RPG Crisis: NRG Tactical Game Maker - RPG Crisis

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NRG Tactical Game Maker Re-Make of SRPG95

#1   Rekx 

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      Posted 03 May 2009 - 02:00 PM

    Any Programmers could do a Project but not every one can Re-Make something
    So I was thinking that a Programmer could Re-Make Sim RPG Maker 95, add features make the allowed animation more
    things like that, it would help alot of people.
    And just to make it easier they could base i off of the original

    And just a few Features-
    More Animation
    Custom GUI
    Better Title Screen
    Arena mode
    Just to make it more like Fire Emblem
    Stuff like that

    It would be a miracle if someone could do this

    EARLY SCREENSHOTS





    http://nrgs.org/early_works_6.image
    _______________________________________________________________________
    Hi there!

    ----------------

    Anyways, I've started this project and am currently working on this and a FF Site project at this time. I'll update periodically.
    When the system is working, I'll go open source. My choice language is C# so that I don't have to work as hard to develop this.

    Current Requirements
    OS: XP, Vista, 7 with .NET Framework 2.0
    Keyboard and Mouse ()

    Support/Features
    Language can be translated with ease of .lang file which resembles an ini file
    Looks similar to original Sim RPG Maker (kinda...)
    Easier to use than original Sim RPG Maker (Definately!)
    Isometric or Flat Battle View (Requires different Sprite Sets)

    Game Starter (Starter Games for people new to the engine)
    - Default
    - Fire Emblem
    - Final Fantasy Tactics

    Program Mode (Way Awesome!)
    - Beginner
    - Novice
    - Advanced
    - Expert (Direct Source Code Modification - Read Manual!)

    Map Mode
    - Isometric and Flat Battle System (specify on each map (Novice Mode+) or set entire game up for one type(Beginner+))
    - Height System (Novice Mode+)
    - In battle events (Including Obtaining Characters, shops, etc.)
    - Partial/Permanent Death
    - Revive In Battle (Advanced Mode+)

    After Battle
    - Revive Character
    - Shop
    - Story (Event Triggers)

    Characters
    - Items/Weapons/Etc Duration
    - Weight System (Novice Mode+)
    - Movement (Height/Weight Restrictions Requires Novice Mode+)
    NRGWEBSITE
    RPG Maker Unlimited
    RPG Crisis
    Creation Asylum
    Dragon Infinity Gamez

    UPDATES

    #1 May 1 2009
    #2 May 5 2009
    #3 May 24 2009
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    #2   RyuKoshi 

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      Posted 03 May 2009 - 07:10 PM

      sounds cool can't wait to see it.
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      #3   Rekx 

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        Posted 04 May 2009 - 09:55 AM

        UPDATE! Screenshots!
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        #4   Elemental Crisis 

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          Posted 06 May 2009 - 12:14 AM

          Sounds interesting, looking forward to seeing more information on this maker.

          Moved to Maker Discussion.
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          #5   duddideus 

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            Posted 06 May 2009 - 05:11 AM

            laugh.gif NOW! a good maker come!
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            #6   Rekx 

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              Posted 06 May 2009 - 07:54 AM

              UPDATE:

              Added Features
              + Level Cap = 999999
              + Map HP = 999999999
              + Map MP = 999999999
              -- I figured that would satisfy everyones needs for level.
              + Dual Weapons (Enable)
              + Character Turn Over Animation
              + Character Not Being Used Separate Animation
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              #7   Materia 

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                Posted 06 May 2009 - 10:21 AM

                Great screenshots.

                ooo! And high as hell level/stats caps. Wicked awesome.

                I'm definitely digging on this...
                QUOTE
                Isometric and Flat Battle System

                I can't code or anything, but if you ever need any custom graphics for this project, please let me know.

                I'm looking forward to seeing how this turns out.
                God speed.
                smile.gif
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                #8   Rosseau 

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                  Posted 06 May 2009 - 01:18 PM

                  I thought I'd drop by quickly to say that this is looking delicious. If at all possible, is there a way to implement pre-battle maps? Like for example, in the Shining Force series you are able to roam around towns and villages to shop for items or what have you, as opposed to having a camp right after a battle (Fire Emblem/FF Tactics). Having something like that or not, this is going to smoke out Simulation Rpg Maker 95 without a doubt!

                  I wish you luck!

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                  #9   Rekx 

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                    Posted 08 May 2009 - 06:01 AM

                    QUOTE (Rosseau @ May 6 2009, 05:18 PM)
                    I thought I'd drop by quickly to say that this is looking delicious. If at all possible, is there a way to implement pre-battle maps? Like for example, in the Shining Force series you are able to roam around towns and villages to shop for items or what have you, as opposed to having a camp right after a battle (Fire Emblem/FF Tactics). Having something like that or not, this is going to smoke out Simulation Rpg Maker 95 without a doubt!

                    I wish you luck!


                    Not sure, but I'll talk to him about that
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                    #10   Garlyle 

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                      Posted 08 May 2009 - 12:00 PM

                      Hmm. Ambitious, but if you can pull it off you will be pretty loved.

                      When you say you've added to the level and stat caps, are they still changeable or are they set in stone? I really hope they're editable.
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                      #11   Sx2Kirby 

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                        Posted 08 May 2009 - 03:37 PM

                        isometric maps FTW
                        I am really excited for this since Tactics Editor 2 fails and Tactics Editor 3 is not translated
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                        #12   Rekx 

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                          Posted 11 May 2009 - 07:51 AM

                          QUOTE (Garlyle @ May 8 2009, 04:00 PM)
                          Hmm. Ambitious, but if you can pull it off you will be pretty loved.

                          When you say you've added to the level and stat caps, are they still changeable or are they set in stone? I really hope they're editable.


                          I am talking to him about that
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                          #13   R. Kishibe 

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                            Posted 12 May 2009 - 06:05 AM

                            This is sounding great so far, keep up the good work!
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                            #14   Rekx 

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                              Posted 13 May 2009 - 10:39 AM

                              QUOTE (R. Kishibe @ May 12 2009, 10:05 AM)
                              This is sounding great so far, keep up the good work!

                              Thanks you, but I'm not doing any work just ideas
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                              #15   Sx2Kirby 

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                                Posted 13 May 2009 - 01:46 PM

                                I have a question, In Final Fantasy Tactics you are able to obtain new classes by means of "Leveling up" other classes lke

                                LVL 2 Squire = Knight, Archer
                                LVL 2 Knight = Monk
                                LVL 3 Thief = Dragoon
                                LVL 2 Archer = Monk

                                Then some classes required you have more then one requirement

                                LVL 3 Archer + LVL 4 Thief + LVL 2 Geomancer = Ninja

                                Will there be a system to do something like this in NRG Tactical Game Maker
                                And will there be a scripting option and if so in what language(please be Ruby)

                                Thanks in advance,
                                ~Sx2Kirby
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                                #16   ichabod 

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                                  Posted 13 May 2009 - 04:36 PM

                                  Is this being made in visual basic or one of the visual studio programs??
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                                  #17   Rekx 

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                                    Posted 14 May 2009 - 07:09 AM

                                    QUOTE (Sx2Kirby @ May 13 2009, 05:46 PM)
                                    I have a question, In Final Fantasy Tactics you are able to obtain new classes by means of "Leveling up" other classes lke

                                    LVL 2 Squire = Knight, Archer
                                    LVL 2 Knight = Monk
                                    LVL 3 Thief = Dragoon
                                    LVL 2 Archer = Monk

                                    Then some classes required you have more then one requirement

                                    LVL 3 Archer + LVL 4 Thief + LVL 2 Geomancer = Ninja

                                    Will there be a system to do something like this in NRG Tactical Game Maker
                                    And will there be a scripting option and if so in what language(please be Ruby)

                                    Thanks in advance,
                                    ~Sx2Kirby

                                    I'm not really sure, and we can't put Ruby in this program

                                    QUOTE (ichabod @ May 13 2009, 08:36 PM)
                                    Is this being made in visual basic or one of the visual studio programs??

                                    Visual Basic
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                                    #18   Sx2Kirby 

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                                      Posted 14 May 2009 - 01:27 PM

                                      hmmm well you should tell the guy to put in a system like in the maker

                                      And you should tell him to include some sort of script engine cause if not your program will be judged lower significantly lower then VX or XP (kinda like AGM was)
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                                      #19   shadowdragon970 

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                                        Posted 14 May 2009 - 01:37 PM

                                        HAHA! Intersting~~~

                                        Can't wait to see the end!
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                                        #20   Elemental Crisis 

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                                          Posted 14 May 2009 - 06:09 PM

                                          QUOTE (Sx2Kirby @ May 14 2009, 02:27 PM)
                                          hmmm well you should tell the guy to put in a system like in the maker

                                          And you should tell him to include some sort of script engine cause if not your program will be judged lower significantly lower then VX or XP (kinda like AGM was)

                                          That's totally wrong.

                                          While any maker could benefit from a scripting language it doesn't mean you absolutely have to include one because RPG Maker XP/VX has one. If done right you should be able to do everything you want with the maker. While I agree a scripting language allows you to add those ideas the creators didint think of its by no means a requirement.

                                          Just my 2 cents.
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