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> Better understanding layers and the canvas
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Liana
post Apr 2 2009, 07:30 AM
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Support topic for: Better understanding layers and the canvas.
Please post here if you have any questions or feedback.
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Elemental Crisis
post Apr 2 2009, 08:33 AM
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Awesome job! smile.gif

With your tutorial and mine everyone should be a master at using the canvas, lol.


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Liana
post Apr 2 2009, 08:51 AM
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Well... i mainly wanted to make sure everyone understands what you can put and where you can put it.
The tileset was a big deal to me.. and.. well i think the 3 tutorials about the canvas and tiles and layers all together will help people out a lot.

If you ever played Super Castlevania 4 and how they did some of the layering.. you will know what you can d... and actualy their are 6 layers if you count the Menus.... AGM is a pretty good maker.. just takes some getting used to.
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abell-storm
post Apr 11 2009, 07:31 AM
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lol, this maker is very hard to use, but it seems very powerfull...
thanks for tutorial, and sorry for my bad english...
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Arnold
post Apr 15 2009, 11:28 AM
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Great job biggrin.gifthank you alot for the info ^^ biggrin.gif
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SwordCake
post Apr 20 2009, 06:04 PM
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I liked it much more that the Elemental Crisis's, much more easier and understandable =D


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MysticTrunks
post Apr 23 2009, 07:37 PM
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I'm working/adding tiles onto a sheet.
I'll test this out later.


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Karellen
post Apr 24 2009, 04:55 AM
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Thanks! It's really helpfull
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Liana
post May 5 2009, 04:45 PM
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Wow, your all very welcome.. i had no idea it would be so useful.. i just know that some info was missing and people were not completely understanding how layers and backgrounds and the wallpapers worked... wall papers are especially good gradients.. like in some of the levels in super maro allstars.
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centrix
post May 7 2009, 04:48 PM
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To those of you who'd like to download this in PDF format, I have spent most of my day too day fixing grammar and placing the pics as they are here on the forums...heres the download link for those who'd like to be able to read it right off there desktop, I hope this okay with you Liana?...I have given you credit for writing this at the end of page three Liana, kay.

AGM Tutorial - Layers & Canvas

Enjoy and I hope you like...
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Liana
post May 8 2009, 08:35 AM
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QUOTE (centrix @ May 7 2009, 04:48 PM) *
To those of you who'd like to download this in PDF format, I have spent most of my day too day fixing grammar and placing the pics as they are here on the forums...heres the download link for those who'd like to be able to read it right off there desktop, I hope this okay with you Liana?...I have given you credit for writing this at the end of page three Liana, kay.

AGM Tutorial - Layers & Canvas

Enjoy and I hope you like...


I dont care.. im not making anymore tutorials ... im done with AGM.. AGM is a POS...
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centrix
post May 8 2009, 11:45 AM
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Please don't stop making tutorials, if it's because of me I am sorry!...smile.gif...I was bored and just thought I'd help!



QUOTE (Liana @ May 8 2009, 09:35 AM) *
I dont care.. im not making anymore tutorials ... im done with AGM.. AGM is a POS...
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Elemental Crisis
post May 8 2009, 10:04 PM
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It's got nothing to do with you, Liana just doesint like AGM.


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centrix
post May 9 2009, 08:20 AM
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Then what was the point of writing a tutorial for AGM?, lol.

QUOTE (Elemental Crisis @ May 8 2009, 11:04 PM) *
It's got nothing to do with you, Liana just doesint like AGM.
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Kyle_Katarn
post May 9 2009, 08:28 AM
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She wrote it before she stopped liking it obviously lol.


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Liana
post May 9 2009, 04:27 PM
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I made that tutorial way before i got to know AGM better.. AGM is not ... good for me.. for me its not a good piece of software..

EB needs to go back to the drawing board in my opinion.... AGM needed scripting features like XP and VX for one..

You will even notice they have not even been talking about AGM on the tkool web site... i really think EB dropped the ball with this software... more so then they did with RMVX...

But yeah.. EC is right.. i made this tutorial back when i had hope for the software...
I dont like it anymore.. and its nothing aginst anyone here...
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Kyle_Katarn
post May 9 2009, 04:44 PM
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QUOTE (Liana @ May 10 2009, 10:27 AM) *
EB needs to go back to the drawing board in my opinion.... AGM needed scripting features like XP and VX for one..

xD

I'd just love for there to be programming like 2000/2003, all I really need is the ability to affect multiple switches and variables per gadget. But yes, back to the topic, this tutorial really helped me. Thanks for the effort smile.gif


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SwordCake
post May 10 2009, 04:36 AM
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Wow. That's really sad. I really liked the tutorial, but if you doesn't want to make them anymore, it's ok. Well, i don't think that AGM is ****. Since i can't make you like AGM again, thanks for the tutorial anyway.


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Night'Walker
post Jun 18 2009, 09:26 AM
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Great tutorial, I'm starting to get how things works in AGM.
Thanks!
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mogzdogz
post Jul 2 2009, 07:38 PM
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yes AGM is very powerful, if you can create multiple types of games with one maker than AGM is the ultimate game maker lol..and it will take alot of getting use to..i sooooooo can't wait to have it all mastered;) my mind is wide open for this program:D and every other maker on here as well...ima call this place home:D
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