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> Side view battles(Chrono Trigger)
MysticTrunks
post Apr 27 2009, 11:42 AM
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Since chrono trigger battles were pretty much based on the map which the enemies have roamed, would agm(Currently) be able to create such a system? Or would it require a coding engine, which we all know undoubtedly coming unofficially or officially by Enterbrain.

The hardest parts would be.

- Party member system
- Catipillar system
- Different battle menus for individual party members
- Individual Magic/Attack menus for party members

The easy parts(Hopefully) are.

- Clock(Play Time)
- Save/Load
- Inventory
- Menu(Excluding party members, dunno if it's possible yet)


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Elemental Crisis
post Apr 27 2009, 06:52 PM
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I have to agree, it would be extremely hard to create a battle system like the one in Chrono Trigger in AGM. Maybe even impossible.

However, everything on the hard list is something I could do except the part member system.


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MysticTrunks
post Apr 27 2009, 07:15 PM
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I wouldn't say impossible, due to agms plugin capabilities, which would include scripting soon.


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Elemental Crisis
post Apr 28 2009, 01:52 AM
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QUOTE (MysticTrunks @ Apr 27 2009, 08:15 PM) *
I wouldn't say impossible, due to agms plugin capabilities, which would include scripting soon.

Your basing your response of the assumption that EB will release a plugin introducing a scripting feature. EB hasint even released any information in regards to additional plugins yet.


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MysticTrunks
post Apr 28 2009, 08:18 AM
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Users can create plugins to.


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Materia
post Apr 28 2009, 11:47 AM
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I doubt anyone will make a plugin to read codes if it's even remotely a possibility that EB will make one officially.


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MysticTrunks
post Apr 28 2009, 12:31 PM
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There's one in the works, it's called EPIC!"Ya, weird name"


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toralord
post Apr 28 2009, 02:01 PM
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what is the point to this, no one has made a game yet with AGM, a real game.
we are speculating on how hard it is going to be to do these things,
and yes they are going to be hard but it is easier then scripting it all.
From what I've learned from E.C. you can make the game then export it to XNA Framework then edit the game's code using Microsoft Visual C# Express Edition.
And the question of using a third party plug-ins is will they work if you export to XNA and Flash format?
EPIC! is no were to being done yet.
So, I say lets make some games first.
How can we try to exceed the game engine whit out making game.
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MysticTrunks
post Apr 28 2009, 03:14 PM
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I've used the XNA export, it's pretty good. Wish I could, re-import though.


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Elemental Crisis
post Apr 29 2009, 10:49 PM
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QUOTE (MysticTrunks @ Apr 28 2009, 09:18 AM) *
Users can create plugins to.

Maybe, I've worked out how it could be done in my head but its by no means easy.
QUOTE (MysticTrunks @ Apr 28 2009, 01:31 PM) *
There's one in the works, it's called EPIC!"Ya, weird name"

Yeah I've heard of it, Cyro was working on it but I hear he's gone.


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Nuu
post May 2 2009, 01:00 PM
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And it's kind of funny to make a turn-based battle system with a maker that's made for making real-time action games. But if it's possible then it's all good.
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Elemental Crisis
post May 6 2009, 12:06 AM
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Yeah, reminds me of when people were making fighting games using RPG Maker instead of Fighter Maker.


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HellRazor
post May 7 2009, 01:10 AM
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QUOTE (Elemental Crisis @ Apr 29 2009, 11:49 PM) *
Yeah I've heard of it, Cyro was working on it but I hear he's gone.


Cyro died?
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SwordCake
post May 7 2009, 11:47 AM
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I dunno, but i think the way Elemental Crisis said, looks more like he quit the project of making EPIC! For me, it doesn't changes a thing, since i couldn't learn Ruby probably i wouldn't be able to learn a mix of C# and Lua. Oh well, back to the Drag and Drop!


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michaelaaronhold...
post May 8 2009, 11:18 AM
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making fighting game...
with rpg maker..?

HOW?!
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Sx2Kirby
post May 8 2009, 05:20 PM
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lol just use RPG Maker to do the chrono trigger thing cause its will probably be easier that way...
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Elemental Crisis
post May 8 2009, 09:42 PM
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QUOTE (michaelaaronholder @ May 8 2009, 12:18 PM) *
making fighting game...
with rpg maker..?

HOW?!

If I remember correctly someone did it with RPG Maker 2000, but that was years ago.


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Kyle_Katarn
post May 8 2009, 10:02 PM
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Yeah I think that was Pokemon: The Evil Inside 2. Epic Game, that one.


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VasciousX
post May 9 2009, 07:36 PM
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That would be so cool Chrono Trigger as an action game. 653.gif
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MysticTrunks
post May 23 2009, 12:31 PM
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Technically wasn't Chrono real time anyway? the enemies always attacked while I never pressed a button.
But, I'd just save this for Game Maker. I prefer Action battles to standard RPG battles any day.

A Chrono Abs would be ###### awesome!


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