RPG Crisis: [RM2K3] Runic Cipher - RPG Crisis

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[RM2K3] Runic Cipher Project/demo thread of the game

#1   Allen Hunter 

  • Night of the Blade -- there's no escape.
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    Posted 04 January 2009 - 09:24 PM

    No information here for now, but check out my game's latest updates at RMN.
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    #2   Elemental Crisis 

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      Posted 05 January 2009 - 01:35 AM

      I like the whole idea of Relics, something fresh and new. smile.gif

      Why type of battle system do you plan to use?
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      #3   Allen Hunter 

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        Posted 05 January 2009 - 07:28 PM

        QUOTE
        I like the whole idea of Relics, something fresh and new. smile.gif

        Why type of battle system do you plan to use?

        Yeah, the Relics system will provide more fun to the game. I wished I could've also added the equipment system along with Relics but I had to make some sacrifices. tongue.gif

        The battlesystem will be the basic generic ATB system that came with the RPGMaker2003 program. I'm not that good at progamming at CBS or CMS anyway..

        Oh, and here're the screenshots I've promised:


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        #4   Elemental Crisis 

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          Posted 05 January 2009 - 10:36 PM

          I fixed the image links, you had this in front of the link "http://\\\"". May I suggest you attach the images to your main post? Its very easy to do, just edit your post and at the bottom below the content box use the attachment box to upload them and add them into your post.

          Very nice looking!

          Some suggestions:
          - In the Equipment screenshot I noticed your using the color red for increases, may I suggest you change the color to green? Most people associate red with negatives and green with positives.
          - In the battle screenshot your characters should be spaced out so there's space between them.

          The mapping is really good! I like the style and feel of it!

          Can't wait for a demo!
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          #5   Allen Hunter 

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            Posted 24 January 2009 - 09:35 PM

            Sorry for not replying in such a long time. As you've pointed out, I've fixed the colors for the equipments whenever a stat goes up/down. I set the positive stat number to yellow and the negative positive stat to either red or gray (because I've noticed the unusable skills/items also use the same color at the "negative"). I also spaced the characters out so they aren't crammed in together by finally making use of the grid lines for the battle terrains.

            I'll post to show more images and/or other sorts of information about the game later on.. I really am hoping to release the demo sometime around Spring if possible, by the way. I just need to fix up some monsters, maps, and some character abilities. If I have time to spare, I'll even put a mini game or two just to make the download worth it.
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            #6   Allen Hunter 

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              Posted 01 February 2009 - 07:12 PM

              Alright, I have to show my 2 recent completed maps so far for anyone who still checks this thread out. I'd appreciate it if more people replied here. Thanks.

              Sassoon's City


              Regindo


              Please tell me what you think!

              Oh, and here are the designs of the characters who you will be playing as in the game..

              Names from left to right of characters' line-up and parenthesies mean their fighter classes: Rick (Archer), Talon (Thief), Veronica (Sniper), Isabella (Knight), Alex (Geomancer), Zafar (Knight), Barbara (Monk), & Kayla (Magician).


              Yes, I am really going to implement an ACTUAL elemental command that uses random skills appropriate for the current terrain your character steps on in the world map or their current location, just like in Final Fantasy 5. And I might even consider making an ability that can change terrains temporarily during battle, just like in Final Fantasy 6 when you use one of Mog's skills that does it. And it is possible to do so because mostly it just requires Map X/Y/ID memorization, Switches and Forks Events.

              Please everybody, give me some C&C to motivate me to finish this first part faster, and in the next few weeks I'm going to start asking for anyone out there who want to test the demo out for any glitches or mistakes in the game for me to fix prior to releasing Runic Cipher's first public demo. You will be credited as long as your job is done. More to come!
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              #7   Elemental Crisis 

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                Posted 02 February 2009 - 10:52 PM

                Screenshots look good!

                The character classes really interest me, can't wait to play your game!
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                #8   Materia 

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                  Posted 05 February 2009 - 12:07 PM

                  Love your ideas and concepts. The Relic system seems like a really neat idea. My project utilizes something similar, but not to the same extent(read:more like having magical spell slots). But, I digress. Love that concept.

                  The storyline seems well-thought out and well upon it's way to completion. And it's an interesting storyline, as well.

                  Overall, I think this game looks promising!

                  I'm looking forward to more screenshots!
                  :]
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                  #9   Allen Hunter 

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                    Posted 28 February 2009 - 08:10 PM

                    Hey everyone, sorry for NEARLY A MONTH of no more updates from me on this game. Starting March, I'll spend more time working on my game, I promise. It's just that I've been real busy and shit, heh.

                    What's new with Runic Cipher so far:
                    - Finished up all of the battle graphics for my characters.
                    - Added the intro for my game, but I'm still tweaking things around here and there.
                    - A total of 96 maps used in my game.
                    - 16 count of Attack Relics and also another 16 for Defense Relics, 9 Command Relics, 11 Support Relics, and 6 Field Relics for the player to use in the game.
                    - All Magic spells are nearly complete.
                    - Every single city/town/village and castle has a map already. May still need some more work on them though!

                    Things I still need to work on:
                    - Finishing the Relic system (including a common event for it to check who has it equipped in order to learn a new command)
                    - Feature some more monsters on the game roster for atleast the first few parts of the game. I also hate the stupid Attributes thing!
                    - I still need to edit some chipsets.

                    After reading this, check above at the first post of this thread to see some minor changes I've made as of the date. The next reply you see from me here will have plenty of screenshots to go by.

                    Later!
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                    #10   detsed 

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                      Posted 28 February 2009 - 10:27 PM

                      I love the runic system in this game it is very in-genius i cant wait for newer versions smile.gif Great job on the game smile.gif smile.gif
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                      #11   Allen Hunter 

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                        Posted 04 March 2009 - 09:45 PM

                        Here are the screenshots of my game so far...







                        In this twin-screenshot, I show you (the gamer) how the command "Poach" will be like. The enemy fades after telling you what you received.


                        Enjoy.
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                        #12   IRONic632 

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                          Posted 05 March 2009 - 05:01 PM

                          Wow... your game sounds rad mate!!! Relics system really caught my attention to go ahead and reply to this. smile.gif

                          i really like the cast and the plot sounds real cool, yeah. great job w/ the chara design (specialy on isabela, alex barbara & zafar), i see you have a special talent with map designs too! lol i suck at those honestly. hey, i have this rm2k3 game im workin on too and its influenced greatly by final fantasy stuff like yours, who knows if you wanna do some designs for me hehehe. dont worry ill credit you and all, so yeah!

                          but yeah Dude, wish ya good luck and i realy am impressed by the screenshots you took. mighty effort to put this all up hehe. XD

                          i am eager to try out your demo when its out lol biggrin.gif
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                          #13   Allen Hunter 

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                            Posted 05 March 2009 - 07:54 PM

                            QUOTE (IRONic632 @ Mar 5 2009, 05:01 PM)
                            Wow... your game sounds rad mate!!! Relics system really caught my attention to go ahead and reply to this. smile.gif

                            i really like the cast and the plot sounds real cool, yeah. great job w/ the chara design (specialy on isabela, alex barbara & zafar), i see you have a special talent with map designs too! lol i suck at those honestly. hey, i have this rm2k3 game im workin on too and its influenced greatly by final fantasy stuff like yours, who knows if you wanna do some designs for me hehehe. dont worry ill credit you and all, so yeah!

                            but yeah Dude, wish ya good luck and i realy am impressed by the screenshots you took. mighty effort to put this all up hehe. XD

                            i am eager to try out your demo when its out lol biggrin.gif

                            Thanks, I'm glad you like what you see here. And sure, I wouldn't mind helping you out with your game if you want me to. Just PM me about it. Don't worry, the demo will be released before summer begins, but I seem to be doing alot of work on it with my free time.

                            If anyone wants to test my game, let me know and I can send you the demo for you to try out before releasing it publicly!
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                            #14   edumazieri 

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                              Posted 06 March 2009 - 02:47 AM

                              very cool game good luck man!
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                              #15   Ryan15000 

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                                  Posted 20 March 2009 - 03:25 PM

                                Very nice screen shots, I loved Final Fantasy 5 and your making pretty nice stuff with the resource.
                                (where did you get the chipset from? I liked to know please)
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                                #16   Bizarro_x 

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                                  Posted 27 March 2009 - 01:02 PM

                                  Aaaahh.... This looks so cool, dude ! I can't wait for a demo release ! Love the screenies ! I think this game is gonna rock ! **
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                                  #17   Allen Hunter 

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                                    Posted 04 April 2009 - 09:43 AM

                                    Don't worry, I'm working my ass off on the game as we speak! Expect a release shortly before June or summer time. Thanks for the feedback, and if anyone else wants to test my game, let me know.

                                    QUOTE
                                    (where did you get the chipset from? I liked to know please)
                                    I got most of the FF5 chipsets from a Final Fantasy fangame I downloaded years ago. Hate to say the rest of the title escapes me. But I'm now adding some FF4 and FF6 and even Live A Live chips into them, so my game doesn't look like a sequel.
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                                    #18   Openwound 

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                                      Posted 17 April 2009 - 10:39 AM

                                      I think the system shows promise. Any added layer of strategy is welcome, as long as it is correctly implemented vs. a tacked on, but useless feature. Don't worry about the plot too much; most stories have been done, just try to spice up some of the tired details.
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                                      #19   Allen Hunter 

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                                        Posted 26 April 2009 - 09:22 PM

                                        Unfortunately, I have paused working on my game because I am having some personal things to deal with. Demo release date is currently uncertain, but I will eventually get back into the process of the game. Not to worry.
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                                        #20   Rory 

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                                          Posted 28 April 2009 - 01:44 PM

                                          Thats a let down.
                                          The game looks really good, hope your personal things gets back on track soon.
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