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> Viewing tutorial/script: Transforming Characters
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Description: Make your character transform!
Written By: Mag Launcher
Note: A lot of references are made about members from a former FM community.

Hehe happy.gifOk, a little overboard, but i was able to get the entire transformation thing down just now!! It sort of walked up to me and hit me in the nose so hard it floored me.

You're completely correct for the information you had figured out, Veratul! happy.gifI got the rest though!!! The Special Character has a LOT to do with it. I can explain the entire code, and how to branch out the script correctly. (Though you did get quite a bit of it down hard though)

What you do is, Firstly, decide how the move will be pulled off (How many super bars, how long it will last, etc.) Then you create the starter animation, such as Son Gokuu screaming into Super Saiyajin mode, (Demo Trunks should like that one happy.gif) Then you create the empty animation (which controls the Special Character) Which goes off like this [M] (empty frame) [SG] (have the goto script loop this skill) This has the special character continue to be active as long as it's looping (Or, as the translation puts it, Attacking).

Ok, now for all the animations you need to have the character transformed, add the Transformed versions of each (I.e. walking, duplicate the frames with a transformed character, if you get what I mean) And add a [CC] at the very beginning. Set this script to "Special Char Attacking" and have it go to the transformed set of frames (I.e. the second half of the animation, if that makes any sense.) Now, place [SG] before the transformed set of animation, but after the normals, and have this go to frame "0" (the VERY start) of the animation, it will keep it's looping because it will reactivate the "CC" that was placed at the start. Sort of confusing, but that's it. (Of course you have to assign a command to it, but that goes without saying)

Also, if you wish to time the move, just use the super bar, or limit the number of times the "CA" action loops happy.gif
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(FSY23) Tutorials v2.1 © 2010 by Michael McCune
Lo-Fi Version Time is now: 19th June 2010 - 01:06 AM
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