GUI Better Title Screen Arena mode Just to make it more like Fire Emblem Stuff like that It would be a miracle if someone could do this EARLY SCREENSHOTS http://nrgs.org/early_works_6.image _______________________________________________________________________ Hi there! ---------------- Anyways, I've started this project and am currently working on this and a FF Site project at this time. I'll update periodically. When the system is working, I'll go open source. My choice language is C# so that I don't have to work as hard to develop this. Current Requirements OS: XP, Vista, 7 with .NET Framework 2.0 Keyboard and Mouse () Support/Features Language can be translated with ease of .lang file which resembles an ini file Looks similar to original Sim RPG Maker (kinda...) Easier to use than original Sim RPG Maker (Definately!) Isometric or Flat Battle View (Requires different Sprite Sets) Game Starter (Starter Games for people new to the engine) - Default - Fire Emblem - Final Fantasy Tactics Program Mode (Way Awesome!) - Beginner - Novice - Advanced - Expert (Direct Source Code Modification - Read Manual!) Map Mode - Isometric and Flat Battle System (specify on each map (Novice Mode+) or set entire game up for one type(Beginner+)) - Height System (Novice Mode+) - In battle events (Including Obtaining Characters, shops, etc.) - Partial/Permanent Death - Revive In Battle (Advanced Mode+) After Battle - Revive Character - Shop - Story (Event Triggers) Characters - Items/Weapons/Etc Duration - Weight System (Novice Mode+) - Movement (Height/Weight Restrictions Requires Novice Mode+) NRGWEBSITE RPG Maker Unlimited RPG Crisis Creation Asylum Dragon Infinity Gamez UPDATES #1 May 1 2009 #2 May 5 2009 #3 May 24 2009 --------------------
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7 Pages 1 2 3 > »
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May 3 2009, 07:10 PM
Post #2
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AoE 3 master Group: Member Posts: 242 Points For Stuff: 247 Joined: 13-April 09 Member No.: 1,642 |
sounds cool can't wait to see it.
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May 4 2009, 09:55 AM
Post #3
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Wherever There is Darkness, There is Light. Group: Member Posts: 375 Points For Stuff: 364 Joined: 4-January 09 From: My Computer Member No.: 663 |
UPDATE! Screenshots!
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May 6 2009, 12:14 AM
Post #4
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Savior Group: Owner Posts: 1,911 Points For Stuff: 1035 Joined: 4-October 08 From: California, USA Member No.: 1 |
Sounds interesting, looking forward to seeing more information on this maker.
Moved to Maker Discussion. -------------------- RPG Crisis YouTube Channel! Outdated Handy Links That Will One Day Be Updated: Forum Rules Tutorial/Script Template Resource Database Download Database Tutorial Database |
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May 6 2009, 05:11 AM
Post #5
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Newbie Group: Member Posts: 3 Points For Stuff: 0 Joined: 5-May 09 Member No.: 1,953 |
NOW! a good maker come!
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May 6 2009, 07:54 AM
Post #6
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Wherever There is Darkness, There is Light. Group: Member Posts: 375 Points For Stuff: 364 Joined: 4-January 09 From: My Computer Member No.: 663 |
UPDATE:
Added Features + Level Cap = 999999 + Map HP = 999999999 + Map MP = 999999999 -- I figured that would satisfy everyones needs for level. + Dual Weapons (Enable) + Character Turn Over Animation + Character Not Being Used Separate Animation --------------------
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Monster Ranch! Help me get referral points. I feel stupid, put up the wrong link.
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May 6 2009, 10:21 AM
Post #7
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| CRISIS | AVENGER | Group: Member Posts: 1,213 Points For Stuff: 868 Joined: 2-February 09 From: Chattanooga, Tennessee Member No.: 839 |
Great screenshots.
ooo! And high as hell level/stats caps. Wicked awesome. I'm definitely digging on this...
QUOTE
Isometric and Flat Battle System
I can't code or anything, but if you ever need any custom graphics for this project, please let me know. I'm looking forward to seeing how this turns out. God speed. -------------------- -------------------- RM Tsukuru Kokyo - RPG Maker Fansite, RPG News, RM Directory Site -------------------- Current Projects
Spoiler! --Click here to view--
QUOTE (NES)
I don't want to use you because I'm about to fight Emerald Weapon. Wait, just give me the Underwater & Knights of the Round Materias. :)
QUOTE (Materia)
That's how I know you're a noob. You're supposed to link Knights of the Round with Mimic. DURRRRRR
And yes. I know you need Underwater/w.e too. xP -------------------- |
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May 8 2009, 06:01 AM
Post #9
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Wherever There is Darkness, There is Light. Group: Member Posts: 375 Points For Stuff: 364 Joined: 4-January 09 From: My Computer Member No.: 663 |
QUOTE (Rosseau @ May 6 2009, 05:18 PM)
I thought I'd drop by quickly to say that this is looking delicious. If at all possible, is there a way to implement pre-battle maps? Like for example, in the Shining Force series you are able to roam around towns and villages to shop for items or what have you, as opposed to having a camp right after a battle (Fire Emblem/FF Tactics). Having something like that or not, this is going to smoke out Simulation Rpg Maker 95 without a doubt!
I wish you luck! Not sure, but I'll talk to him about that --------------------
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Monster Ranch! Help me get referral points. I feel stupid, put up the wrong link.
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May 11 2009, 07:51 AM
Post #12
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Wherever There is Darkness, There is Light. Group: Member Posts: 375 Points For Stuff: 364 Joined: 4-January 09 From: My Computer Member No.: 663 |
QUOTE (Garlyle @ May 8 2009, 04:00 PM)
Hmm. Ambitious, but if you can pull it off you will be pretty loved.
When you say you've added to the level and stat caps, are they still changeable or are they set in stone? I really hope they're editable. I am talking to him about that --------------------
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May 12 2009, 06:05 AM
Post #13
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Newbie Group: Member Posts: 5 Points For Stuff: 0 Joined: 12-May 09 From: Morioh-Cho Member No.: 2,059 |
This is sounding great so far, keep up the good work!
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May 13 2009, 10:39 AM
Post #14
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Wherever There is Darkness, There is Light. Group: Member Posts: 375 Points For Stuff: 364 Joined: 4-January 09 From: My Computer Member No.: 663 |
QUOTE (R. Kishibe @ May 12 2009, 10:05 AM)
This is sounding great so far, keep up the good work!
Thanks you, but I'm not doing any work just ideas --------------------
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Monster Ranch! Help me get referral points. I feel stupid, put up the wrong link.
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May 13 2009, 04:36 PM
Post #16
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Member Group: Member Posts: 13 Points For Stuff: 5 Joined: 4-March 09 Member No.: 1,089 |
Is this being made in visual basic or one of the visual studio programs??
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May 14 2009, 07:09 AM
Post #17
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Wherever There is Darkness, There is Light. Group: Member Posts: 375 Points For Stuff: 364 Joined: 4-January 09 From: My Computer Member No.: 663 |
QUOTE (Sx2Kirby @ May 13 2009, 05:46 PM)
I have a question, In Final Fantasy Tactics you are able to obtain new classes by means of "Leveling up" other classes lke
LVL 2 Squire = Knight, Archer LVL 2 Knight = Monk LVL 3 Thief = Dragoon LVL 2 Archer = Monk Then some classes required you have more then one requirement LVL 3 Archer + LVL 4 Thief + LVL 2 Geomancer = Ninja Will there be a system to do something like this in NRG Tactical Game Maker And will there be a scripting option and if so in what language(please be Ruby) Thanks in advance, ~Sx2Kirby I'm not really sure, and we can't put Ruby in this program
QUOTE (ichabod @ May 13 2009, 08:36 PM)
Is this being made in visual basic or one of the visual studio programs??
Visual Basic --------------------
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Monster Ranch! Help me get referral points. I feel stupid, put up the wrong link.
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May 14 2009, 01:37 PM
Post #19
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Newbie Group: Member Posts: 3 Points For Stuff: 3 Joined: 14-May 09 Member No.: 2,095 |
HAHA! Intersting~~~
Can't wait to see the end! |
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May 14 2009, 06:09 PM
Post #20
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Savior Group: Owner Posts: 1,911 Points For Stuff: 1035 Joined: 4-October 08 From: California, USA Member No.: 1 |
QUOTE (Sx2Kirby @ May 14 2009, 02:27 PM)
hmmm well you should tell the guy to put in a system like in the maker
And you should tell him to include some sort of script engine cause if not your program will be judged lower significantly lower then VX or XP (kinda like AGM was) That's totally wrong. While any maker could benefit from a scripting language it doesn't mean you absolutely have to include one because RPG Maker XP/VX has one. If done right you should be able to do everything you want with the maker. While I agree a scripting language allows you to add those ideas the creators didint think of its by no means a requirement. Just my 2 cents. -------------------- RPG Crisis YouTube Channel! Outdated Handy Links That Will One Day Be Updated: Forum Rules Tutorial/Script Template Resource Database Download Database Tutorial Database |
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Lo-Fi Version | Time is now: 11th June 2010 - 06:07 PM |